﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="5" />
  <property name="ShowQuestClearCount" value="3" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="PrefabSize" value="100, 42, 100" />
  <property name="Tags" value="rural" />
  <property name="ThemeTags" value="prison" />
  <property name="ThemeRepeatDistance" value="1000" />
  <property name="DuplicateRepeatDistance" value="10000" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="YOffset" value="-7" />
  <property name="Zoning" value="none" />
  <property name="POIMarkerSize" value="9, 13, 3#9, 13, 3#7, 13, 3" />
  <property name="POIMarkerStart" value="20, 6, -3#60, 6, -3#89, 6, -3" />
  <property name="POIMarkerGroup" value="driveway1,driveway2,driveway3" />
  <property name="POIMarkerTags" value="rural#rural#rural" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_10,part_driveway_rural_10,part_driveway_rural_08" />
  <property name="POIMarkerPartRotations" value="2,2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1" />
  <property name="SleeperVolumeSize" value="3, 4, 3#6, 5, 23#15, 4, 15#3, 5, 17#20, 4, 4#4, 5, 4#11, 5, 7#1, 1, 1#11, 6, 12#8, 5, 5#54, 5, 11#14, 4, 15#28, 4, 17#9, 7, 17#24, 6, 8#24, 7, 18#8, 7, 16#18, 8, 26#6, 7, 13#15, 6, 18#13, 3, 13#4, 6, 7#5, 3, 7#28, 5, 6#16, 5, 9#13, 4, 8#9, 5, 12#6, 5, 13#4, 8, 7#5, 3, 14#10, 4, 5#5, 4, 12#12, 4, 9#7, 4, 15#12, 4, 12#6, 4, 4#10, 4, 16#7, 4, 14#13, 3, 13#6, 8, 5#17, 4, 6#17, 7, 11#18, 5, 5#4, 5, 1#3, 4, 1#12, 3, 3#9, 3, 6#5, 6, 5#5, 6, 5#5, 6, 5#5, 6, 5#5, 6, 5#5, 6, 5#5, 6, 5#5, 6, 5#5, 6, 5#4, 3, 3#3, 4, 3#14, 4, 8#4, 5, 4#4, 5, 4#4, 3, 3#13, 2, 13#1, 1, 2#1, 1, 3#1, 2, 1#5, 3, 7#1, 2, 1#1, 2, 1#1, 1, 1#1, 3, 1#3, 1, 1#3, 1, 1#3, 1, 1#2, 1, 1#2, 1, 1#2, 1, 1#1, 1, 1#1, 1, 17#1, 1, 17#2, 1, 1#2, 2, 1#1, 2, 1#2, 2, 1#1, 2, 2" />
  <property name="SleeperVolumeStart" value="31, 7, 23#7, 7, 24#16, 7, 27#13, 6, 26#12, 7, 43#12, 10, 47#12, 7, 61#9, 7, 68#13, 7, 73#24, 7, 80#2, 6, 86#56, 7, 80#70, 7, 80#65, 7, 44#70, 7, 72#74, 7, 54#65, 7, 28#32, 7, 34#26, 7, 47#50, 7, 28#51, 7, 47#32, 6, 27#26, 14, 35#39, 7, 22#57, 7, 62#56, 7, 71#46, 7, 73#51, 7, 60#46, 4, 61#45, 1, 61#45, 1, 74#50, 1, 61#33, 1, 70#26, 1, 60#33, 1, 57#26, 1, 75#16, 1, 63#26, 1, 61#32, 7, 62#45, 7, 68#26, 16, 68#13, 14, 74#13, 7, 68#74, 7, 48#67, 7, 23#32, 15, 62#34, 20, 68#67, 12, 23#41, 12, 22#2, 12, 24#1, 12, 57#2, 7, 92#31, 7, 94#64, 7, 94#94, 12, 74#75, 12, 48#85, 7, 40#23, 7, 63#17, 7, 18#12, 10, 50#12, 10, 53#12, 10, 57#12, 6, 47#21, 10, 41#29, 10, 41#26, 11, 77#26, 14, 28#28, 13, 50#28, 13, 56#56, 12, 44#33, 11, 28#61, 11, 48#61, 11, 52#61, 11, 54#61, 11, 58#36, 9, 24#68, 9, 77#66, 14, 68#39, 11, 62#37, 11, 62#24, 14, 61#14, 14, 67#53, 14, 67#53, 13, 73#28, 14, 81" />
  <property name="SleeperVolumeGroupId" value="0,1,1,1,2,2,3,3,4,4,0,5,5,6,5,6,7,0,0,0,0,0,1,7,8,8,8,8,8,0,0,0,0,0,0,9,9,9,8,8,10,10,3,6,7,0,10,7,7,0,0,0,0,0,0,0,0,3,0,2,2,2,2,1,2,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,0,1,GroupAllFeral,5,5,GroupPrison,5,5,GroupGenericZombie,0,1,GroupPrison,3,3,GroupPrison,0,0,GroupHospital,2,2,zombieBurntRadiated,0,0,GroupAllFeral,3,3,zombieBikerFeral,1,1,GroupGenericZombie,3,3,zombieUtilityWorker,1,1,GroupZomSoldier,2,2,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,1,1,zombieInmateFeral,3,3,GroupGenericZombie,5,5,GroupGenericZombie,3,3,GroupBikerBar,3,3,zombieFatCopRadiated,2,2,GroupPrison,0,0,GroupPrison,0,0,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupBikerBar,2,2,GroupGenericZombie,0,0,GroupGenericZombie,2,2,GroupPrison,2,2,GroupPrison,2,2,GroupPrison,1,1,GroupPrison,3,3,GroupPrison,2,2,GroupPrison,3,3,GroupPrison,1,1,GroupPrison,2,2,GroupPrison,2,2,GroupBikerBar,2,2,GroupGenericZombie,1,1,GroupAllRadiated,5,5,GroupAllRadiated,5,5,GroupPrison,5,5,GroupGenericZombie,1,1,GroupPrison,1,1,GroupGenericZombie,1,1,GroupZomBadass,0,0,GroupPrison,0,1,GroupPrison,0,0,GroupBikerBar,0,1,GroupBikerBar,0,1,GroupBikerBar,0,0,GroupBikerBar,0,0,GroupBikerBar,0,0,GroupBikerBar,0,1,GroupBikerBar,0,0,GroupGenericZombie,0,1,GroupSpecialInfected,1,1,ZomFatCops,1,1,GroupPrison,0,0,GroupPrison,1,1,GroupPrison,0,0,GroupPrison,5,5,GroupPrison,0,0,GroupPrison,0,0,GroupPrison,0,0,GroupPrison,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True" />
  <property name="SleeperIsQuestExclude" value="True,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,True,True,False,False,False,True,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,4,4,4,4,3,0,3,4,4,3,0,3,0,4,2,0,3,4,3,4,3,3,0,4,4,3,0,3,0,4,0,4,0,0,0,4,0,3,3,0,3,4,0,0,3,3,0,0,0,0,3,3,3,0,3,0,3,0,3,3,3,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # #2,4# #1,5# # #7# #8# #8# # #9# #9# #9#1,3# # # #11# #11# # # # # # # # # #12#11# #14# # # #9#14# # # # #6#6#6# #8# #5# #4#4#4# #3#4#5#3#9#9#9#9#9#9#9#9#9#11#11#12#12#14#14#14#14#14" />
  <property name="TriggerVolumeSize" value="13, 4, 6#14, 1, 15#7, 1, 3#3, 1, 4#14, 1, 17#33, 1, 12#11, 1, 4#6, 1, 16#9, 1, 6#17, 1, 6" />
  <property name="TriggerVolumeStart" value="32, 7, 80#17, 7, 27#17, 7, 43#19, 7, 60#56, 7, 80#32, 7, 34#50, 7, 42#51, 7, 60#46, 7, 68#26, 16, 68" />
