﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-1" />
  <property name="SleeperVolumeSize" value="3, 2, 1#3, 2, 1#3, 2, 1#3, 2, 1#3, 2, 1#5, 8, 5#5, 8, 5#3, 4, 15#3, 8, 5#6, 8, 3#6, 8, 3#6, 8, 3#6, 8, 3#3, 8, 5#5, 8, 3#5, 3, 1#4, 7, 4#11, 8, 11#11, 8, 11#30, 8, 13#29, 8, 13#11, 6, 11#6, 8, 3#6, 8, 3#8, 5, 3#8, 5, 3#8, 5, 3#8, 5, 3#8, 5, 3#8, 5, 3#8, 5, 3#8, 5, 3#8, 5, 3#8, 5, 3#8, 5, 3#8, 5, 3#8, 5, 3#8, 5, 3#8, 5, 3#8, 5, 3#8, 5, 3#8, 5, 3#6, 8, 3#6, 8, 3#6, 8, 3#6, 8, 3#6, 8, 3#6, 8, 3" />
  <property name="SleeperVolumeStart" value="13, 2, 4#13, 2, 7#13, 2, 10#13, 2, 14#13, 2, 17#26, 2, 33#19, 2, 33#13, 2, 19#26, 2, 12#44, 2, 26#44, 2, 20#44, 2, 14#44, 2, 8#34, 2, 12#29, 2, 17#29, 2, 12#34, 2, 34#51, 2, 8#66, 2, 8#80, 2, 30#50, 2, 30#81, 2, 8#44, 2, 32#44, 2, 38#3, 2, 4#3, 2, 8#3, 2, 12#3, 2, 16#3, 2, 24#3, 2, 20#3, 2, 28#3, 2, 32#3, 2, 36#3, 2, 40#3, 2, 44#3, 2, 48#3, 2, 52#3, 2, 56#3, 2, 60#3, 2, 64#3, 2, 68#3, 2, 72#13, 2, 41#13, 2, 47#13, 2, 53#13, 2, 59#13, 2, 65#13, 2, 71" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,4,4,S_-Group_Generic_Zombie,4,4,S_-Group_Generic_Zombie,5,5,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,0,0,S_-Group_Generic_Zombie,6,6,S_-Group_Generic_Zombie,10,10,S_-Group_Generic_Zombie,10,10,S_-Group_Generic_Zombie,10,10,S_-Group_Generic_Zombie,10,10,S_-Group_Generic_Zombie,10,10,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_Zom_Spider_Only,1,1,S_Zom_Spider_Only,1,1,S_Zom_Spider_Only,1,1,S_Zom_Spider_Only,1,1,S_Zom_Spider_Only,1,1,S_Zom_Spider_Only,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,2,2,2,2,2,1,2,2,2,2,1,1,2,2,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="PrefabSize" value="110, 10, 76" />
  <property name="Tags" value="testonly" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="137191" />
    <property name="TotalTriangles" value="95228" />
    <property class="BlockEntities">
      <property name="Vertices" value="1563" />
      <property name="Triangles" value="578" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="112102" />
      <property name="Triangles" value="59406" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="2128" />
      <property name="Triangles" value="1064" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="21398" />
      <property name="Triangles" value="34180" />
    </property>
  </property>
</prefab>