﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="5" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-3" />
  <property name="PrefabSize" value="100, 51, 100" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="12, 3, 12#26, 3, 8#14, 3, 11#7, 3, 6#8, 3, 4#5, 3, 14#10, 3, 7#14, 3, 4#10, 4, 12#12, 3, 9#4, 1, 2#17, 8, 17#16, 3, 6#4, 3, 6#12, 3, 11#1, 3, 1#11, 3, 11#4, 3, 8#41, 3, 30#9, 3, 9#16, 3, 6#14, 3, 40#25, 3, 21#3, 3, 3#22, 3, 22#4, 3, 2#22, 3, 18#4, 3, 2#16, 3, 9#16, 3, 11#8, 3, 20#11, 8, 9#9, 8, 11#4, 3, 3#4, 3, 4#11, 3, 7#10, 3, 7#3, 3, 13#9, 3, 9#4, 3, 9#11, 3, 10#3, 3, 7#4, 3, 10#4, 4, 4#5, 4, 6#5, 4, 5#1, 1, 1#11, 5, 13#12, 4, 9#1, 1, 1#1, 1, 1#3, 3, 2#2, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#10, 3, 5#11, 3, 15" />
  <property name="SleeperVolumeStart" value="16, 3, 25#16, 3, 17#28, 3, 25#47, 3, 32#39, 3, 41#42, 3, 26#50, 8, 34#50, 8, 42#50, 7, 48#38, 8, 41#51, 8, 47#57, 3, 21#50, 3, 39#56, 3, 39#72, 3, 42#74, 3, 45#65, 3, 49#61, 3, 47#20, 3, 67#37, 13, 57#19, 3, 94#71, 8, 42#44, 13, 20#70, 16, 22#21, 13, 38#43, 13, 57#47, 13, 42#51, 13, 47#54, 18, 41#54, 18, 50#46, 18, 41#32, 3, 56#23, 3, 45#22, 3, 57#28, 3, 62#23, 3, 38#27, 8, 38#43, 8, 52#23, 8, 56#69, 3, 66#73, 3, 65#81, 3, 58#77, 3, 55#56, 3, 46#52, 1, 91#20, 1, 67#45, 6, 67#24, 7, 82#44, 2, 67#28, 12, 91#55, 6, 73#25, 4, 92#52, 10, 50#24, 5, 38#43, 6, 61#24, 6, 63#22, 10, 58#32, 14, 32#36, 14, 29#43, 8, 20#42, 8, 25" />
  <property name="SleeperVolumeGroupId" value="0,0,0,5,5,5,11,10,0,0,0,0,0,0,0,0,1,1,0,0,0,0,2,2,3,3,0,0,9,9,9,8,8,8,8,8,8,8,8,0,4,0,4,10,0,0,0,6,6,0,0,6,0,0,0,0,0,0,0,11,11" />
  <property name="SleeperVolumeGroup" value="GroupZomSoldier,2,2,GroupZomSoldier,2,2,GroupZomSoldier,6,6,GroupGenericZombie,0,0,GroupPrison,0,0,GroupGenericZombie,0,0,GroupPrison,2,2,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,2,2,ZomUtilityWorker,2,2,GroupPrison,6,6,GroupPrison,1,1,zombieBurntFeral,1,1,GroupPrison,3,3,zombieLumberjackFeral,1,1,GroupPrison,3,3,zombieFatCopFeral,1,1,GroupZomSoldier,7,7,GroupPrison,0,0,GroupGenericZombie,0,0,ZomUtilityWorker,3,3,ZomUtilityWorker,4,4,animalZombieVulture,1,1,GroupGenericZombie,3,3,GroupGenericZombie,0,0,ZomUtilityWorker,4,4,ZomSpiderOnly,1,1,ZomSpiderOnly,2,2,ZomSpiderOnly,2,2,ZomSpiderOnly,2,2,zombieWightFeral,3,3,zombieWightFeral,3,3,GroupPrison,2,2,GroupZomSoldier,2,2,GroupGenericZombie,5,5,zombieFatCopFeral,1,1,zombieFatCopFeral,1,1,zombieSoldierFeral,2,2,zombieLab,1,1,GroupPrison,3,3,zombieWightFeral,1,1,zombieFatHawaiianFeral,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupPrison,0,0,zombieDemolition,1,1,GroupPrison,2,2,GroupGenericZombie,0,0,GroupPrison,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupPrison,0,0,GroupPrison,0,0,ZomFatCops,1,1,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="True,True,True,False,False,False,True,False,False,False,True,False,False,True,False,True,True,False,False,True,True,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,True,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,True,False,False,False,True,True,False,False,False,False,False,False,True,True,True,True,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,3,3,3,4,2,0,0,3,0,0,2,0,3,0,0,4,3,3,0,0,0,0,0,0,3,3,3,3,3,3,3,3,3,3,3,3,0,0,2,0,2,3,3,3,4,4,0,0,4,3,3,3,0,3,3,3,4,4" />
