﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="DifficultyTier" value="0" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="0" />
  <property name="YOffset" value="-7" />
  <property name="Zoning" value="none" />
  <property name="POIMarkerSize" value="60, 0, 60#42, 0, 42#42, 0, 42#60, 0, 60#42, 0, 42#1, 1, 1#1, 1, 1#1, 1, 1" />
  <property name="POIMarkerStart" value="0, 7, 1#1, 7, 62#1, 7, 105#89, 7, 89#93, 6, 11#54, 16, 114#93, 16, 77#67, 16, 15" />
  <property name="POIMarkerGroup" value="1,2,3,4,5,light,light2,light3" />
  <property name="POIMarkerTags" value="#######" />
  <property name="POIMarkerType" value="POISpawn,POISpawn,POISpawn,POISpawn,POISpawn,PartSpawn,PartSpawn,PartSpawn" />
  <property name="SleeperVolumeSize" value="3, 3, 7#3, 3, 8#4, 3, 9#3, 2, 3#3, 3, 4#8, 3, 4#4, 3, 4#4, 2, 1#5, 2, 2#6, 2, 5" />
  <property name="SleeperVolumeStart" value="63, 2, 61#63, 2, 68#63, 2, 76#66, 3, 88#85, 2, 85#77, 2, 85#73, 2, 85#60, 2, 89#65, 2, 93#71, 2, 89" />
  <property name="SleeperVolumeGroupId" value="0,0,0,1,0,0,0,1,1,1" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,0,1,GroupGenericZombie,1,1,GroupGenericZombie,1,2,GroupGenericZombie,0,0,GroupGenericZombie,0,1,GroupGenericZombie,1,1,GroupGenericZombie,0,1,GroupGenericZombie,0,1,GroupGenericZombie,1,1,GroupGenericZombie,2,2" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="2,0,2,2,2,0,0,2,2,2" />
  <property name="POIMarkerPartToSpawn" value=",,,,,part_streetlight_double,part_streetlight_single,part_streetlight_single" />
  <property name="POIMarkerPartRotations" value="3,3,3,2,0,1,1,0" />
  <property name="POIMarkerPartSpawnChance" value="1,1,1,1,1,0.2,0.2,0.2" />
  <property name="PrefabSize" value="150, 17, 150" />
  <property name="Tags" value="streettile, rwgonly" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="444999" />
    <property name="TotalTriangles" value="252975" />
    <property class="BlockEntities">
      <property name="Vertices" value="328484" />
      <property name="Triangles" value="186508" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="95075" />
      <property name="Triangles" value="55291" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="17152" />
      <property name="Triangles" value="8576" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="3928" />
      <property name="Triangles" value="2420" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="360" />
      <property name="Triangles" value="180" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="136, 16, 77" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="146, 7, 3" />
    </property>
  </property>
</prefab>