﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="Zoning" value="Industrial" />
  <property name="AllowedTownships" value="city,town,rural,wilderness" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="SleeperVolumeSize" value="11, 11, 17#3, 4, 12#2, 5, 7#7, 2, 6#4, 2, 3" />
  <property name="SleeperVolumeStart" value="25, 2, 28#36, 2, 30#23, 2, 31#41, 3, 29#42, 3, 27" />
  <property name="SleeperVolumeGroupId" value="2,2,2,1,1" />
  <property name="SleeperVolumeGroup" value="S_Zom_Utility_Worker,2,3,S_Zom_Utility_Worker,0,0,S_Zom_Utility_Worker,0,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,True" />
  <property name="SleeperIsBossVolume" value="False,False,False" />
  <property name="YOffset" value="-2" />
  <property name="EditorGroups" value="remnant, Wilderness" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False" />
  <property name="Tags" value="rural" />
  <property name="POIMarkerSize" value="5, 13, 3" />
  <property name="POIMarkerStart" value="14, 1, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="rural" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_02" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="60, 27, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="360874" />
    <property name="TotalTriangles" value="191250" />
    <property class="BlockEntities">
      <property name="Vertices" value="262481" />
      <property name="Triangles" value="122517" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="87931" />
      <property name="Triangles" value="52041" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="1014" />
      <property name="Triangles" value="796" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="9448" />
      <property name="Triangles" value="15896" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="47, 2, 48" />
    </property>
    <property class="POILight">
      <property name="0" value="31, 16, 31" />
      <property name="1" value="34, 3, 32" />
      <property name="2" value="38, 6, 35" />
      <property name="3" value="38, 6, 37" />
      <property name="4" value="35, 4, 39" />
      <property name="5" value="30, 4, 40" />
      <property name="6" value="30, 19, 40" />
      <property name="7" value="35, 4, 41" />
      <property name="8" value="34, 4, 44" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="44, 3, 34" />
      <property name="1" value="30, 3, 45" />
    </property>
    <property class="quest_feather">
      <property name="0" value="30, 24, 26" />
    </property>
  </property>
</prefab>