﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 15, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-2" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="9, 3, 6#4, 3, 12#10, 3, 16#8, 3, 4#12, 3, 7#6, 3, 12#4, 3, 3#10, 3, 21#15, 3, 21#13, 3, 25#5, 3, 19#12, 3, 11" />
  <property name="SleeperVolumeStart" value="18, 2, 7#16, 2, 13#28, 2, 5#23, 2, 24#3, 2, 18#3, 2, 5#9, 7, 11#17, 7, 5#2, 12, 4#27, 7, 4#3, 7, 5#28, 7, 11" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,1,1,1,0,0" />
  <property name="SleeperVolumeGroup" value="zombieSoldier,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,zombieJanitor,1,1,GroupGenericZombie,0,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,0,1" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,True,True,True,False,False,True,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,0,0,0,0,0,0,2,2,2,0,2" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # " />
  <property name="EditorGroups" value="downtown" />
  <property name="Tags" value="downtown" />
  <property class="Stats">
    <property name="TotalVertices" value="588809" />
    <property name="TotalTriangles" value="213977" />
    <property class="BlockEntities">
      <property name="Vertices" value="474915" />
      <property name="Triangles" value="145478" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="104432" />
      <property name="Triangles" value="57949" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="4130" />
      <property name="Triangles" value="2346" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="216" />
      <property name="Triangles" value="108" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5116" />
      <property name="Triangles" value="8096" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="38, 5, 23" />
      <property name="1" value="37, 5, 26" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="25, 2, 26" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="39, 2, 14" />
    </property>
    <property class="quest_feather">
      <property name="0" value="38, 7, 4" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="39, 2, 1" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="37, 9, 24" />
      <property name="1" value="37, 2, 26" />
      <property name="2" value="37, 9, 26" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="15, 2, 12" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="15, 2, 23" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="21, 2, 3" />
    </property>
  </property>
</prefab>