﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 20, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="15, 8, 3#6, 2, 16#8, 3, 15#8, 4, 9#5, 6, 6#7, 7, 6#4, 3, 2#5, 3, 3#4, 3, 1#4, 2, 10#9, 7, 9#5, 2, 6#3, 5, 4#4, 3, 3#10, 2, 4#3, 2, 6#4, 7, 13" />
  <property name="SleeperVolumeStart" value="44, 1, 38#50, 2, 22#50, 6, 22#48, 11, 29#33, 1, 51#50, 12, 22#52, 1, 49#44, 1, 23#52, 1, 54#15, 6, 26#5, 1, 18#14, 1, 19#14, 1, 28#5, 1, 52#6, 1, 33#19, 1, 23#23, 1, 26" />
  <property name="SleeperVolumeGroupId" value="0,1,1,2,3,5,3,0,3,4,0,0,0,4,4,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGhostTown,2,4,GroupGenericZombie,3,3,GroupBikerBar,1,1,GroupGenericZombie,2,4,GroupBikerBar,3,5,GroupGhostTown,2,3,zombieBoeFeral,1,2,GroupGenericZombie,2,2,zombieArleneFeral,1,1,GroupGenericZombie,3,3,GroupGhostTown,3,5,zombieFatCop,1,1,GroupGhostTown,2,2,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGhostTown,1,1,GroupBikerBar,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,True,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,0,0,2,2,2,2,2,2,2,0,2,0,2,2,0,2" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # " />
  <property name="YOffset" value="-1" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="Tags" value="rural" />
  <property name="POIMarkerSize" value="7, 13, 2" />
  <property name="POIMarkerStart" value="26, 0, -2" />
  <property name="POIMarkerGroup" value="new" />
  <property name="POIMarkerTags" value="gateway" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_gateway_02" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property class="Stats">
    <property name="TotalVertices" value="668052" />
    <property name="TotalTriangles" value="274629" />
    <property class="BlockEntities">
      <property name="Vertices" value="518330" />
      <property name="Triangles" value="189762" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="145008" />
      <property name="Triangles" value="81763" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1016" />
      <property name="Triangles" value="508" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="3698" />
      <property name="Triangles" value="2596" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="51, 15, 31" />
      <property name="1" value="48, 13, 32" />
      <property name="2" value="52, 10, 34" />
      <property name="3" value="54, 4, 34" />
      <property name="4" value="55, 10, 34" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="52, 1, 51" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="53, 1, 53" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="56, 2, 37" />
      <property name="1" value="57, 2, 37" />
    </property>
    <property class="challenge_officechairs">
      <property name="0" value="7, 1, 27" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="50, 1, 10" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="31, 1, 48" />
      <property name="1" value="30, 1, 52" />
      <property name="2" value="45, 1, 52" />
      <property name="3" value="30, 1, 53" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="28, 1, 19" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="50, 2, 21" />
      <property name="1" value="52, 2, 27" />
    </property>
    <property class="Rally">
      <property name="0" value="30, 1, 7" />
    </property>
  </property>
</prefab>