﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="Industrial" />
  <property name="YOffset" value="-5" />
  <property name="EditorGroups" value="industrial" />
  <property name="Tags" value="industrial" />
  <property name="SleeperVolumeSize" value="15, 3, 6#3, 2, 5#5, 3, 5#22, 7, 12#2, 4, 2#14, 2, 4#31, 4, 7#22, 14, 15#6, 2, 5" />
  <property name="SleeperVolumeStart" value="12, 18, 13#3, 6, 19#33, 18, 13#9, 6, 13#18, 7, 29#12, 1, 27#8, 29, 12#16, 31, 20#17, 29, 27" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,1,1,0" />
  <property name="SleeperVolumeGroup" value="ZomUtilityWorker,1,1,ZomUtilityWorker,2,2,ZomUtilityWorker,1,2,ZomUtilityWorker,2,2,GroupGenericZombie,1,1,ZomUtilityWorker,2,2,GroupGenericZombie,0,0,GroupGenericZombie,1,2,GroupZomBadass,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,2,2,2,2,2,2,2,2" />
  <property name="POIMarkerSize" value="40, 13, 1" />
  <property name="POIMarkerStart" value="1, 4, -1" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="industrial" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_industrial_07" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="PrefabSize" value="42, 45, 42" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="421094" />
    <property name="TotalTriangles" value="196685" />
    <property class="BlockEntities">
      <property name="Vertices" value="212977" />
      <property name="Triangles" value="64519" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="199221" />
      <property name="Triangles" value="126402" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="8656" />
      <property name="Triangles" value="5644" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="240" />
      <property name="Triangles" value="120" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="40, 14, 4" />
    </property>
    <property class="quest_feather">
      <property name="0" value="3, 12, 26" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="5, 5, 4" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="38, 5, 14" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="20, 29, 30" />
    </property>
    <property class="quest_wood">
      <property name="0" value="21, 6, 11" />
      <property name="1" value="27, 6, 11" />
    </property>
  </property>
</prefab>