﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-6" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="SleeperVolumeSize" value="25, 5, 25#12, 5, 17#12, 4, 17" />
  <property name="SleeperVolumeStart" value="11, 2, 12#20, 7, 17#20, 12, 17" />
  <property name="SleeperVolumeGroupId" value="0,0,0" />
  <property name="SleeperVolumeGroup" value="S_Zom_Burnt,0,1,S_-Group_Generic_Zombie,0,1,S_-Group_Generic_Zombie,0,1" />
  <property name="SleeperIsLootVolume" value="False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False" />
  <property name="EditorGroups" value="burnt, remnant" />
  <property name="SleeperVolumeFlags" value="0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False" />
  <property name="Tags" value="residential,countryresidential" />
  <property name="POIMarkerSize" value="6, 13, 1#6, 13, 5" />
  <property name="POIMarkerStart" value="5, 5, -1#5, 5, -5" />
  <property name="POIMarkerGroup" value="driveway,driveway2" />
  <property name="POIMarkerTags" value="countryresidential#residential" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countryresidential_03,part_driveway_residential_01" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="PrefabSize" value="45, 21, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # " />
  <property class="Stats">
    <property name="TotalVertices" value="248280" />
    <property name="TotalTriangles" value="123281" />
    <property class="BlockEntities">
      <property name="Vertices" value="180036" />
      <property name="Triangles" value="79793" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="59627" />
      <property name="Triangles" value="31194" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="2071" />
      <property name="Triangles" value="1658" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="6546" />
      <property name="Triangles" value="10636" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="TraderOnOff">
      <property name="0" value="29, 7, 27" />
      <property name="1" value="26, 7, 29" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="35, 6, 3" />
    </property>
    <property class="POILight">
      <property name="0" value="29, 10, 30" />
      <property name="1" value="23, 12, 31" />
      <property name="2" value="22, 7, 32" />
      <property name="3" value="24, 9, 34" />
    </property>
  </property>
</prefab>