  <property name="SleeperVolumeTriggeredBy" value=" # # #1#1#1# # # # #4# # # # #5# # # #8,15#8,15# # # # # # #9#9#9#9#11#11#17,11#11#11#11#11#11# # # # # #6#6#6# # #6#6# #4#11#11#11#11#1#1# # " />
  <property name="TriggerVolumeSize" value="6, 3, 4#4, 3, 5#8, 3, 7#19, 9, 9#20, 9, 9#6, 11, 4#4, 12, 4#13, 4, 9#16, 3, 10#6, 3, 4#3, 3, 3#5, 3, 5#11, 5, 13#13, 6, 10" />
  <property name="TriggerVolumeStart" value="42, 3, 30#51, 8, 50#76, 3, 42#22, 1, 48#27, 1, 57#21, 1, 57#23, 1, 61#22, 3, 39#22, 8, 38#51, 3, 56#32, 3, 41#51, 3, 50#24, 7, 82#43, 3, 67" />
  <property name="TriggerVolumeTriggers" value="1#4#5#11#11#11#11#11#11#1#1#1#6#6" />
  <property name="Tags" value="rural" />
  <property name="ThemeTags" value="prison" />
  <property name="ThemeRepeatDistance" value="1000" />
  <property name="DuplicateRepeatDistance" value="10000" />
  <property name="POIMarkerSize" value="8, 13, 3#8, 13, 3" />
  <property name="POIMarkerStart" value="46, 2, -3#87, 2, -3" />
  <property name="POIMarkerGroup" value="driveway,driveway1" />
  <property name="POIMarkerTags" value="rural#rural" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_06,part_driveway_rural_06" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="SVS58" value="spawn GroupPrison 1^waitalive 0^sound sleeperspawnmetal^spawn GroupZomBadassOnly 1^waitalive 0^sound sleeperspawnmetal^spawn GroupPrison 1" />
  <property name="SVS57" value="spawn GroupPrison 1^waitalive 0^sound sleeperspawnmetal^spawn GroupZomBadassOnly 1^waitalive 0^sound sleeperspawnmetal^spawn GroupPrison 1" />
  <property name="SVS56" value="spawn GroupPrison 1^waitalive 0^sound sleeperspawnmetal^spawn GroupZomBadassOnly 1^waitalive 0^sound sleeperspawnmetal^spawn GroupPrison 1" />
  <property name="SVS55" value="spawn GroupPrison 1^waitalive 0^sound sleeperspawnmetal^spawn GroupZomBadassOnly 1^waitalive 0^sound sleeperspawnmetal^spawn GroupPrison 1" />
  <property name="SVS54" value="spawn GroupPrison 1^waitalive 0^sound sleeperspawnmetal^spawn GroupZomBadassOnly 1^waitalive 0^sound sleeperspawnmetal^spawn GroupPrison 1" />
  <property name="SVS53" value="spawn GroupPrison 1^waitalive 0^sound sleeperspawnmetal^spawn GroupZomBadassOnly 1^waitalive 0^sound sleeperspawnmetal^spawn GroupPrison 1" />
  <property name="SVS52" value="sound elevator_ding3" />
  <property name="SVS50" value="spawn GroupPrison 1^waitalive 0^sound sleeperspawnmetal^spawn GroupZomBadassOnly 1^waitalive 0^sound sleeperspawnmetal^spawn GroupPrison 1" />
  <property name="SVS49" value="sound alarm1_oneshot^sleep 4^sound alarm1_oneshot^sleep 4^sound alarm1_oneshot^sleep 4^sound alarm1_oneshot" />
  <property name="SVS46" value="spawn GroupPrison 1^waitalive 0^sound sleeperspawnmetal^spawn GroupZomBadassOnly 1^waitalive 0^sound sleeperspawnmetal^spawn GroupPrison 1" />
  <property name="SVS45" value="spawn zombieSpiderFeral 1^waitalive 0^sound sleeperspawnwater^spawn GroupPrison 1^waitalive 0^sound sleeperspawnwater^spawn GroupZomBadassOnly 1" />
  <property name="SVS44" value="spawn zombieSpiderFeral 1^waitalive 0^sound sleeperspawnwater^spawn GroupPrison 1^waitalive 0^sound sleeperspawnwater^spawn GroupZomBadassOnly 1" />
  <property name="SVS20" value="spawn GroupGenericZombie 6^waitalive 1^spawn GroupGenericZombie 6" />
