﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="1" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="68, 11, 116" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="SleeperVolumeSize" value="7, 3, 10#7, 3, 10#7, 3, 10#7, 3, 10#7, 3, 10#7, 3, 10#7, 3, 10#7, 3, 11#3, 3, 7#7, 3, 10#7, 3, 11#3, 3, 7#5, 1, 5#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#1, 1, 1#7, 3, 8#7, 3, 8" />
  <property name="SleeperVolumeStart" value="1, 1, 34#11, 1, 34#21, 1, 34#1, 1, 51#11, 1, 51#21, 1, 51#34, 1, 34#47, 1, 34#61, 1, 34#1, 1, 18#47, 1, 17#61, 1, 17#54, 1, 55#34, 1, 51#35, 1, 51#36, 1, 51#37, 1, 51#38, 1, 51#39, 1, 51#40, 1, 51#66, 1, 90#66, 1, 100#66, 1, 110#1, 1, 4#21, 1, 4" />
  <property name="SleeperVolumeGroupId" value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,3,3,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,3,3,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,3,3,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0,GroupGenericZombie,0,0" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,2,3,0,2,3,3,3,3,0,3,3,3,3,3,3,3,3,3,3,3,3,3,0,3" />
  <property name="SleeperVolumeTriggeredBy" value=" # #1# # #2#3#5#6# #7#8#9#16#17#18#19#20#21#22#23#24#25# #26" />
  <property name="SVS24" value="spawn GroupGenericZombie 1^waitalive 0^spawn GroupGenericZombie 1" />
  <property name="QuestTags" value="clear" />
  <property name="Zoning" value="none" />
  <property name="SVS23" value="spawn GroupGenericZombie 1^waitalive 0^spawn GroupGenericZombie 1" />
  <property name="SVS22" value="sound trader_hugh_idle" />
  <property name="SVS21" value="sound trader_hugh_idle" />
  <property name="SVS20" value="sound trader_hugh_idle" />
  <property name="SVS19" value="sound trader_hugh_idle" />
  <property name="SVS18" value="sound trader_hugh_idle" />
  <property name="SVS17" value="sound trader_hugh_idle" />
  <property name="SVS16" value="sound trader_hugh_idle" />
  <property name="SVS15" value="sound trader_hugh_idle" />
  <property name="SVS14" value="sound trader_hugh_idle" />
  <property name="SVS13" value="sound trader_hugh_idle" />
  <property name="SVS12" value="sleep 5^trigger 10^sleep 5^trigger 11^sleep 5^trigger 12^sleep 5^trigger 13^sleep 5^trigger 14^sleep 5^trigger 15" />
  <property name="SVS10" value="spawn GroupGenericZombie 3^waitalive 1^trigger 8" />
  <property name="SVS9" value="spawn GroupGenericZombie 6^waitalive 1^spawn GroupGenericZombie 6" />
  <property name="SVS7" value="spawn GroupGenericZombie 3^waitalive 1^trigger 6" />
  <property name="SVS6" value="spawn GroupGenericZombie 3^waitalive 1^trigger 4" />
  <property name="SVS5" value="spawn GroupGenericZombie 3^waitalive 1^spawn GroupGenericZombie 3^waitalive 1^spawn GroupGenericZombie 3" />
  <property name="SVS4" value="spawn GroupGenericZombie 3^waitalive 1^spawn GroupGenericZombie 3^waitalive 1^spawn GroupGenericZombie 3" />
  <property name="TriggerVolumeSize" value="9, 3, 9#18, 3, 9#27, 3, 9" />
  <property name="TriggerVolumeStart" value="58, 1, 86#49, 1, 96#40, 1, 106" />
  <property name="TriggerVolumeTriggers" value="23#24#25" />
  <property name="SVS3" value="spawn GroupGenericZombie 3^waitalive 1^spawn GroupGenericZombie 3^waitalive 1^spawn GroupGenericZombie 3" />
  <property name="SVS2" value="spawn GroupGenericZombie 3^waitalive 1^spawn GroupGenericZombie 3^waitalive 1^spawn GroupGenericZombie 3" />
  <property name="SVS1" value="spawn GroupGenericZombie 3^waitalive 1^spawn GroupGenericZombie 3^waitalive 1^spawn GroupGenericZombie 3" />
  <property name="SVS0" value="spawn GroupGenericZombie 3^waitalive 1^spawn GroupGenericZombie 3^waitalive 1^spawn GroupGenericZombie 3^" />
  <property class="Stats">
    <property name="TotalVertices" value="113045" />
    <property name="TotalTriangles" value="62364" />
    <property class="BlockEntities">
      <property name="Vertices" value="17161" />
      <property name="Triangles" value="5536" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="95884" />
      <property name="Triangles" value="56828" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="Rally">
      <property name="0" value="32, 1, 16" />
    </property>
    <property class="challenge_polymers">
      <property name="0" value="66, 1, 110" />
    </property>
  </property>
</prefab>