﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="25, 16, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-7" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="18, 6, -1" />
  <property name="POIMarkerGroup" value="RoadExit" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="Tags" value="wilderness" />
  <property name="SleeperVolumeSize" value="5, 4, 5#5, 1, 3#8, 3, 4#8, 3, 7#20, 7, 13" />
  <property name="SleeperVolumeStart" value="17, 2, 8#4, 2, 10#8, 2, 6#8, 2, 6#3, 6, 5" />
  <property name="SleeperVolumeGroupId" value="0,1,1,1,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,zombieBurnt,1,1" />
  <property name="SleeperIsLootVolume" value="True,True,True,False,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="205288" />
    <property name="TotalTriangles" value="96647" />
    <property class="BlockEntities">
      <property name="Vertices" value="146777" />
      <property name="Triangles" value="59812" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="49875" />
      <property name="Triangles" value="28033" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="3392" />
      <property name="Triangles" value="1696" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="2058" />
      <property name="Triangles" value="1494" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="32" />
      <property name="Triangles" value="16" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="3154" />
      <property name="Triangles" value="5596" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="TraderOnOff">
      <property name="0" value="16, 2, 9" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="12, 7, 13" />
      <property name="1" value="13, 7, 13" />
      <property name="2" value="20, 7, 15" />
      <property name="3" value="21, 8, 15" />
      <property name="4" value="19, 8, 17" />
    </property>
    <property class="POILight">
      <property name="0" value="12, 4, 12" />
      <property name="1" value="15, 4, 12" />
      <property name="2" value="19, 5, 12" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="12, 2, 12" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="15, 2, 11" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="12, 5, 20" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="18, 2, 12" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="21, 7, 22" />
    </property>
  </property>
</prefab>