﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 16, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-7" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="22, 3, 8#5, 4, 5#14, 3, 9" />
  <property name="SleeperVolumeStart" value="10, 13, 19#16, 3, 20#11, 7, 18" />
  <property name="SleeperVolumeGroupId" value="0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,1,1,ZomJanitorOnly,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # " />
  <property name="Tags" value="countrytown, diagonal" />
  <property name="POIMarkerSize" value="15, 13, 2" />
  <property name="POIMarkerStart" value="10, 6, -2" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="countrytown" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_04" />
  <property name="POIMarkerPartRotations" value="0" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="39, 15, 39" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="24, 7, 23" />
      <property name="1" value="31, 7, 23" />
      <property name="2" value="28, 7, 26" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="16, 3, 22" />
      <property name="1" value="18, 3, 22" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="26, 7, 26" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="26, 7, 18" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="31, 7, 24" />
      <property name="1" value="32, 7, 24" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="200891" />
    <property name="TotalTriangles" value="91340" />
    <property class="BlockEntities">
      <property name="Vertices" value="135855" />
      <property name="Triangles" value="42702" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="59054" />
      <property name="Triangles" value="38910" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="56" />
      <property name="Triangles" value="28" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="5926" />
      <property name="Triangles" value="9700" />
    </property>
  </property>
</prefab>