﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 22, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="POIMarkerSize" value="52, 6, 19" />
  <property name="POIMarkerStart" value="8, 1, -19" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_gateway_checkpoint_04" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="YOffset" value="-2" />
  <property name="SleeperVolumeSize" value="20, 3, 9#9, 3, 12#13, 3, 18#1, 1, 1#5, 2, 3#14, 3, 19#26, 3, 10#15, 3, 7#9, 1, 4#10, 5, 19#11, 5, 24#4, 3, 14#3, 2, 7#11, 1, 5#5, 1, 6#1, 1, 2#6, 5, 12#1, 2, 11" />
  <property name="SleeperVolumeStart" value="21, 2, 3#12, 2, 3#2, 2, 14#10, 2, 15#27, 2, 24#43, 2, 3#32, 1, 22#43, 2, 22#33, 2, 34#42, 2, 38#31, 2, 33#3, 2, 33#6, 9, 46#5, 5, 47#8, 2, 34#14, 4, 55#23, 7, 45#0, 2, 31" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,1,1,1,1,0,2,2,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,3,3,GroupLabWorker,3,3,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,4,4,GroupGenericZombie,3,3,GroupGenericZombie,0,0,GroupGenericZombie,4,4,GroupZomSoldier,4,4,GroupZomSoldier,3,3,GroupZomSoldier,3,3,animalZombieDog,2,2,GroupZomSoldier,2,2,GroupZomSoldier,4,4,GroupZomSoldier,2,2,GroupZomSoldier,1,1,GroupGenericZombie,1,1,GroupGenericZombie,6,6" />
  <property name="SleeperIsLootVolume" value="False,False,False,True,False,False,False,True,True,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,True,False,False,False,False,True,False,False,False,False,False,False,False,True,True" />
  <property name="SleeperVolumeFlags" value="0,0,0,3,2,0,2,0,3,0,0,3,3,3,3,3,0,3" />
  <property name="SleeperVolumeTriggeredBy" value=" # # #1# # # # #3# # #5#5#5#5#5# #4" />
  <property name="TriggerVolumeSize" value="7, 3, 9#20, 9, 24#6, 5, 4" />
  <property name="TriggerVolumeStart" value="5, 2, 12#3, 2, 33#23, 3, 46" />
  <property name="TriggerVolumeTriggers" value="1#5#5" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="Tags" value="gateway" />
  <property name="DuplicateRepeatDistance" value="500" />
  <property name="ThemeTags" value="checkpoint" />
  <property name="ThemeRepeatDistance" value="500" />
  <property class="IndexedBlockOffsets">
    <property class="challenge_gore">
      <property name="0" value="49, 2, 14" />
      <property name="1" value="52, 2, 18" />
      <property name="2" value="54, 2, 29" />
    </property>
    <property class="challenge_barrels">
      <property name="0" value="54, 4, 49" />
      <property name="1" value="55, 4, 54" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="52, 4, 49" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="54, 4, 44" />
    </property>
    <property class="POILight">
      <property name="0" value="55, 7, 47" />
      <property name="1" value="47, 6, 48" />
      <property name="2" value="55, 7, 49" />
      <property name="3" value="47, 6, 52" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="47, 2, 38" />
      <property name="1" value="51, 2, 38" />
      <property name="2" value="53, 2, 38" />
      <property name="3" value="48, 2, 39" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="40, 2, 23" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="7, 2, 37" />
    </property>
    <property class="challenge_officechairs">
      <property name="0" value="19, 2, 6" />
      <property name="1" value="23, 2, 6" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="55, 4, 48" />
    </property>
    <property class="quest_feather">
      <property name="0" value="26, 9, 53" />
    </property>
    <property class="Rally">
      <property name="0" value="37, 2, 0" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="56, 2, 22" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="1239875" />
    <property name="TotalTriangles" value="465617" />
    <property class="BlockEntities">
      <property name="Vertices" value="1113905" />
      <property name="Triangles" value="369232" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="115992" />
      <property name="Triangles" value="80045" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="402" />
      <property name="Triangles" value="212" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="9576" />
      <property name="Triangles" value="16128" />
    </property>
  </property>
</prefab>