  <property name="TriggerVolumeTriggers" value="7#3#4#5#8#9#10#11#12#14" />
  <property name="SVS84" value="spawn GroupAllFeral 1^waitalive 0^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllRadiated 1^waitalive 0^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllFeral 1^^" />
  <property name="SVS83" value="spawn GroupAllRadiated 1^waitalive 0^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllRadiated 1^waitalive 0^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllRadiated 1" />
  <property name="SVS82" value="spawn GroupAllFeral 1^waitalive 0^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllRadiated 1^waitalive 0^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllFeral 1" />
  <property name="SVS81" value="spawn GroupAllFeral 1^waitalive 0^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllRadiated 1^waitalive 0^spawn GroupAllRadiated 1^waitalive 0^spawn GroupAllFeral 1" />
  <property name="SVS80" value="spawn GroupAllRadiated 1^waitalive 0^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllRadiated 1^waitalive 0^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllRadiated 1" />
  <property name="SVS79" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS78" value="spawn GroupPrison 1^" />
  <property name="SVS77" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS76" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS75" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS74" value="spawn GroupPrison 1" />
  <property name="SVS73" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS72" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS71" value="spawn GroupPrison 1" />
  <property name="SVS70" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS69" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS68" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1^" />
  <property name="SVS67" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS66" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS65" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS64" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS63" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS61" value="spawn GroupPrison 1" />
  <property name="SVS60" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS59" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1^" />
  <property name="SVS57" value="sound elevator_ding1" />
  <property name="SVS55" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS53" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS52" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS51" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS46" value="spawn GroupAllRadiated 1^waitalive 0^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllRadiated 1^waitalive 0^spawn GroupAllFeral 1^waitalive 0^spawn GroupAllRadiated 1" />
  <property name="SVS22" value="spawn GroupPrison 1^waitalive 0^spawn GroupPrison 1" />
  <property name="SVS7" value="spawn zombieBurntFeral 1^waitalive 0^spawn zombieBurntFeral 1" />
  <property name="SVS5" value="spawn GroupPrison 1" />
  <property class="Stats">
    <property name="TotalVertices" value="2329448" />
    <property name="TotalTriangles" value="967224" />
    <property class="BlockEntities">
      <property name="Vertices" value="1868788" />
      <property name="Triangles" value="667557" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="418078" />
      <property name="Triangles" value="246713" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="14256" />
      <property name="Triangles" value="7738" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="28326" />
      <property name="Triangles" value="45216" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_sinks">
      <property name="0" value="71, 7, 95" />
      <property name="1" value="72, 7, 96" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="83, 7, 77" />
    </property>
    <property class="POILight">
      <property name="0" value="96, 16, 76" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="66, 7, 87" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="95, 7, 76" />
      <property name="1" value="96, 14, 76" />
      <property name="2" value="97, 14, 76" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="72, 7, 83" />
      <property name="1" value="71, 7, 89" />
    </property>
    <property class="quest_feather">
      <property name="0" value="72, 13, 62" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="67, 9, 83" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="85, 7, 41" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="20, 8, 79" />
    </property>
    <property class="Rally">
      <property name="0" value="19, 7, 12" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="28, 1, 64" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="36, 8, 81" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="71, 7, 73" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="39, 7, 90" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="98, 7, 1" />
    </property>
  </property>
</prefab>