﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
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  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-1" />
  <property name="EditorGroups" value="remnant, house old" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
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  <property name="SleeperVolumeGroup" value="GroupAbandonedHouse,2,3" />
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  <property name="SleeperIsQuestExclude" value="False" />
  <property name="Tags" value="residential, culdesac" />
  <property name="POIMarkerSize" value="7, 3, 2" />
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  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="residential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_back_01" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 20, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" " />
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    <property name="TotalVertices" value="205418" />
    <property name="TotalTriangles" value="87351" />
    <property class="BlockEntities">
      <property name="Vertices" value="150582" />
      <property name="Triangles" value="54006" />
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    <property class="ChunkMeshes0">
      <property name="Vertices" value="48806" />
      <property name="Triangles" value="24731" />
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      <property name="Vertices" value="0" />
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      <property name="Vertices" value="4832" />
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  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
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      <property name="5" value="24, 5, 29" />
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    <property class="TraderOnOff">
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    <property class="challenge_polymers">
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</prefab>