﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="25, 13, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-2" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="Tags" value="wilderness" />
  <property name="SleeperVolumeSize" value="1, 1, 1#17, 4, 11#5, 4, 7" />
  <property name="SleeperVolumeStart" value="11, 2, 6#4, 2, 11#3, 6, 8" />
  <property name="SleeperVolumeGroupId" value="0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,0,0,GroupGenericZombie,1,2,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,True,True" />
  <property name="SleeperIsQuestExclude" value="True,False,False" />
  <property name="SleeperVolumeFlags" value="3,0,0" />
  <property name="SleeperVolumeTriggeredBy" value="1# # " />
  <property name="SVS0" value="sound electric_fence_impact_01^sleep 0.3^trigger 2^sleep 1.5^trigger 2^sleep 2^trigger 2^sleep 1.5^trigger 2^sleep 1.5^trigger 2" />
  <property name="TriggerVolumeSize" value="8, 3, 9" />
  <property name="TriggerVolumeStart" value="2, 2, 4" />
  <property name="TriggerVolumeTriggers" value="1" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="12, 1, -1" />
  <property name="POIMarkerGroup" value="RoadExit" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property class="Stats">
    <property name="TotalVertices" value="110272" />
    <property name="TotalTriangles" value="44151" />
    <property class="BlockEntities">
      <property name="Vertices" value="91123" />
      <property name="Triangles" value="28943" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="16757" />
      <property name="Triangles" value="11828" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="720" />
      <property name="Triangles" value="468" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="1672" />
      <property name="Triangles" value="2912" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="challenge_polymers">
      <property name="0" value="14, 2, 17" />
      <property name="1" value="23, 2, 18" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="18, 2, 22" />
    </property>
    <property class="POILight">
      <property name="0" value="18, 4, 21" />
      <property name="1" value="18, 4, 23" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="20, 2, 21" />
    </property>
    <property class="challenge_cars">
      <property name="0" value="18, 2, 4" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="18, 2, 15" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="16, 2, 23" />
    </property>
  </property>
</prefab>