﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
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  <property name="Zoning" value="ResidentialOld" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-1" />
  <property name="SleeperVolumeSize" value="10, 11, 15" />
  <property name="SleeperVolumeStart" value="18, 3, 12" />
  <property name="SleeperVolumeGroupId" value="0" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,2,3" />
  <property name="SleeperIsLootVolume" value="False" />
  <property name="SleeperIsBossVolume" value="False" />
  <property name="SleeperVolumeFlags" value="0" />
  <property name="EditorGroups" value="remnant, house old" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False" />
  <property name="Tags" value="residential,culdesac" />
  <property name="POIMarkerSize" value="7, 3, 2" />
  <property name="POIMarkerStart" value="5, 0, 42" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="residential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_back_01" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 17, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" " />
  <property class="Stats">
    <property name="TotalVertices" value="271761" />
    <property name="TotalTriangles" value="135632" />
    <property class="BlockEntities">
      <property name="Vertices" value="226520" />
      <property name="Triangles" value="107496" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="40005" />
      <property name="Triangles" value="20240" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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      <property name="Vertices" value="0" />
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      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
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    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="4814" />
      <property name="Triangles" value="7580" />
    </property>
    <property class="ChunkMeshes7">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="32, 1, 37" />
    </property>
    <property class="POILight">
      <property name="0" value="22, 4, 21" />
      <property name="1" value="24, 11, 23" />
      <property name="2" value="25, 5, 27" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="22, 13, 21" />
      <property name="1" value="21, 8, 23" />
      <property name="2" value="23, 3, 24" />
      <property name="3" value="25, 3, 26" />
    </property>
    <property class="quest_feather">
      <property name="0" value="23, 16, 18" />
    </property>
  </property>
</prefab>