﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-1" />
  <property name="EditorGroups" value="house old, remnant" />
  <property name="SleeperVolumeSize" value="15, 9, 13#5, 4, 9#15, 3, 19" />
  <property name="SleeperVolumeStart" value="11, 3, 14#26, 3, 16#11, 14, 10" />
  <property name="SleeperVolumeGroupId" value="1,1,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupGenericZombie,0,1,GroupGenericZombie,0,1" />
  <property name="SleeperIsLootVolume" value="False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False" />
  <property name="Tags" value="residential" />
  <property name="POIMarkerSize" value="8, 13, 5#7, 3, 2" />
  <property name="POIMarkerStart" value="32, 0, -5#15, 0, 42" />
  <property name="POIMarkerGroup" value="driveway,driveway2" />
  <property name="POIMarkerTags" value="residential#residential" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_02,part_driveway_residential_back_03" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="PrefabSize" value="42, 21, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # " />
  <property class="Stats">
    <property name="TotalVertices" value="288706" />
    <property name="TotalTriangles" value="125868" />
    <property class="BlockEntities">
      <property name="Vertices" value="221115" />
      <property name="Triangles" value="88776" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="67325" />
      <property name="Triangles" value="36892" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="266" />
      <property name="Triangles" value="200" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood">
      <property name="0" value="22, 2, 9" />
      <property name="1" value="23, 2, 9" />
      <property name="2" value="24, 2, 9" />
      <property name="3" value="27, 2, 15" />
      <property name="4" value="28, 2, 15" />
      <property name="5" value="29, 2, 15" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="37, 1, 17" />
    </property>
    <property class="POILight">
      <property name="0" value="27, 4, 23" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="25, 3, 22" />
      <property name="1" value="22, 3, 24" />
    </property>
  </property>
</prefab>