﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="60, 23, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-3" />
  <property name="Zoning" value="none" />
  <property name="EditorGroups" value="rural" />
  <property name="Tags" value="rural" />
  <property name="POIMarkerSize" value="7, 13, 3" />
  <property name="POIMarkerStart" value="27, 2, -3" />
  <property name="POIMarkerGroup" value="driveway" />
  <property name="POIMarkerTags" value="rural" />
  <property name="POIMarkerType" value="PartSpawn" />
  <property name="POIMarkerPartToSpawn" value="part_driveway_rural_12" />
  <property name="POIMarkerPartRotations" value="2" />
  <property name="POIMarkerPartSpawnChance" value="1" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="ThemeTags" value="ruralchurch" />
  <property name="ThemeRepeatDistance" value="1500" />
  <property name="SleeperVolumeSize" value="7, 3, 21#5, 3, 7#7, 3, 5#19, 3, 15#12, 3, 9#10, 3, 3#3, 3, 11#6, 3, 19#3, 3, 1#5, 3, 6#5, 3, 6" />
  <property name="SleeperVolumeStart" value="27, 2, 30#34, 2, 30#27, 2, 44#1, 3, 28#7, 3, 39#10, 3, 51#4, 3, 43#20, 3, 38#14, 3, 48#21, 2, 31#21, 2, 31" />
  <property name="SleeperVolumeGroupId" value="1,2,2,3,3,5,6,0,2,1,3" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,2,3,zombieBusinessMan,1,2,GroupGenericZombie,0,0,GroupGenericZombie,3,3,GroupGenericZombie,1,1,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,2,2,GroupGenericZombie,1,1,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="True,True,False,True,True,True,True,True,True,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,True,True,True" />
  <property name="SleeperVolumeFlags" value="0,0,2,0,0,0,0,0,3,2,2" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # #2# # " />
  <property name="DuplicateRepeatDistance" value="5000" />
  <property class="Stats">
    <property name="TotalVertices" value="1282521" />
    <property name="TotalTriangles" value="588461" />
    <property class="BlockEntities">
      <property name="Vertices" value="1241081" />
      <property name="Triangles" value="554281" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="31642" />
      <property name="Triangles" value="17668" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="8" />
      <property name="Triangles" value="4" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="9790" />
      <property name="Triangles" value="16508" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="quest_wood_trees">
      <property name="0" value="55, 3, 56" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="31, 2, 48" />
    </property>
    <property class="quest_wood">
      <property name="0" value="41, 3, 52" />
    </property>
    <property class="POILight">
      <property name="0" value="30, 5, 50" />
      <property name="1" value="30, 5, 54" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="22, 3, 55" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="38, 3, 38" />
      <property name="1" value="35, 3, 41" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="23, 2, 31" />
      <property name="1" value="20, 3, 39" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="36, 2, 31" />
      <property name="1" value="37, 2, 31" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="36, 2, 35" />
    </property>
    <property class="challenge_gore">
      <property name="0" value="32, 3, 51" />
    </property>
    <property class="QuestRestorePower">
      <property name="0" value="21, 3, 41" />
    </property>
    <property class="Rally">
      <property name="0" value="30, 3, 21" />
    </property>
  </property>
</prefab>