﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="Zoning" value="none" />
  <property name="AllowedTownships" value="wilderness" />
  <property name="DifficultyTier" value="3" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-4" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="SleeperVolumeSize" value="8, 4, 10#14, 3, 9#1, 1, 1#22, 1, 3#14, 3, 15#5, 1, 1#9, 3, 8#3, 1, 3#23, 8, 14#5, 1, 5#4, 3, 4#6, 1, 6#2, 2, 3" />
  <property name="SleeperVolumeStart" value="30, 4, 11#16, 4, 6#34, 4, 22#14, 4, 3#18, 4, 21#9, 2, 26#5, 4, 14#6, 13, 24#10, 10, 22#23, 27, 28#24, 39, 28#23, 40, 27#5, 4, 9" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="ZomUtilityWorker,2,2,GroupGenericZombie,2,2,ZomLumberJack,1,1,GroupGenericZombie,2,2,ZomUtilityWorker,2,2,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,3,3,ZomUtilityWorker,2,2,GroupGenericZombie,3,3,GroupGenericZombie,2,2,GroupGenericZombie,0,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,True,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,0,3,3,0,3,3,3,0,3,3,3,2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,True,True,False,True,True,False,False,False,False,False,True" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="4, 1, 3" />
  <property name="POIMarkerStart" value="25, 3, -2" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 59, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # #1#2# #3#4#5# #6#7#7# " />
  <property name="TriggerVolumeSize" value="4, 3, 4#3, 3, 3#3, 4, 3#6, 3, 5#8, 24, 8" />
  <property name="TriggerVolumeStart" value="31, 4, 22#10, 1, 24#6, 8, 24#23, 23, 28#22, 35, 26" />
  <property name="TriggerVolumeTriggers" value="1#3#5#6#7" />
  <property class="Stats">
    <property name="TotalVertices" value="561076" />
    <property name="TotalTriangles" value="238246" />
    <property class="BlockEntities">
      <property name="Vertices" value="421093" />
      <property name="Triangles" value="146442" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="133083" />
      <property name="Triangles" value="82360" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="1344" />
      <property name="Triangles" value="672" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="120" />
      <property name="Triangles" value="100" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5436" />
      <property name="Triangles" value="8672" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="3, 4, 3" />
    </property>
    <property class="POILight">
      <property name="0" value="23, 39, 27" />
      <property name="1" value="27, 32, 27" />
      <property name="2" value="28, 39, 27" />
      <property name="3" value="26, 49, 29" />
      <property name="4" value="26, 55, 29" />
      <property name="5" value="25, 42, 30" />
      <property name="6" value="23, 39, 32" />
      <property name="7" value="28, 39, 32" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="34, 4, 23" />
      <property name="1" value="22, 19, 28" />
      <property name="2" value="28, 23, 28" />
      <property name="3" value="28, 31, 28" />
      <property name="4" value="26, 39, 30" />
      <property name="5" value="24, 27, 32" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="37, 6, 15" />
      <property name="1" value="37, 6, 17" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="37, 4, 16" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="37, 4, 18" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="29, 31, 26" />
      <property name="1" value="27, 27, 27" />
      <property name="2" value="22, 15, 29" />
      <property name="3" value="22, 19, 32" />
      <property name="4" value="26, 27, 32" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="24, 45, 29" />
      <property name="1" value="29, 11, 32" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="37, 7, 20" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="32, 4, 8" />
    </property>
    <property class="Rally">
      <property name="0" value="27, 4, 2" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="35, 4, 16" />
    </property>
  </property>
</prefab>