﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="Zoning" value="NoZone" />
  <property name="AllowedTownships" value="wilderness" />
  <property name="DifficultyTier" value="1" />
  <property name="QuestTags" value="clear, infested" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-1" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="EditorGroups" value="government, Wilderness" />
  <property name="SleeperIsBossVolume" value="False,False,True" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="4, 1, 3" />
  <property name="POIMarkerStart" value="5, 0, -2" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 23, 42" />
  <property name="SleeperVolumeSize" value="7, 4, 7#5, 6, 5#19, 3, 13#10, 3, 3" />
  <property name="SleeperVolumeStart" value="13, 12, 22#14, 13, 23#11, 3, 19#20, 3, 18" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,3,3,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="True,False,False,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="276924" />
    <property name="TotalTriangles" value="118103" />
    <property class="BlockEntities">
      <property name="Vertices" value="248539" />
      <property name="Triangles" value="96535" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="23065" />
      <property name="Triangles" value="13460" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="312" />
      <property name="Triangles" value="156" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5008" />
      <property name="Triangles" value="7952" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="38, 1, 38" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="26, 3, 17" />
    </property>
    <property class="POILight">
      <property name="0" value="12, 14, 21" />
      <property name="1" value="18, 14, 23" />
      <property name="2" value="14, 14, 25" />
      <property name="3" value="18, 15, 25" />
      <property name="4" value="13, 3, 27" />
      <property name="5" value="20, 14, 29" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="29, 3, 29" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="29, 3, 31" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="16, 3, 30" />
    </property>
    <property class="Rally">
      <property name="0" value="26, 2, 13" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="22, 3, 19" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="26, 3, 27" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="29, 3, 28" />
    </property>
  </property>
</prefab>