﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
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  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 24, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-3" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="downtown" />
  <property name="SleeperVolumeSize" value="18, 3, 21#6, 3, 8#13, 3, 6#13, 3, 9#19, 8, 9#15, 3, 21#31, 3, 10#13, 3, 19#13, 3, 19" />
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  <property name="SleeperVolumeGroup" value="animalChicken,1,2,zombieJanitor,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,True,True,True,True,True,True,True,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="4,0,0,0,0,2,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # " />
  <property name="Tags" value="downtown" />
  <property class="Stats">
    <property name="TotalVertices" value="561421" />
    <property name="TotalTriangles" value="243108" />
    <property class="BlockEntities">
      <property name="Vertices" value="397608" />
      <property name="Triangles" value="139114" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="153849" />
      <property name="Triangles" value="93174" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes2">
      <property name="Vertices" value="2992" />
      <property name="Triangles" value="1600" />
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    <property class="ChunkMeshes3">
      <property name="Vertices" value="1704" />
      <property name="Triangles" value="852" />
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    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes5">
      <property name="Vertices" value="5268" />
      <property name="Triangles" value="8368" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="38, 10, 22" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="38, 3, 27" />
      <property name="1" value="37, 3, 29" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="37, 3, 18" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="37, 8, 23" />
      <property name="1" value="37, 3, 31" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="37, 3, 32" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="30, 3, 22" />
      <property name="1" value="22, 3, 24" />
    </property>
    <property class="quest_feather">
      <property name="0" value="24, 8, 22" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="19, 3, 28" />
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    <property class="challenge_steel">
      <property name="0" value="30, 3, 10" />
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  </property>
</prefab>