﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="25, 10, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-2" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="downtown" />
  <property name="SleeperVolumeSize" value="1, 1, 1#16, 3, 21#6, 3, 14#14, 3, 18#4, 4, 13" />
  <property name="SleeperVolumeStart" value="13, 7, 4#7, 7, 2#1, 7, 4#8, 2, 4#3, 2, 5" />
  <property name="SleeperVolumeGroupId" value="0,1,1,0,0" />
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  <property name="SleeperIsLootVolume" value="False,True,False,True,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="3,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value="6# # # # " />
  <property name="SVS0" value="trigger 2^sleep 0.5^trigger 3" />
  <property name="Tags" value="downtown" />
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    <property name="TotalVertices" value="323384" />
    <property name="TotalTriangles" value="128519" />
    <property class="BlockEntities">
      <property name="Vertices" value="269940" />
      <property name="Triangles" value="93269" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="50620" />
      <property name="Triangles" value="31520" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="968" />
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    <property class="ChunkMeshes3">
      <property name="Vertices" value="48" />
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      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes5">
      <property name="Vertices" value="1808" />
      <property name="Triangles" value="3160" />
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  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
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      <property name="12" value="12, 5, 21" />
      <property name="13" value="17, 5, 21" />
      <property name="14" value="12, 4, 23" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="19, 3, 20" />
      <property name="1" value="12, 2, 22" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="6, 2, 3" />
    </property>
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      <property name="10" value="12, 3, 20" />
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    <property class="quest_feather">
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    <property class="challenge_mech_parts">
      <property name="0" value="4, 2, 19" />
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    <property class="challenge_gore">
      <property name="0" value="17, 3, 17" />
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    <property class="challenge_pallet">
      <property name="0" value="18, 7, 18" />
    </property>
  </property>
</prefab>