﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 23, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="DuplicateRepeatDistance" value="500" />
  <property name="ThemeTags" value="checkpoint" />
  <property name="ThemeRepeatDistance" value="500" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-2" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="SleeperVolumeSize" value="5, 3, 2#9, 6, 8#3, 3, 7#4, 3, 4#3, 3, 3#13, 3, 10#6, 3, 2#1, 5, 2#4, 3, 5#5, 3, 7#13, 3, 10#5, 3, 2#12, 3, 24#9, 3, 3#9, 3, 6#9, 3, 10" />
  <property name="SleeperVolumeStart" value="30, 7, 3#21, 2, 11#37, 2, 26#40, 2, 33#42, 2, 33#21, 2, 20#35, 2, 17#38, 2, 14#37, 2, 12#30, 2, 11#21, 2, 33#28, 2, 33#30, 7, 5#21, 3, 30#35, 2, 37#49, 2, 33" />
  <property name="SleeperVolumeGroupId" value="0,1,2,2,2,0,3,3,3,0,4,4,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="zombieUtilityWorker,3,3,GroupGenericZombie,5,5,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,0,0,ZomHazMatOnly,3,3,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,2,2,zombieLab,2,2,GroupGenericZombie,0,0,GroupGenericZombie,1,1,zombieMaleHazmat,1,1,zombieUtilityWorker,1,1,zombieJanitor,1,2" />
  <property name="SleeperIsLootVolume" value="False,True,True,True,False,True,True,True,False,True,True,False,False,True,True,True" />
  <property name="SleeperIsQuestExclude" value="True,False,False,False,False,False,False,False,False,False,False,False,True,False,False,False" />
  <property name="SleeperVolumeFlags" value="3,2,2,2,2,0,0,1,2,3,0,2,2,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value="2# # # # # # # # #3# # # # # # " />
  <property name="POIMarkerSize" value="50, 12, 19" />
  <property name="POIMarkerStart" value="8, 0, -19" />
  <property name="POIMarkerGroup" value="tollbooth" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_gateway_checkpoint_02" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="EditorGroups" value="rural" />
  <property name="Tags" value="gateway" />
  <property name="TriggerVolumeSize" value="1, 3, 4" />
  <property name="TriggerVolumeStart" value="35, 2, 11" />
  <property name="TriggerVolumeTriggers" value="3" />
  <property class="Stats">
    <property name="TotalVertices" value="662432" />
    <property name="TotalTriangles" value="290544" />
    <property class="BlockEntities">
      <property name="Vertices" value="582312" />
      <property name="Triangles" value="232513" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="69060" />
      <property name="Triangles" value="41183" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="912" />
      <property name="Triangles" value="508" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="648" />
      <property name="Triangles" value="324" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="9500" />
      <property name="Triangles" value="16016" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_polymers">
      <property name="0" value="47, 2, 33" />
      <property name="1" value="49, 2, 33" />
      <property name="2" value="57, 2, 35" />
      <property name="3" value="57, 2, 36" />
      <property name="4" value="49, 2, 37" />
      <property name="5" value="46, 2, 38" />
      <property name="6" value="55, 2, 38" />
      <property name="7" value="57, 4, 41" />
      <property name="8" value="52, 2, 42" />
      <property name="9" value="56, 2, 42" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="53, 2, 36" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="55, 2, 42" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="37, 3, 36" />
      <property name="1" value="40, 3, 42" />
    </property>
    <property class="POILight">
      <property name="0" value="53, 5, 30" />
      <property name="1" value="49, 3, 34" />
      <property name="2" value="51, 5, 34" />
      <property name="3" value="55, 5, 34" />
      <property name="4" value="47, 5, 40" />
      <property name="5" value="49, 4, 40" />
      <property name="6" value="51, 5, 40" />
      <property name="7" value="55, 5, 40" />
    </property>
    <property class="quest_wood">
      <property name="0" value="46, 2, 7" />
      <property name="1" value="49, 2, 7" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="47, 2, 2" />
    </property>
    <property class="quest_feather">
      <property name="0" value="36, 7, 20" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="49, 5, 30" />
      <property name="1" value="49, 3, 32" />
      <property name="2" value="53, 5, 36" />
      <property name="3" value="47, 3, 37" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="35, 2, 36" />
      <property name="1" value="41, 5, 42" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="53, 2, 31" />
      <property name="1" value="48, 2, 40" />
      <property name="2" value="56, 2, 40" />
      <property name="3" value="56, 2, 41" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="50, 2, 54" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="40, 2, 15" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="31, 3, 30" />
    </property>
    <property class="Rally">
      <property name="0" value="53, 2, 27" />
    </property>
  </property>
</prefab>