﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="Zoning" value="NoZone" />
  <property name="AllowedTownships" value="wilderness" />
  <property name="DifficultyTier" value="1" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-1" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="EditorGroups" value="government, Wilderness" />
  <property name="SleeperIsBossVolume" value="False,False,False,True,False" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="4, 1, 3" />
  <property name="POIMarkerStart" value="19, 0, -2" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 26, 42" />
  <property name="SleeperVolumeSize" value="9, 3, 11#13, 6, 19#3, 1, 9#8, 8, 8#1, 1, 9" />
  <property name="SleeperVolumeStart" value="27, 3, 17#10, 2, 18#12, 22, 21#12, 9, 21#33, 9, 19" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,3,3,GroupGenericZombie,3,3,ZomUtilityWorker,1,1,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,True" />
  <property name="SleeperVolumeFlags" value="0,0,3,0,3" />
  <property name="SleeperVolumeTriggeredBy" value=" # #1# #2" />
  <property name="TriggerVolumeSize" value="8, 8, 12#6, 8, 6" />
  <property name="TriggerVolumeStart" value="9, 17, 19#17, 17, 25" />
  <property name="TriggerVolumeTriggers" value="1#1" />
  <property class="Stats">
    <property name="LightsVolume" value="7005.751" />
    <property name="TotalVertices" value="361176" />
    <property name="TotalTriangles" value="141730" />
    <property class="BlockEntities">
      <property name="Vertices" value="302413" />
      <property name="Triangles" value="98711" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="51883" />
      <property name="Triangles" value="33925" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1966" />
      <property name="Triangles" value="1338" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4914" />
      <property name="Triangles" value="7756" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="31, 5, 21" />
      <property name="1" value="25, 5, 25" />
      <property name="2" value="32, 5, 26" />
      <property name="3" value="32, 4, 27" />
      <property name="4" value="31, 7, 29" />
      <property name="5" value="26, 6, 36" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="26, 3, 25" />
      <property name="1" value="30, 3, 25" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="27, 3, 26" />
      <property name="1" value="27, 3, 27" />
      <property name="2" value="22, 2, 32" />
      <property name="3" value="23, 2, 32" />
    </property>
    <property class="quest_feather">
      <property name="0" value="30, 9, 25" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="34, 2, 23" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="27, 3, 23" />
      <property name="1" value="31, 4, 27" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="32, 3, 22" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="11, 2, 23" />
      <property name="1" value="17, 7, 25" />
      <property name="2" value="18, 12, 26" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="33, 3, 25" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="16, 2, 33" />
    </property>
    <property class="Rally">
      <property name="0" value="30, 1, 9" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="22, 2, 25" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="28, 3, 27" />
    </property>
  </property>
</prefab>