﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-1" />
  <property name="PrefabSize" value="42, 11, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="5, 5, 3#11, 2, 12#9, 3, 3#6, 4, 3#7, 3, 3" />
  <property name="SleeperVolumeStart" value="12, 1, 21#14, 7, 14#11, 1, 17#23, 1, 17#23, 1, 21" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="animalSnake,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2,zombieBoe,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,0,0,0,2" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # " />
  <property name="POIMarkerSize" value="7, 13, 2#7, 13, 2" />
  <property name="POIMarkerStart" value="5, 0, -2#30, 0, -2" />
  <property name="POIMarkerGroup" value="driveway 1,driveway 2" />
  <property name="POIMarkerTags" value="rural#rural" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_countrytown_11,part_driveway_countrytown_11" />
  <property name="POIMarkerPartRotations" value="0,0" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="Tags" value="countrytown, diagonal" />
  <property class="Stats">
    <property name="TotalVertices" value="270727" />
    <property name="TotalTriangles" value="111815" />
    <property class="BlockEntities">
      <property name="Vertices" value="237974" />
      <property name="Triangles" value="89004" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="29087" />
      <property name="Triangles" value="17175" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="3666" />
      <property name="Triangles" value="5636" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="40, 10, 40" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="30, 1, 22" />
      <property name="1" value="30, 1, 26" />
      <property name="2" value="30, 1, 30" />
      <property name="3" value="23, 1, 32" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="22, 1, 21" />
      <property name="1" value="23, 1, 23" />
      <property name="2" value="23, 2, 23" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="29, 1, 21" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="26, 1, 15" />
      <property name="1" value="27, 1, 15" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="26, 1, 23" />
    </property>
  </property>
</prefab>