﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="downtown" />
  <property name="YOffset" value="-5" />
  <property name="Tags" value="downtown, tdowntowntile" />
  <property name="EditorGroups" value="downtown, remnant" />
  <property name="SleeperVolumeSize" value="21, 3, 13#21, 3, 9#4, 3, 4#21, 16, 10#4, 4, 4#5, 16, 3#5, 3, 3#3, 3, 7#9, 3, 6#5, 3, 6#5, 3, 6#3, 3, 11" />
  <property name="SleeperVolumeStart" value="19, 6, 9#19, 6, 43#20, 13, 4#19, 26, 3#22, 17, 38#27, 6, 55#51, 10, 49#47, 10, 49#45, 5, 11#29, 1, 10#29, 1, 3#35, 1, 5" />
  <property name="SleeperVolumeGroupId" value="0,0,0,1,1,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="ZomBusinessman,1,3,GroupGenericZombie,1,2,GroupGenericZombie,1,1,GroupGenericZombie,1,2,GroupGenericZombie,0,0,GroupGenericZombie,1,1,ZomBusinessman,1,1,ZomBusinessman,1,1,zombieSoldier,0,1,zombieBoe,1,1,zombieMarlene,0,1,zombieJanitor,0,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,2,2,2,2,2,2,2,2,0,0,0" />
  <property name="PrefabSize" value="60, 42, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # " />
  <property name="ThemeTags" value="downtownchurch" />
  <property name="ThemeRepeatDistance" value="1200" />
  <property name="DuplicateRepeatDistance" value="3000" />
  <property class="Stats">
    <property name="TotalVertices" value="704254" />
    <property name="TotalTriangles" value="338436" />
    <property class="BlockEntities">
      <property name="Vertices" value="384116" />
      <property name="Triangles" value="132188" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="285837" />
      <property name="Triangles" value="174582" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="6656" />
      <property name="Triangles" value="3328" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="16791" />
      <property name="Triangles" value="10026" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="168" />
      <property name="Triangles" value="84" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="10686" />
      <property name="Triangles" value="18228" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_polymers">
      <property name="0" value="50, 10, 52" />
    </property>
    <property class="quest_wood">
      <property name="0" value="57, 6, 30" />
      <property name="1" value="56, 6, 31" />
      <property name="2" value="56, 6, 37" />
      <property name="3" value="57, 6, 38" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="36, 5, 57" />
    </property>
    <property class="POILight">
      <property name="0" value="47, 9, 49" />
      <property name="1" value="46, 12, 50" />
      <property name="2" value="52, 6, 50" />
      <property name="3" value="53, 13, 50" />
      <property name="4" value="50, 6, 52" />
      <property name="5" value="50, 12, 52" />
      <property name="6" value="53, 8, 52" />
      <property name="7" value="57, 9, 52" />
      <property name="8" value="46, 13, 53" />
      <property name="9" value="47, 12, 53" />
      <property name="10" value="49, 12, 53" />
      <property name="11" value="47, 8, 54" />
      <property name="12" value="53, 13, 54" />
      <property name="13" value="55, 6, 55" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="51, 10, 50" />
      <property name="1" value="53, 11, 50" />
      <property name="2" value="48, 10, 53" />
      <property name="3" value="49, 5, 54" />
      <property name="4" value="51, 10, 54" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="46, 10, 52" />
      <property name="1" value="48, 6, 52" />
      <property name="2" value="46, 10, 53" />
    </property>
    <property class="quest_feather">
      <property name="0" value="35, 17, 55" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="35, 1, 15" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="41, 5, 17" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="57, 5, 5" />
    </property>
  </property>
</prefab>