﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 29, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="1, 2, 3#2, 3, 5#6, 3, 5#3, 3, 1#8, 4, 5#5, 3, 7#5, 3, 5#3, 3, 6#3, 3, 6#10, 4, 3" />
  <property name="SleeperVolumeStart" value="24, 2, 20#22, 7, 13#24, 7, 13#27, 7, 17#19, 6, 18#19, 2, 14#19, 2, 22#27, 2, 14#24, 2, 14#19, 2, 28" />
  <property name="SleeperVolumeGroupId" value="2,1,0,1,0,0,0,2,2,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,1,1,zombieBusinessMan,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,0,0,zombieJanitor,1,1" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,True,True,True,False,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,2,0,2,0,0,0,2,2,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # " />
  <property name="YOffset" value="-2" />
  <property name="Tags" value="countrytown, rural, diagonal" />
  <property name="POIMarkerSize" value="8, 13, 2#8, 13, 3" />
  <property name="POIMarkerStart" value="10, 1, -2#10, 1, -3" />
  <property name="POIMarkerGroup" value="driveway,driveway2" />
  <property name="POIMarkerTags" value="countrytown#rural" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_06,part_driveway_rural_06" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property class="Stats">
    <property name="TotalVertices" value="305535" />
    <property name="TotalTriangles" value="128869" />
    <property class="BlockEntities">
      <property name="Vertices" value="261618" />
      <property name="Triangles" value="100552" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="38453" />
      <property name="Triangles" value="20175" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="438" />
      <property name="Triangles" value="230" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="32" />
      <property name="Triangles" value="16" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4994" />
      <property name="Triangles" value="7896" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="38, 2, 32" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="23, 2, 24" />
      <property name="1" value="25, 2, 24" />
      <property name="2" value="23, 2, 26" />
      <property name="3" value="25, 2, 26" />
      <property name="4" value="21, 3, 30" />
      <property name="5" value="27, 3, 30" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="26, 3, 28" />
    </property>
    <property class="POILight">
      <property name="0" value="28, 5, 22" />
      <property name="1" value="29, 3, 22" />
      <property name="2" value="23, 5, 25" />
      <property name="3" value="25, 5, 25" />
      <property name="4" value="28, 4, 25" />
      <property name="5" value="21, 5, 30" />
      <property name="6" value="27, 5, 30" />
      <property name="7" value="26, 4, 32" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="21, 2, 22" />
      <property name="1" value="22, 2, 25" />
      <property name="2" value="26, 2, 25" />
      <property name="3" value="28, 2, 27" />
      <property name="4" value="24, 2, 29" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="28, 7, 21" />
      <property name="1" value="25, 2, 29" />
      <property name="2" value="22, 2, 32" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="22, 4, 22" />
      <property name="1" value="24, 2, 22" />
      <property name="2" value="26, 9, 22" />
      <property name="3" value="23, 5, 28" />
    </property>
    <property class="Rally">
      <property name="0" value="15, 2, 27" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="14, 2, 30" />
    </property>
    <property class="quest_feather">
      <property name="0" value="31, 9, 14" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="25, 7, 19" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="23, 5, 30" />
    </property>
  </property>
</prefab>