﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 24, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="ThemeTags" value="radio" />
  <property name="ThemeRepeatDistance" value="500" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-2" />
  <property name="SleeperVolumeSize" value="7, 3, 4#3, 1, 1#8, 2, 2#6, 3, 1#5, 3, 5#12, 3, 12#3, 3, 4#26, 4, 4#4, 3, 6#7, 3, 6#10, 3, 8#8, 3, 8#7, 5, 5#7, 3, 9#4, 3, 3#1, 3, 1#26, 4, 1#3, 2, 3" />
  <property name="SleeperVolumeStart" value="27, 2, 24#25, 6, 30#26, 2, 35#27, 2, 33#34, 2, 43#25, 7, 16#32, 7, 31#17, 6, 35#24, 2, 29#17, 2, 26#17, 2, 17#27, 2, 15#34, 2, 33#35, 2, 23#34, 2, 20#29, 6, 25#16, 6, 32#28, 18, 44" />
  <property name="SleeperVolumeGroupId" value="1,2,2,2,0,4,4,4,0,0,0,0,0,5,5,4,6,6" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,0,0,zombieBiker,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,0,zombieUtilityWorker,1,2,ZomUtilityWorker,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,zombieBusinessMan,1,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,zombieUtilityWorker,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,True,True,True,True,True,True,True,True,True,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True" />
  <property name="SleeperVolumeFlags" value="2,1,1,2,3,2,0,0,2,0,0,0,0,2,0,2,2,2" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # #3# # # # # # # # # # # # # " />
  <property name="POIMarkerSize" value="6, 12, 4#3, 2, 4#8, 13, 2#8, 13, 2" />
  <property name="POIMarkerStart" value="3, 2, 48#14, 2, 44#9, 1, -2#45, 1, -2" />
  <property name="POIMarkerGroup" value="tower,electric,driveway,driveway2" />
  <property name="POIMarkerTags" value="##gateway#gateway" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_electrical_tower_01,part_high_voltage_box_1,part_driveway_gateway_05,part_driveway_gateway_05" />
  <property name="POIMarkerPartRotations" value="2,3,2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1,1" />
  <property name="Tags" value="gateway, nocheckpoint" />
  <property name="EditorGroups" value="rural" />
  <property name="SVS0" value="spawn GroupGenericZombie 1^sleep 2^spawn zombieUtilityWorker 1" />
  <property class="Stats">
    <property name="LightsVolume" value="10689.7" />
    <property name="TotalVertices" value="404890" />
    <property name="TotalTriangles" value="188932" />
    <property class="BlockEntities">
      <property name="Vertices" value="318057" />
      <property name="Triangles" value="127246" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="75941" />
      <property name="Triangles" value="45124" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="954" />
      <property name="Triangles" value="534" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="576" />
      <property name="Triangles" value="288" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="9362" />
      <property name="Triangles" value="15740" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="36, 4, 47" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="31, 2, 30" />
      <property name="1" value="30, 3, 32" />
      <property name="2" value="36, 2, 36" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="50, 2, 51" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="11, 2, 45" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="33, 2, 46" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="34, 3, 47" />
      <property name="1" value="35, 2, 47" />
      <property name="2" value="35, 3, 47" />
      <property name="3" value="36, 2, 47" />
      <property name="4" value="36, 3, 47" />
      <property name="5" value="37, 2, 47" />
      <property name="6" value="37, 3, 47" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="39, 7, 30" />
      <property name="1" value="40, 5, 36" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="22, 2, 24" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="38, 2, 46" />
    </property>
    <property class="quest_feather">
      <property name="0" value="28, 7, 35" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="14, 2, 39" />
    </property>
    <property class="Rally">
      <property name="0" value="20, 2, 41" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="40, 3, 34" />
      <property name="1" value="38, 5, 44" />
    </property>
  </property>
</prefab>