﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="SleeperVolumeSize" value="31, 13, 24#11, 4, 8" />
  <property name="SleeperVolumeStart" value="10, 6, 9#14, 1, 18" />
  <property name="SleeperVolumeGroupId" value="0,0" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,1,2" />
  <property name="SleeperIsLootVolume" value="False,False" />
  <property name="SleeperIsBossVolume" value="False" />
  <property name="SleeperVolumeFlags" value="1,0" />
  <property name="EditorGroups" value="remnant, commercial, industrial" />
  <property name="AllowedTownships" value="rural,wilderness" />
  <property name="YOffset" value="-1" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False" />
  <property name="Tags" value="commercial" />
  <property name="PrefabSize" value="42, 23, 42" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeTriggeredBy" value=" # " />
  <property class="Stats">
    <property name="TotalVertices" value="524592" />
    <property name="TotalTriangles" value="187863" />
    <property class="BlockEntities">
      <property name="Vertices" value="453928" />
      <property name="Triangles" value="145805" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="66302" />
      <property name="Triangles" value="36670" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="72" />
      <property name="Triangles" value="36" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1406" />
      <property name="Triangles" value="932" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="2884" />
      <property name="Triangles" value="4420" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="TraderOnOff">
      <property name="0" value="37, 1, 26" />
      <property name="1" value="38, 6, 28" />
    </property>
    <property class="POILight">
      <property name="0" value="37, 4, 24" />
      <property name="1" value="38, 8, 27" />
      <property name="2" value="37, 4, 28" />
    </property>
    <property class="quest_feather">
      <property name="0" value="38, 11, 30" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="39, 1, 39" />
    </property>
  </property>
</prefab>