﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="4" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 21, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="YOffset" value="-3" />
  <property name="TriggerVolumeSize" value="2, 3, 5#3, 3, 4#3, 3, 2#3, 4, 8#1, 4, 12#1, 4, 12#27, 3, 12#7, 3, 1#6, 3, 2" />
  <property name="TriggerVolumeStart" value="32, 3, 34#28, 4, 25#28, 4, 18#28, 3, 3#27, 3, 3#31, 3, 3#16, 7, 3#26, 4, 23#20, 3, 29" />
  <property name="TriggerVolumeTriggers" value="8#9#10#12#12#12#12#13#14" />
  <property name="POIMarkerSize" value="29, 11, 18#7, 13, 2#7, 13, 2" />
  <property name="POIMarkerStart" value="15, 0, -18#46, 2, -2#5, 2, -2" />
  <property name="POIMarkerGroup" value="checkpoint,driveway1,driveway2" />
  <property name="POIMarkerTags" value="gateway#gateway#gateway" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_gateway_checkpoint_05,part_driveway_gateway_02,part_driveway_gateway_02" />
  <property name="POIMarkerPartRotations" value="3,2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="EditorGroups" value="rural" />
  <property name="Tags" value="gateway" />
  <property name="DuplicateRepeatDistance" value="500" />
  <property name="ThemeTags" value="checkpoint" />
  <property name="ThemeRepeatDistance" value="500" />
  <property name="SleeperVolumeSize" value="6, 3, 5#6, 3, 1#4, 3, 5#3, 3, 3#2, 3, 2#3, 3, 3#7, 3, 1#1, 3, 2#2, 3, 1#5, 10, 5#3, 3, 3#5, 3, 9#6, 3, 3#12, 3, 13#14, 3, 13#16, 3, 1#11, 3, 9#10, 3, 8#6, 3, 3#14, 3, 21#16, 3, 5#5, 5, 5#6, 3, 18#14, 3, 8#4, 3, 9#4, 3, 5#6, 3, 3#6, 3, 6#22, 3, 23#8, 3, 9#7, 3, 10#23, 3, 13#2, 3, 4#5, 3, 3#10, 3, 7#2, 5, 2" />
  <property name="SleeperVolumeStart" value="32, 3, 9#35, 3, 4#21, 3, 2#22, 3, 10#38, 3, 9#18, 3, 4#26, 4, 24#25, 4, 19#26, 4, 19#49, 3, 49#23, 3, 39#18, 3, 36#19, 3, 29#14, 3, 45#3, 3, 46#3, 3, 45#3, 3, 28#4, 3, 37#19, 3, 32#3, 3, 24#3, 3, 24#8, 7, 19#12, 3, 6#2, 3, 9#54, 3, 16#54, 3, 28#39, 3, 20#38, 3, 24#36, 3, 15#40, 3, 35#51, 3, 34#36, 3, 33#3, 3, 7#45, 3, 46#44, 3, 23#36, 3, 31" />
  <property name="SleeperVolumeGroupId" value="1,1,1,1,1,1,0,0,0,0,0,6,0,9,9,9,10,10,10,10,10,11,11,11,12,12,12,12,12,13,13,13,0,0,12,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,2,GroupZomSoldier,2,2,zombieSoldier,2,2,zombieLabFeral,2,2,GroupSpecialInfected,1,1,GroupSpecialInfected,1,1,zombieWightFeral,1,1,zombieLab,1,1,zombieMaleHazmat,1,1,zombieSoldier,1,1,zombieMaleHazmat,2,2,GroupGenericZombie,2,2,zombieMaleHazmat,1,1,GroupGenericZombie,3,3,GroupZomSoldier,3,3,GroupGenericZombie,0,0,GroupHospital,1,1,zombieNurse,2,2,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupSpecialInfected,1,1,zombieSoldierFeral,1,1,GroupGenericZombie,0,0,zombieSoldier,3,3,zombieLab,1,1,zombieNurse,1,1,zombieSoldier,1,1,zombieMaleHazmat,1,1,GroupGenericZombie,0,0,zombieMaleHazmat,2,2,zombieLab,1,1,GroupGenericZombie,0,0,zombieUtilityWorkerFeral,2,2,ZomUtilityWorker,3,3,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,False,True,True,True,True,True,True,True,True,True,False,True,True,True,False,True,True,False,True,True,True,True,True,False,True,True,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,True,True,False,False" />
  <property name="SleeperVolumeFlags" value="3,3,3,3,3,3,3,3,3,0,3,2,3,0,0,2,2,2,2,0,2,2,2,2,2,2,2,0,0,2,2,0,3,3,2,3" />
  <property name="SleeperVolumeTriggeredBy" value="12#12#12#12#12#12#13#13#13# #7# #14# # # # # # # # # # # # # # # # # # # #3#2# #1" />
  <property name="SVS35" value="sleep 2^sound explosion_buzzer1^sleep 2^sound explosion_buzzer1^sleep 2^sound explosion_buzzer1" />
  <property class="Stats">
    <property name="TotalVertices" value="1255564" />
    <property name="TotalTriangles" value="463504" />
    <property class="BlockEntities">
      <property name="Vertices" value="1128675" />
      <property name="Triangles" value="371350" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="116119" />
      <property name="Triangles" value="75158" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1008" />
      <property name="Triangles" value="504" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="9762" />
      <property name="Triangles" value="16492" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_polymers">
      <property name="0" value="54, 3, 33" />
      <property name="1" value="57, 3, 35" />
      <property name="2" value="58, 3, 36" />
      <property name="3" value="55, 3, 37" />
      <property name="4" value="58, 3, 38" />
      <property name="5" value="58, 3, 40" />
      <property name="6" value="58, 3, 42" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="42, 3, 37" />
      <property name="1" value="45, 3, 37" />
      <property name="2" value="45, 3, 41" />
      <property name="3" value="32, 3, 43" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="55, 3, 46" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="54, 3, 51" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="29, 3, 32" />
    </property>
    <property class="POILight">
      <property name="0" value="46, 5, 47" />
      <property name="1" value="54, 3, 47" />
      <property name="2" value="51, 10, 48" />
      <property name="3" value="49, 14, 50" />
      <property name="4" value="51, 11, 51" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="56, 3, 50" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="50, 9, 50" />
      <property name="1" value="51, 9, 50" />
      <property name="2" value="52, 9, 50" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="51, 3, 37" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="56, 3, 51" />
    </property>
    <property class="challenge_steel">
      <property name="0" value="50, 3, 51" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="23, 3, 44" />
    </property>
    <property class="challenge_elec_parts">
      <property name="0" value="43, 3, 28" />
    </property>
    <property class="Rally">
      <property name="0" value="49, 3, 4" />
    </property>
  </property>
</prefab>