﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="Commercial" />
  <property name="AllowedTownships" value="rural,wilderness" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-2" />
  <property name="SleeperVolumeSize" value="15, 4, 7#26, 6, 22" />
  <property name="SleeperVolumeStart" value="11, 2, 27#10, 6, 14" />
  <property name="SleeperVolumeGroupId" value="0,0" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,0,1" />
  <property name="SleeperIsLootVolume" value="False,False" />
  <property name="SleeperIsBossVolume" value="False,False" />
  <property name="EditorGroups" value="burnt, remnant" />
  <property name="SleeperVolumeFlags" value="0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False" />
  <property name="Tags" value="commercial,countrytown,nodiagonal" />
  <property name="POIMarkerSize" value="10, 13, 2#10, 13, 2" />
  <property name="POIMarkerStart" value="1, 1, -2#31, 1, -2" />
  <property name="POIMarkerGroup" value="driveway,driveway2" />
  <property name="POIMarkerTags" value="countrytown#countrytown" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_10,part_driveway_countrytown_10" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="PrefabSize" value="42, 12, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # " />
  <property class="Stats">
    <property name="TotalVertices" value="364226" />
    <property name="TotalTriangles" value="151775" />
    <property class="BlockEntities">
      <property name="Vertices" value="327513" />
      <property name="Triangles" value="126570" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="31061" />
      <property name="Triangles" value="16785" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="648" />
      <property name="Triangles" value="516" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="5004" />
      <property name="Triangles" value="7904" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="TraderOnOff">
      <property name="0" value="31, 2, 25" />
    </property>
    <property class="POILight">
      <property name="0" value="30, 4, 25" />
      <property name="1" value="22, 5, 29" />
      <property name="2" value="26, 5, 29" />
      <property name="3" value="33, 4, 30" />
      <property name="4" value="33, 4, 32" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="39, 2, 38" />
    </property>
    <property class="quest_feather">
      <property name="0" value="30, 7, 25" />
    </property>
  </property>
</prefab>