﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 23, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="DuplicateRepeatDistance" value="500" />
  <property name="ThemeTags" value="checkpoint" />
  <property name="ThemeRepeatDistance" value="500" />
  <property name="POIMarkerSize" value="40, 8, 19" />
  <property name="POIMarkerStart" value="10, 1, -19" />
  <property name="POIMarkerGroup" value="driveway1" />
  <property name="POIMarkerTags" value="gateway" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_gateway_checkpoint_01" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="SleeperVolumeSize" value="19, 5, 15#12, 4, 12#12, 4, 10#12, 4, 11#31, 5, 17#9, 5, 23#29, 5, 21#14, 5, 13#19, 6, 9#9, 6, 3#3, 3, 11#3, 3, 3" />
  <property name="SleeperVolumeStart" value="40, 2, 4#47, 2, 19#47, 2, 31#47, 2, 41#16, 2, 16#3, 2, 12#18, 2, 33#4, 2, 39#21, 2, 4#26, 2, 13#12, 3, 19#20, 2, 34" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,2,0,0,1,1,2,0" />
  <property name="SleeperVolumeGroup" value="GroupLabWorker,3,3,GroupHospital,2,2,GroupHospital,2,3,GroupHospital,3,3,GroupSpecialInfected,1,1,GroupHospital,3,3,GroupHospital,5,5,GroupHospital,3,4,GroupZomSoldier,5,5,GroupZomSoldier,0,0,GroupHospital,1,1,GroupSpecialInfected,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,True" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,0,0,0,0,0,0,3" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # #5" />
  <property name="YOffset" value="-2" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="Tags" value="gateway" />
  <property class="Stats">
    <property name="TotalVertices" value="999275" />
    <property name="TotalTriangles" value="375401" />
    <property class="BlockEntities">
      <property name="Vertices" value="965630" />
      <property name="Triangles" value="344698" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="23987" />
      <property name="Triangles" value="14987" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="424" />
      <property name="Triangles" value="208" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="9234" />
      <property name="Triangles" value="15508" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_gore">
      <property name="0" value="48, 2, 49" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="52, 2, 58" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="57, 2, 53" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="30, 2, 30" />
      <property name="1" value="30, 2, 37" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="57, 2, 52" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="14, 3, 20" />
    </property>
    <property class="POILight">
      <property name="0" value="49, 4, 46" />
      <property name="1" value="55, 4, 46" />
      <property name="2" value="48, 2, 48" />
    </property>
    <property class="quest_wood">
      <property name="0" value="46, 2, 52" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="52, 2, 48" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="46, 2, 31" />
      <property name="1" value="46, 2, 41" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="43, 2, 17" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="55, 2, 20" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="48, 2, 20" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="54, 2, 48" />
      <property name="1" value="53, 2, 49" />
      <property name="2" value="52, 2, 51" />
    </property>
    <property class="Rally">
      <property name="0" value="43, 2, 3" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="46, 8, 41" />
    </property>
  </property>
</prefab>