  <property name="SVS19" value="spawn GroupGenericZombie 6^waitalive 1^spawn GroupGenericZombie 6" />
  <property name="SVS5" value="spawn GroupGenericZombie 2^sleep 1^spawn GroupGenericZombie 2" />
  <property name="SVS4" value="spawn GroupGenericZombie 3^sleep 1^spawn GroupGenericZombie 2" />
  <property name="SVS3" value="spawn GroupGenericZombie 2^sleep 1^spawn GroupGenericZombie 2" />
  <property class="Stats">
    <property name="TotalVertices" value="3160850" />
    <property name="TotalTriangles" value="1263510" />
    <property class="BlockEntities">
      <property name="Vertices" value="2692886" />
      <property name="Triangles" value="961841" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="427514" />
      <property name="Triangles" value="251087" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="2496" />
      <property name="Triangles" value="1248" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="6348" />
      <property name="Triangles" value="3382" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="3840" />
      <property name="Triangles" value="1920" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="27766" />
      <property name="Triangles" value="44032" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="97, 12, 98" />
    </property>
    <property class="quest_wood">
      <property name="0" value="91, 3, 60" />
    </property>
    <property class="quest_stone">
      <property name="0" value="91, 3, 86" />
    </property>
    <property class="Rally">
      <property name="0" value="15, 3, 12" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="83, 3, 35" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="89, 3, 95" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="91, 3, 76" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="82, 9, 78" />
    </property>
    <property class="quest_stone_boulder">
      <property name="0" value="83, 3, 23" />
      <property name="1" value="83, 3, 33" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="85, 3, 78" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="85, 3, 45" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="76, 6, 91" />
      <property name="1" value="78, 4, 91" />
      <property name="2" value="78, 6, 91" />
      <property name="3" value="80, 4, 91" />
      <property name="4" value="80, 6, 91" />
      <property name="5" value="69, 3, 93" />
      <property name="6" value="76, 4, 93" />
      <property name="7" value="76, 6, 93" />
      <property name="8" value="78, 4, 93" />
      <property name="9" value="78, 6, 93" />
      <property name="10" value="80, 4, 93" />
      <property name="11" value="80, 6, 93" />
      <property name="12" value="69, 3, 94" />
      <property name="13" value="68, 3, 95" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="82, 3, 54" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="73, 6, 42" />
      <property name="1" value="70, 3, 44" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="59, 13, 56" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="56, 8, 58" />
    </property>
    <property class="quest_feather">
      <property name="0" value="84, 8, 74" />
    </property>
  </property>
</prefab>