﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 50, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-3" />
  <property name="SleeperVolumeSize" value="11, 4, 10#23, 4, 12#54, 3, 28#14, 3, 9#25, 3, 19#18, 3, 7#25, 3, 8#22, 3, 5#6, 3, 18#5, 3, 17#24, 3, 7#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#16, 33, 35" />
  <property name="SleeperVolumeStart" value="25, 3, 31#19, 2, 41#3, 3, 2#24, 48, 40#18, 44, 35#25, 19, 35#18, 34, 35#21, 39, 48#37, 29, 36#19, 24, 36#18, 14, 35#29, 14, 5#30, 4, 42#28, 20, 40#30, 35, 37#26, 45, 40#22, 17, 1" />
  <property name="SleeperVolumeGroupId" value="0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="zombieDemolition,1,1,zombieUtilityWorker,1,2,zombieUtilityWorker,1,2,GroupGenericZombie,1,1,GroupSpecialInfected,1,1,GroupZomBadass,1,1,GroupZomBadass,1,2,zombieUtilityWorker,1,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,zombieUtilityWorker,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,True,True,True,True,True,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="3,0,0,2,2,0,0,0,0,0,0,3,3,3,3,3,3" />
  <property name="SleeperVolumeTriggeredBy" value="9# # # # # # # # # # #1#2#3#4#5#5" />
  <property name="EditorGroups" value="downtown" />
  <property name="Tags" value="downtown, inter02downtowntile" />
  <property name="SVS16" value="sleep 3^sound explosion_buzzer1^sleep 2^sound explosion_buzzer1^sleep 2^sound explosion_buzzer1" />
  <property name="SVS15" value="sleep 1^sound explosion_buzzer1" />
  <property name="SVS14" value="sleep 1^sound explosion_buzzer1" />
  <property name="SVS13" value="sleep 1^sound explosion_buzzer1" />
  <property name="SVS12" value="sleep 1^sound explosion_buzzer1" />
  <property name="SVS11" value="sleep 1^sound explosion_buzzer1^sleep 2^sound explosion_buzzer1^sleep 2^sound explosion_buzzer1^sleep 3^trigger 6^sleep 1^trigger 7^sleep 1^trigger 8^sleep 1^trigger 9" />
  <property class="Stats">
    <property name="TotalVertices" value="1028797" />
    <property name="TotalTriangles" value="448254" />
    <property class="BlockEntities">
      <property name="Vertices" value="667968" />
      <property name="Triangles" value="206282" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="345279" />
      <property name="Triangles" value="221376" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="5460" />
      <property name="Triangles" value="3580" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="10090" />
      <property name="Triangles" value="17016" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_polymers">
      <property name="0" value="59, 3, 46" />
      <property name="1" value="49, 3, 50" />
      <property name="2" value="58, 3, 50" />
      <property name="3" value="58, 3, 51" />
      <property name="4" value="50, 3, 59" />
      <property name="5" value="59, 3, 59" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="58, 3, 41" />
    </property>
    <property class="POILight">
      <property name="0" value="55, 3, 14" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="50, 4, 3" />
      <property name="1" value="54, 3, 6" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="40, 39, 50" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="50, 3, 33" />
    </property>
    <property class="quest_feather">
      <property name="0" value="37, 44, 49" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="29, 3, 4" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="41, 39, 48" />
      <property name="1" value="35, 29, 50" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="35, 29, 47" />
      <property name="1" value="32, 44, 50" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="50, 3, 6" />
      <property name="1" value="51, 3, 6" />
    </property>
  </property>
</prefab>