﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
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  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 15, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-2" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="downtown" />
  <property name="Tags" value="downtown" />
  <property name="SleeperVolumeSize" value="14, 3, 13#5, 3, 7#3, 3, 3#25, 4, 17#15, 3, 22#12, 3, 25#11, 3, 13#9, 3, 13#3, 3, 8#11, 3, 12#11, 3, 23" />
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  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,0,1,zombieFemaleFat,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,ZomUtilityWorker,1,1" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,False,False,True,True,True,True,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,2,2,2,0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # " />
  <property name="ThemeTags" value="meltdowns" />
  <property name="ThemeRepeatDistance" value="150" />
  <property class="Stats">
    <property name="TotalVertices" value="548127" />
    <property name="TotalTriangles" value="225455" />
    <property class="BlockEntities">
      <property name="Vertices" value="434153" />
      <property name="Triangles" value="155699" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="103340" />
      <property name="Triangles" value="58258" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes2">
      <property name="Vertices" value="5034" />
      <property name="Triangles" value="3162" />
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    <property class="ChunkMeshes3">
      <property name="Vertices" value="480" />
      <property name="Triangles" value="240" />
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    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes5">
      <property name="Vertices" value="5120" />
      <property name="Triangles" value="8096" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="TraderOnOff">
      <property name="0" value="37, 2, 27" />
    </property>
    <property class="quest_feather">
      <property name="0" value="39, 12, 10" />
    </property>
    <property class="POILight">
      <property name="0" value="39, 10, 24" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="39, 3, 19" />
    </property>
    <property class="challenge_officechairs">
      <property name="0" value="22, 2, 17" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="36, 7, 25" />
    </property>
    <property class="challenge_vending">
      <property name="0" value="38, 2, 25" />
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  </property>
</prefab>