﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="3" />
  <property name="QuestTags" value="clear, fetch, infested" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="DuplicateRepeatDistance" value="8500" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="NoZone" />
  <property name="YOffset" value="-9" />
  <property name="Tags" value="rural" />
  <property name="EditorGroups" value="rural" />
  <property name="SleeperVolumeSize" value="10, 3, 14#7, 3, 4#7, 4, 7#6, 3, 2#5, 3, 2#1, 3, 4#6, 3, 3#13, 3, 2#9, 4, 2#11, 4, 1#7, 3, 6#4, 11, 4#13, 3, 3#10, 3, 4" />
  <property name="SleeperVolumeStart" value="25, 13, 27#26, 5, 41#25, 1, 25#30, 1, 15#32, 1, 19#40, 1, 16#31, 1, 17#38, 1, 34#40, 1, 36#39, 1, 29#25, 5, 33#28, 13, 24#38, 1, 30#40, 1, 25" />
  <property name="SleeperVolumeGroupId" value="0,0,0,3,3,3,3,5,5,5,0,0,5,5" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,4,4,GroupGenericZombie,2,2,GroupGenericZombie,1,2,zombieLumberjackFeral,1,2,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupSpecialInfected,1,1,zombieBusinessManFeral,1,1,ZomBusinessman,0,0,GroupGenericZombie,3,3,zombieJanitorFeral,1,1,GroupGenericZombie,3,3,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,False,False,True,True,False,True,True,True,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,2,2,2,2,2,0,2,2,2,2,2,2,0" />
  <property name="POIMarkerSize" value="19, 13, 3#19, 13, 3" />
  <property name="POIMarkerStart" value="4, 8, -3#37, 8, -3" />
  <property name="POIMarkerGroup" value="Driveway,Driveway2" />
  <property name="POIMarkerTags" value="rural#rural" />
  <property name="POIMarkerType" value="PartSpawn,PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_04,part_driveway_rural_04" />
  <property name="POIMarkerPartRotations" value="2,2" />
  <property name="POIMarkerPartSpawnChance" value="1,1" />
  <property name="PrefabSize" value="60, 40, 60" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # " />
  <property name="ThemeTags" value="ruralchurch" />
  <property name="ThemeRepeatDistance" value="1500" />
  <property class="Stats">
    <property name="TotalVertices" value="402138" />
    <property name="TotalTriangles" value="218336" />
    <property class="BlockEntities">
      <property name="Vertices" value="273500" />
      <property name="Triangles" value="132584" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="114240" />
      <property name="Triangles" value="61774" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="428" />
      <property name="Triangles" value="214" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="24" />
      <property name="Triangles" value="12" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="13946" />
      <property name="Triangles" value="23752" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="43, 9, 52" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="47, 1, 38" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="31, 13, 37" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="57, 9, 54" />
      <property name="1" value="46, 9, 56" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="30, 5, 35" />
    </property>
    <property class="Rally">
      <property name="0" value="21, 12, 40" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="51, 2, 34" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="51, 4, 35" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="44, 1, 31" />
      <property name="1" value="45, 1, 31" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="31, 1, 30" />
    </property>
    <property class="challenge_leather">
      <property name="0" value="49, 1, 28" />
    </property>
  </property>
</prefab>