﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="25, 12, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-3" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="16, 2, -1" />
  <property name="POIMarkerGroup" value="RoadExit" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="Tags" value="wilderness" />
  <property name="SleeperVolumeSize" value="16, 3, 7#11, 3, 4#5, 3, 7#6, 1, 9#5, 3, 8" />
  <property name="SleeperVolumeStart" value="4, 3, 14#4, 3, 10#15, 8, 8#14, 3, 5#15, 3, 5" />
  <property name="SleeperVolumeGroupId" value="1,1,0,2,2" />
  <property name="SleeperVolumeGroup" value="zombieBurnt,1,1,zombieBurnt,1,1,zombieBurnt,1,1,GroupGenericZombie,1,2,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,1,2" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="183652" />
    <property name="TotalTriangles" value="73576" />
    <property class="BlockEntities">
      <property name="Vertices" value="133514" />
      <property name="Triangles" value="44949" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="47544" />
      <property name="Triangles" value="24867" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="710" />
      <property name="Triangles" value="464" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="1884" />
      <property name="Triangles" value="3296" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="2, 3, 3" />
    </property>
    <property class="POILight">
      <property name="0" value="17, 6, 3" />
      <property name="1" value="17, 6, 6" />
      <property name="2" value="12, 6, 8" />
      <property name="3" value="17, 5, 10" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="17, 3, 12" />
      <property name="1" value="18, 3, 12" />
      <property name="2" value="18, 9, 12" />
      <property name="3" value="13, 3, 13" />
      <property name="4" value="12, 3, 19" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="21, 4, 12" />
      <property name="1" value="17, 4, 20" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="14, 4, 13" />
      <property name="1" value="16, 4, 16" />
      <property name="2" value="15, 3, 22" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="15, 3, 12" />
    </property>
  </property>
</prefab>