﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="Zoning" value="NoZone" />
  <property name="AllowedTownships" value="wilderness" />
  <property name="DifficultyTier" value="3" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-3" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="EditorGroups" value="government, Wilderness" />
  <property name="SleeperVolumeSize" value="6, 3, 3#8, 3, 8#7, 3, 7#5, 3, 5#11, 3, 5#3, 3, 8#5, 3, 3#8, 3, 6#23, 4, 16#9, 4, 7#10, 4, 7#3, 3, 7#5, 3, 4#1, 4, 4#13, 3, 9#4, 3, 4#7, 6, 9#7, 3, 2#8, 3, 9" />
  <property name="SleeperVolumeStart" value="7, 4, 23#4, 4, 38#18, 24, 35#19, 20, 36#13, 4, 21#4, 4, 24#7, 4, 29#4, 4, 26#23, 3, 19#25, 3, 35#13, 4, 47#4, 4, 47#7, 4, 50#11, 4, 50#15, 14, 36#24, 3, 47#48, 1, 34#48, 1, 41#33, 4, 43" />
  <property name="SleeperVolumeGroupId" value="0,0,1,1,0,2,2,2,3,3,0,4,4,4,0,0,6,6,0" />
  <property name="SleeperVolumeGroup" value="zombieLab,1,1,GroupGenericZombie,2,2,GroupZomSoldier,5,5,GroupGenericZombie,0,0,GroupHospital,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,3,3,GroupGenericZombie,0,0,zombieSoldier,2,2,zombieJanitor,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,zombieUtilityWorker,3,3,zombieJanitor,1,1,GroupGenericZombie,0,0,zombieUtilityWorker,2,2" />
  <property name="SleeperIsLootVolume" value="True,True,True,False,True,True,True,False,True,False,True,True,False,False,True,False,True,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,0,2,2,0,2,2,0,2,2,0,2,0,2,2,3,0,2,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False" />
  <property name="Tags" value="wilderness" />
  <property name="DuplicateRepeatDistance" value="2000" />
  <property name="POIMarkerSize" value="5, 1, 5" />
  <property name="POIMarkerStart" value="31, 2, -3" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="60, 38, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # #4# # # " />
  <property class="Stats">
    <property name="TotalVertices" value="924437" />
    <property name="TotalTriangles" value="376522" />
    <property class="BlockEntities">
      <property name="Vertices" value="740111" />
      <property name="Triangles" value="253515" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="172912" />
      <property name="Triangles" value="105811" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1984" />
      <property name="Triangles" value="1236" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="9430" />
      <property name="Triangles" value="15960" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_stone_boulder">
      <property name="0" value="4, 3, 3" />
      <property name="1" value="11, 4, 7" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="57, 3, 3" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="55, 13, 53" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="49, 3, 49" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="46, 4, 33" />
      <property name="1" value="49, 1, 42" />
      <property name="2" value="54, 1, 45" />
    </property>
    <property class="POILight">
      <property name="0" value="47, 4, 55" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="51, 1, 32" />
      <property name="1" value="53, 1, 36" />
      <property name="2" value="53, 1, 37" />
      <property name="3" value="51, 1, 43" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="53, 4, 52" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="51, 5, 42" />
      <property name="1" value="48, 1, 44" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="17, 3, 38" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="37, 3, 26" />
    </property>
    <property class="Rally">
      <property name="0" value="51, 3, 19" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="51, 1, 38" />
    </property>
  </property>
</prefab>