﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="SleeperVolumeSize" value="21, 7, 36#21, 8, 36#21, 5, 36" />
  <property name="SleeperVolumeStart" value="12, 0, 3#12, 7, 3#12, 15, 3" />
  <property name="SleeperVolumeGroupId" value="0,0,0" />
  <property name="SleeperVolumeGroup" value="S_Zom_Burnt,0,1,S_-Group_Generic_Zombie,0,1,S_-Group_Generic_Zombie,0,1" />
  <property name="SleeperIsLootVolume" value="False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False" />
  <property name="YOffset" value="-5" />
  <property name="EditorGroups" value="burnt, remnant" />
  <property name="SleeperVolumeFlags" value="0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False" />
  <property name="Tags" value="residential,countryresidential" />
  <property name="POIMarkerSize" value="6, 13, 5#6, 13, 1" />
  <property name="POIMarkerStart" value="5, 4, -5#5, 4, -1" />
  <property name="POIMarkerGroup" value="driveway,driveway2" />
  <property name="POIMarkerTags" value="residential#countryresidential" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_01,part_driveway_countryresidential_03" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="PrefabSize" value="42, 20, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # " />
  <property class="Stats">
    <property name="TotalVertices" value="236481" />
    <property name="TotalTriangles" value="127669" />
    <property class="BlockEntities">
      <property name="Vertices" value="176416" />
      <property name="Triangles" value="90123" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="54293" />
      <property name="Triangles" value="28558" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="384" />
      <property name="Triangles" value="288" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes7">
      <property name="Vertices" value="5388" />
      <property name="Triangles" value="8700" />
    </property>
    <property class="ChunkMeshes8">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="32, 5, 37" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="24, 1, 26" />
    </property>
    <property class="POILight">
      <property name="0" value="25, 3, 26" />
    </property>
  </property>
</prefab>