﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="25, 12, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-3" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="2, 2, -1" />
  <property name="POIMarkerGroup" value="RoadExit" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="Tags" value="wilderness" />
  <property name="SleeperVolumeSize" value="4, 6, 5#13, 6, 20#11, 4, 16" />
  <property name="SleeperVolumeStart" value="18, 3, 3#4, 1, 2#14, 3, 8" />
  <property name="SleeperVolumeGroupId" value="0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,zombieBurnt,2,2,zombieBurnt,1,1" />
  <property name="SleeperIsLootVolume" value="True,True,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False" />
  <property name="SleeperVolumeFlags" value="3,0,0" />
  <property name="SleeperVolumeTriggeredBy" value="2# # " />
  <property name="TriggerVolumeSize" value="4, 3, 4" />
  <property name="TriggerVolumeStart" value="18, 3, 3" />
  <property name="TriggerVolumeTriggers" value="2" />
  <property class="Stats">
    <property name="TotalVertices" value="170568" />
    <property name="TotalTriangles" value="63779" />
    <property class="BlockEntities">
      <property name="Vertices" value="127386" />
      <property name="Triangles" value="37259" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="33592" />
      <property name="Triangles" value="19142" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="6464" />
      <property name="Triangles" value="3232" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1286" />
      <property name="Triangles" value="926" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="1840" />
      <property name="Triangles" value="3220" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_sinks">
      <property name="0" value="23, 4, 4" />
      <property name="1" value="20, 3, 8" />
      <property name="2" value="22, 3, 8" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="19, 3, 5" />
    </property>
    <property class="quest_wood">
      <property name="0" value="21, 3, 18" />
      <property name="1" value="22, 3, 19" />
      <property name="2" value="21, 3, 20" />
      <property name="3" value="14, 3, 24" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="15, 3, 15" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="22, 3, 14" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="22, 3, 22" />
    </property>
    <property class="POILight">
      <property name="0" value="21, 4, 5" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="17, 3, 15" />
    </property>
  </property>
</prefab>