﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="Zoning" value="NoZone" />
  <property name="AllowedTownships" value="wilderness" />
  <property name="DifficultyTier" value="2" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-2" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="27, 1, -3" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="60, 24, 60" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="SleeperVolumeSize" value="11, 5, 9#7, 3, 6#8, 3, 8#9, 3, 7#18, 3, 11#7, 3, 5#6, 3, 5#5, 3, 10#6, 8, 15#7, 4, 7#6, 6, 9#3, 3, 9#9, 3, 9#4, 2, 2#9, 2, 9#2, 5, 6#42, 5, 10#4, 3, 3" />
  <property name="SleeperVolumeStart" value="45, 2, 19#47, 4, 38#46, 4, 46#36, 4, 46#6, 2, 40#17, 3, 51#11, 3, 51#12, 7, 45#13, 11, 16#11, 11, 39#7, 11, 19#13, 11, 19#7, 6, 19#12, 3, 29#7, 1, 19#7, 10, 22#3, 2, 30#46, 4, 46" />
  <property name="SleeperVolumeGroupId" value="0,0,0,5,4,0,0,0,1,1,2,2,0,0,0,2,4,5" />
  <property name="SleeperVolumeGroup" value="ZomUtilityWorker,1,1,GroupGenericZombie,1,1,zombieLumberjack,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,zombieSoldier,1,1,zombieJanitor,1,1,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,0,0,zombieMaleHazmat,1,1,GroupGenericZombie,0,0,ZomLumberJack,1,1,zombieSoldier,2,2,GroupZomSoldier,3,3,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,False,True,True,True,True,True,True,False,True,False,True,False,True,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,2,0,0,0,2,2,0,0,0,3,2,2,2,2" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # #2# # # # " />
  <property name="EditorGroups" value="Wilderness" />
  <property class="Stats">
    <property name="TotalVertices" value="810272" />
    <property name="TotalTriangles" value="329602" />
    <property class="BlockEntities">
      <property name="Vertices" value="644521" />
      <property name="Triangles" value="225602" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="154687" />
      <property name="Triangles" value="87172" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1624" />
      <property name="Triangles" value="900" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="9440" />
      <property name="Triangles" value="15928" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_stone_boulder">
      <property name="0" value="55, 2, 4" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="47, 2, 5" />
      <property name="1" value="57, 2, 10" />
    </property>
    <property class="POILight">
      <property name="0" value="51, 6, 46" />
      <property name="1" value="49, 6, 48" />
      <property name="2" value="52, 6, 48" />
      <property name="3" value="52, 6, 50" />
      <property name="4" value="47, 8, 52" />
      <property name="5" value="51, 6, 52" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="49, 4, 46" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="46, 4, 46" />
      <property name="1" value="53, 5, 47" />
      <property name="2" value="49, 4, 48" />
      <property name="3" value="46, 4, 53" />
      <property name="4" value="47, 4, 53" />
      <property name="5" value="48, 4, 53" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="47, 7, 50" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="47, 4, 49" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="51, 2, 21" />
      <property name="1" value="55, 2, 21" />
      <property name="2" value="47, 2, 26" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="51, 4, 46" />
      <property name="1" value="46, 7, 50" />
      <property name="2" value="50, 4, 50" />
      <property name="3" value="48, 4, 52" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="54, 2, 14" />
    </property>
    <property class="quest_feather">
      <property name="0" value="18, 7, 56" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="36, 4, 46" />
      <property name="1" value="39, 4, 49" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="50, 2, 23" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="14, 3, 48" />
    </property>
    <property class="quest_wood">
      <property name="0" value="33, 3, 36" />
      <property name="1" value="37, 3, 36" />
      <property name="2" value="35, 3, 37" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="47, 2, 12" />
    </property>
    <property class="Rally">
      <property name="0" value="52, 2, 13" />
    </property>
  </property>
</prefab>