﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="ResidentialOld, ResdentialOld" />
  <property name="AllowedTownships" value="town" />
  <property name="YOffset" value="-2" />
  <property name="SleeperVolumeSize" value="9, 3, 2#3, 3, 3#3, 3, 3#4, 3, 3#4, 3, 4" />
  <property name="SleeperVolumeStart" value="20, 4, 21#23, 4, 16#15, 4, 18#22, 4, 13#17, 4, 13" />
  <property name="SleeperVolumeGroupId" value="1,2,3,4,5" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,0,1,S_-Group_Generic_Zombie,0,1,S_-Group_Generic_Zombie,0,1,S_-Group_Generic_Zombie,0,1,S_-Group_Generic_Zombie,0,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,2,2,2,2" />
  <property name="Tags" value="residential" />
  <property name="EditorGroups" value="remnant, house old" />
  <property name="POIMarkerSize" value="6, 13, 5" />
  <property name="POIMarkerStart" value="34, 1, -5" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="residential" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_residential_06" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 23, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # " />
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="36, 2, 34" />
    </property>
    <property class="POILight">
      <property name="0" value="26, 6, 22" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="26, 4, 23" />
    </property>
    <property class="quest_wood">
      <property name="0" value="26, 3, 9" />
      <property name="1" value="21, 3, 10" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="176701" />
    <property name="TotalTriangles" value="94811" />
    <property class="BlockEntities">
      <property name="Vertices" value="115466" />
      <property name="Triangles" value="56414" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="54855" />
      <property name="Triangles" value="29513" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1132" />
      <property name="Triangles" value="732" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="144" />
      <property name="Triangles" value="72" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="5104" />
      <property name="Triangles" value="8080" />
    </property>
  </property>
</prefab>