﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="25, 15, 25" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-5" />
  <property name="Zoning" value="none" />
  <property name="POIMarkerSize" value="3, 1, 3" />
  <property name="POIMarkerStart" value="4, 4, -1" />
  <property name="POIMarkerGroup" value="RoadExit" />
  <property name="POIMarkerTags" value="" />
  <property name="POIMarkerType" value="RoadExit" />
  <property name="POIMarkerPartToSpawn" value="" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="EditorGroups" value="Wilderness" />
  <property name="Tags" value="wilderness" />
  <property name="SleeperVolumeSize" value="9, 3, 4#7, 4, 8#8, 8, 11#7, 9, 3#7, 4, 6#6, 3, 3" />
  <property name="SleeperVolumeStart" value="5, 1, 13#12, 1, 9#11, 6, 9#5, 1, 18#4, 6, 12#15, 1, 20" />
  <property name="SleeperVolumeGroupId" value="1,0,2,2,2,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,1,1,zombieMaleHazmat,1,1,GroupGenericZombie,1,1,GroupGenericZombie,1,1,GroupGenericZombie,0,0,zombieUtilityWorker,1,1" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,False,True" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="4,0,0,0,0,0" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="190095" />
    <property name="TotalTriangles" value="73610" />
    <property class="BlockEntities">
      <property name="Vertices" value="145628" />
      <property name="Triangles" value="42563" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="41705" />
      <property name="Triangles" value="26749" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="598" />
      <property name="Triangles" value="374" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="2164" />
      <property name="Triangles" value="3924" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="17, 2, 12" />
      <property name="1" value="12, 3, 16" />
      <property name="2" value="18, 3, 17" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="12, 6, 19" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="8, 1, 14" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="13, 1, 16" />
      <property name="1" value="12, 1, 19" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="14, 6, 9" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="16, 2, 12" />
    </property>
  </property>
</prefab>