﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="EditorGroups" value="remnant, house old, house new" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="YOffset" value="-1" />
  <property name="SleeperVolumeSize" value="13, 14, 16#4, 11, 6" />
  <property name="SleeperVolumeStart" value="14, 0, 11#18, 3, 14" />
  <property name="SleeperVolumeGroupId" value="0,0" />
  <property name="SleeperVolumeGroup" value="S_-_Group_Abandoned_House,0,1,S_-_Group_Abandoned_House,0,1" />
  <property name="SleeperIsLootVolume" value="False,True" />
  <property name="SleeperIsBossVolume" value="False,False" />
  <property name="SleeperVolumeFlags" value="0,2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False" />
  <property name="Tags" value="residential, culdesac" />
  <property name="POIMarkerSize" value="7, 3, 2" />
  <property name="POIMarkerStart" value="23, 0, 42" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="residential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_back_01" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="Zoning" value="none" />
  <property name="PrefabSize" value="42, 21, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # " />
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    <property name="TotalVertices" value="377275" />
    <property name="TotalTriangles" value="161478" />
    <property class="BlockEntities">
      <property name="Vertices" value="324977" />
      <property name="Triangles" value="128941" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="45692" />
      <property name="Triangles" value="23639" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes3">
      <property name="Vertices" value="1830" />
      <property name="Triangles" value="1358" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="4776" />
      <property name="Triangles" value="7540" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="37, 1, 37" />
    </property>
    <property class="quest_wood">
      <property name="0" value="26, 2, 7" />
      <property name="1" value="27, 2, 7" />
      <property name="2" value="27, 2, 8" />
      <property name="3" value="27, 2, 9" />
      <property name="4" value="27, 2, 10" />
      <property name="5" value="27, 2, 11" />
    </property>
    <property class="POILight">
      <property name="0" value="23, 6, 21" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="22, 8, 23" />
    </property>
  </property>
</prefab>