﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="TraderArea" value="False" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="SleeperVolumeSize" value="11, 4, 3#11, 4, 3#3, 4, 5#11, 4, 3#11, 4, 3#3, 4, 5#4, 4, 3#4, 4, 3#4, 4, 3#4, 4, 3" />
  <property name="SleeperVolumeStart" value="4, 2, 4#4, 2, 12#8, 2, 7#4, 2, 16#4, 2, 24#8, 2, 19#4, 2, 8#11, 2, 8#4, 2, 20#11, 2, 20" />
  <property name="SleeperVolumeGroupId" value="1,1,1,2,2,2,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,5,6,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,0,0,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsBossVolume" value="False,False,False,False,False,False,False,False,False,False" />
  <property name="YOffset" value="-1" />
  <property name="EditorGroups" value="test stuff" />
  <property name="SleeperVolumeFlags" value="2,0,0,0,2,0,0,0,0,0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False" />
  <property name="Zoning" value="none" />
  <property name="PrefabSize" value="20, 7, 31" />
  <property name="Tags" value="testonly" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="15717" />
    <property name="TotalTriangles" value="9764" />
    <property class="BlockEntities">
      <property name="Vertices" value="5309" />
      <property name="Triangles" value="2644" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="8856" />
      <property name="Triangles" value="4440" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes7">
      <property name="Vertices" value="1552" />
      <property name="Triangles" value="2680" />
    </property>
    <property class="ChunkMeshes8">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes9">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="9, 5, 21" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="10, 2, 21" />
    </property>
  </property>
</prefab>