﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 47, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="ThemeTags" value="radio" />
  <property name="ThemeRepeatDistance" value="500" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-6" />
  <property name="SleeperVolumeSize" value="2, 1, 11#3, 3, 2#6, 3, 7#3, 3, 3#17, 3, 25#29, 5, 1#6, 3, 21#5, 11, 6#2, 1, 4#6, 3, 8#12, 3, 5#5, 5, 10#2, 3, 10#2, 3, 4#6, 3, 2#6, 3, 5#15, 3, 5#11, 3, 6#6, 3, 12#5, 3, 9#2, 3, 4#2, 5, 4#3, 3, 4#2, 2, 1" />
  <property name="SleeperVolumeStart" value="23, 11, 27#22, 6, 33#22, 6, 24#22, 6, 31#20, 12, 14#13, 10, 39#14, 10, 17#26, 18, 26#29, 10, 26#22, 6, 16#28, 6, 20#36, 6, 25#23, 1, 28#13, 1, 31#16, 1, 33#16, 1, 27#16, 1, 22#27, 6, 35#15, 6, 27#32, 1, 27#25, 1, 27#29, 5, 26#37, 10, 21#26, 3, 21" />
  <property name="SleeperVolumeGroupId" value="1,1,2,2,3,3,3,0,6,0,0,0,4,4,4,0,0,0,0,0,0,6,0,0" />
  <property name="SleeperVolumeGroup" value="ZomUtilityWorker,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,1,GroupGenericZombie,0,0,ZomUtilityWorker,2,3,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,1,1,ZomUtilityWorker,1,1,zombiePartyGirl,1,1,zombieBusinessMan,1,2,GroupNightClub,2,2,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,0,0,zombieJanitor,1,1,GroupGenericZombie,2,3,GroupGenericZombie,2,2,GroupGenericZombie,2,2,zombieJanitor,0,1,GroupGenericZombie,0,1,GroupGenericZombie,0,0,zombieUtilityWorker,2,2,zombieJanitor,2,2" />
  <property name="SleeperIsLootVolume" value="True,False,True,False,True,True,True,False,True,True,True,True,True,True,True,False,True,True,True,True,True,True,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True" />
  <property name="SleeperVolumeFlags" value="1,2,0,0,2,2,0,2,1,0,2,0,2,2,2,0,0,0,0,2,2,2,3,3" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # #3#4" />
  <property name="POIMarkerSize" value="9, 13, 2#9, 13, 2" />
  <property name="POIMarkerStart" value="49, 5, -2#2, 5, -2" />
  <property name="POIMarkerGroup" value="driveway,driveway1" />
  <property name="POIMarkerTags" value="gateway#gateway" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_gateway_04,part_driveway_gateway_04" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="Tags" value="gateway, nocheckpoint" />
  <property name="EditorGroups" value="rural" />
  <property class="Stats">
    <property name="TotalVertices" value="559367" />
    <property name="TotalTriangles" value="238779" />
    <property class="BlockEntities">
      <property name="Vertices" value="439838" />
      <property name="Triangles" value="158007" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="106663" />
      <property name="Triangles" value="62020" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1920" />
      <property name="Triangles" value="1148" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="848" />
      <property name="Triangles" value="424" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="10098" />
      <property name="Triangles" value="17180" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="Rally">
      <property name="0" value="12, 6, 17" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="50, 6, 50" />
    </property>
    <property class="POILight">
      <property name="0" value="58, 14, 28" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="36, 6, 30" />
      <property name="1" value="31, 1, 33" />
      <property name="2" value="35, 6, 33" />
      <property name="3" value="35, 6, 37" />
      <property name="4" value="32, 6, 39" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="21, 6, 18" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="39, 6, 20" />
      <property name="1" value="30, 1, 29" />
    </property>
    <property class="quest_feather">
      <property name="0" value="21, 12, 21" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="30, 6, 31" />
      <property name="1" value="32, 2, 31" />
      <property name="2" value="30, 7, 33" />
      <property name="3" value="38, 12, 33" />
      <property name="4" value="30, 7, 34" />
      <property name="5" value="30, 14, 35" />
      <property name="6" value="37, 7, 36" />
      <property name="7" value="39, 7, 36" />
      <property name="8" value="30, 14, 37" />
      <property name="9" value="36, 6, 39" />
      <property name="10" value="39, 6, 39" />
      <property name="11" value="33, 7, 45" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="30, 13, 35" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="30, 6, 37" />
      <property name="1" value="33, 6, 43" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="32, 12, 22" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="29, 13, 29" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="33, 1, 35" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="34, 6, 40" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="37, 6, 39" />
    </property>
  </property>
</prefab>