﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="AllowTopSoilDecorations" value="True" />
  <property name="Zoning" value="ResidentialOld" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-10" />
  <property name="AllowedTownships" value="city,town,rural" />
  <property name="TraderArea" value="False" />
  <property name="ExcludeDistantPOIMesh" value="True" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="EditorGroups" value="test stuff" />
  <property name="SleeperVolumeSize" value="15, 5, 20#15, 5, 20#15, 5, 20#15, 9, 10#15, 9, 10#23, 3, 6#24, 4, 15#2, 2, 1#4, 2, 4#1, 1, 1#4, 1, 5" />
  <property name="SleeperVolumeStart" value="116, 6, 17#116, 11, 17#116, 16, 17#116, 21, 17#116, 21, 27#76, 11, 38#73, 11, 52#54, 14, 41#61, 14, 39#76, 11, 47#60, 14, 54" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,5,6,GroupGenericZombie,5,6,GroupGenericZombie,5,6,GroupGenericZombie,5,6,GroupZomBadass,3,4,GroupGenericZombie,5,99,GroupTestChamberDecoy,9,10,GroupGenericZombie,2,2,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="DifficultyTier" value="0" />
  <property name="ExcludePOICulling" value="False" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,2,0,0,1,2,0" />
  <property name="SleeperVolumeFlags" value="0,0,0,0,0,1,2,0,3,2,2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False" />
  <property name="PrefabSize" value="134, 31, 101" />
  <property name="Tags" value="testonly" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # #1# # " />
  <property name="SVS9" value="log trigger 1^trigger 1^sound trader_bob_announce_open^" />
  <property name="SVS8" value="log start grp1^^label l1^sleep 2^log spawn^spawn GroupZomSoldier 1^waitalive 0^loop l1 2^" />
  <property name="TriggerVolumeSize" value="1, 1, 1" />
  <property name="TriggerVolumeStart" value="66, 11, 27" />
  <property name="TriggerVolumeTriggers" value="1" />
  <property class="Stats">
    <property name="LightsVolume" value="6330.476" />
    <property name="TotalVertices" value="824343" />
    <property name="TotalTriangles" value="441564" />
    <property class="BlockEntities">
      <property name="Vertices" value="520506" />
      <property name="Triangles" value="230537" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="240445" />
      <property name="Triangles" value="131285" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="18752" />
      <property name="Triangles" value="9376" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="1590" />
      <property name="Triangles" value="1262" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="24" />
      <property name="Triangles" value="12" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="43026" />
      <property name="Triangles" value="69092" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="TraderOnOff">
      <property name="0" value="124, 12, 36" />
      <property name="1" value="115, 11, 37" />
    </property>
    <property class="challenge_sinks">
      <property name="0" value="119, 17, 19" />
      <property name="1" value="128, 7, 20" />
      <property name="2" value="128, 7, 21" />
      <property name="3" value="118, 7, 24" />
      <property name="4" value="118, 17, 28" />
      <property name="5" value="118, 18, 28" />
      <property name="6" value="125, 12, 28" />
      <property name="7" value="120, 8, 29" />
      <property name="8" value="125, 12, 29" />
      <property name="9" value="125, 13, 29" />
      <property name="10" value="118, 13, 32" />
    </property>
    <property class="quest_wood_trees">
      <property name="0" value="115, 11, 7" />
      <property name="1" value="129, 11, 10" />
    </property>
    <property class="challenge_pallet">
      <property name="0" value="121, 22, 24" />
      <property name="1" value="120, 22, 25" />
      <property name="2" value="123, 23, 25" />
      <property name="3" value="127, 22, 25" />
      <property name="4" value="127, 23, 25" />
    </property>
    <property class="POILight">
      <property name="0" value="124, 15, 36" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="121, 12, 21" />
      <property name="1" value="127, 12, 22" />
      <property name="2" value="128, 8, 23" />
      <property name="3" value="120, 25, 29" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="123, 21, 34" />
    </property>
    <property class="Rally">
      <property name="0" value="110, 11, 24" />
    </property>
    <property class="challenge_mech_parts">
      <property name="0" value="125, 8, 22" />
    </property>
    <property class="quest_stone_boulder">
      <property name="0" value="121, 16, 61" />
    </property>
  </property>
</prefab>