﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="2" />
  <property name="QuestTags" value="clear, fetch, restore_power, infested" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-8" />
  <property name="PrefabSize" value="60, 13, 60" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="14, 2, 9#5, 3, 5#17, 3, 13#11, 3, 1#3, 3, 10#4, 3, 17#4, 3, 17#11, 3, 13#11, 3, 4#15, 3, 11#20, 3, 11#31, 6, 15#8, 3, 30#8, 3, 8#11, 6, 15#21, 3, 15#3, 3, 3#11, 3, 16" />
  <property name="SleeperVolumeStart" value="2, 8, 45#2, 8, 53#40, 8, 3#46, 8, 16#50, 8, 26#53, 8, 25#46, 8, 25#46, 8, 29#46, 8, 42#42, 8, 46#22, 8, 46#15, 1, 32#18, 8, 26#26, 11, 26#34, 5, 25#11, 8, 2#36, 8, 3#3, 8, 29" />
  <property name="SleeperVolumeGroupId" value="1,1,2,2,0,3,3,3,3,4,5,6,0,0,7,9,9,0" />
  <property name="SleeperVolumeGroup" value="S_-_Group_Night_Club,5,6,S_-Group_Generic_Zombie,5,6,S_-_Group_Ghost_Town,2,3,S_-Group_Generic_Zombie,5,6,S_-_Group_Special_Infected,5,6,S_-_Group_Zom_Soldier,2,3,S_-_Group_Zom_Soldier,2,3,S_-_Group_Zom_Soldier,2,3,S_-Group_Generic_Zombie,2,3,zombieBurntFeral,1,2,S_-_Group_Biker_Bar,5,6,S_Zom_Utility_Worker,5,6,zombieDemolition,5,6,zombieScreamer,1,2,S_-Group_Generic_Zombie,2,3,S_-Group_Generic_Zombie,9,10,S_-Group_Generic_Zombie,1,2,zombieBurntFeral,3,4" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,True,False,False,False,False,False,False,True,True,True,False,False,True,False" />
  <property name="SleeperVolumeFlags" value="0,2,0,2,1,0,0,0,2,2,0,2,1,3,0,0,2,2" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # #4# # # # " />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TriggerVolumeSize" value="11, 3, 15" />
  <property name="TriggerVolumeStart" value="3, 8, 3" />
  <property name="TriggerVolumeTriggers" value="6" />
  <property class="Stats">
    <property name="TotalVertices" value="282988" />
    <property name="TotalTriangles" value="150269" />
    <property class="BlockEntities">
      <property name="Vertices" value="245385" />
      <property name="Triangles" value="117054" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="26103" />
      <property name="Triangles" value="13665" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes6">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
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    <property class="ChunkMeshes7">
      <property name="Vertices" value="11392" />
      <property name="Triangles" value="19496" />
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    <property class="ChunkMeshes8">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes9">
      <property name="Vertices" value="108" />
      <property name="Triangles" value="54" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="QuestRestorePower">
      <property name="0" value="51, 8, 33" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="51, 8, 2" />
    </property>
    <property class="POILight">
      <property name="0" value="51, 10, 34" />
    </property>
    <property class="FetchContainer">
      <property name="0" value="45, 9, 13" />
    </property>
    <property class="Rally">
      <property name="0" value="49, 8, 1" />
    </property>
  </property>
</prefab>