﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="Industrial" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-1" />
  <property name="SleeperVolumeSize" value="25, 9, 9#14, 9, 13" />
  <property name="SleeperVolumeStart" value="3, 1, 5#9, 1, 14" />
  <property name="SleeperVolumeGroupId" value="0,0" />
  <property name="SleeperVolumeGroup" value="ZomBurnt,0,1,ZomBurnt,0,1" />
  <property name="SleeperIsLootVolume" value="False,False" />
  <property name="SleeperIsBossVolume" value="False,False" />
  <property name="EditorGroups" value="burnt, remnant" />
  <property name="SleeperVolumeFlags" value="0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False" />
  <property name="Tags" value="industrial" />
  <property name="POIMarkerSize" value="40, 13, 1" />
  <property name="POIMarkerStart" value="1, 0, -1" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="industrial" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_industrial_07" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 28, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # " />
  <property class="Stats">
    <property name="TotalVertices" value="249165" />
    <property name="TotalTriangles" value="109407" />
    <property class="BlockEntities">
      <property name="Vertices" value="182001" />
      <property name="Triangles" value="64546" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="61202" />
      <property name="Triangles" value="36789" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1704" />
      <property name="Triangles" value="1300" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="4258" />
      <property name="Triangles" value="6772" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="39, 10, 39" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="26, 1, 3" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="35, 3, 23" />
    </property>
    <property class="challenge_vending">
      <property name="0" value="24, 1, 18" />
    </property>
  </property>
</prefab>