﻿<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="DifficultyTier" value="0" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="PrefabSize" value="42, 27, 42" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="YOffset" value="-1" />
  <property name="Zoning" value="none" />
  <property name="SleeperVolumeSize" value="6, 3, 9#6, 3, 9#9, 6, 9#6, 3, 8#6, 3, 8#11, 3, 9#15, 3, 8#23, 3, 9#23, 3, 7#23, 3, 7#23, 3, 9#7, 3, 4#23, 3, 5#23, 3, 15" />
  <property name="SleeperVolumeStart" value="27, 21, 24#10, 21, 10#17, 21, 17#27, 1, 10#10, 1, 10#16, 1, 15#14, 1, 25#10, 6, 23#10, 6, 10#10, 11, 26#10, 11, 10#18, 11, 12#10, 11, 19#10, 16, 14" />
  <property name="SleeperVolumeGroupId" value="1,1,1,2,2,2,2,3,0,4,4,4,4,0" />
  <property name="SleeperVolumeGroup" value="S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,0,0,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2,S_-Group_Generic_Zombie,0,0,S_-Group_Generic_Zombie,1,1,S_-Group_Generic_Zombie,2,2" />
  <property name="SleeperIsLootVolume" value="True,True,True,True,True,False,True,True,True,True,True,True,True,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,2,2,0,0,2,0,0,0,0,0,2,2,2" />
  <property name="SleeperVolumeTriggeredBy" value=" # # # # # # # # # # # # # " />
  <property class="Stats">
    <property name="TotalVertices" value="124684" />
    <property name="TotalTriangles" value="59828" />
    <property class="BlockEntities">
      <property name="Vertices" value="32488" />
      <property name="Triangles" value="9362" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="83218" />
      <property name="Triangles" value="42318" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="5408" />
      <property name="Triangles" value="2688" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="3570" />
      <property name="Triangles" value="5460" />
    </property>
  </property>
  <property class="IndexedBlockOffsets">
    <property class="POILight">
      <property name="0" value="26, 19, 21" />
      <property name="1" value="31, 4, 21" />
      <property name="2" value="21, 4, 26" />
    </property>
    <property class="TraderOnOff">
      <property name="0" value="33, 1, 29" />
    </property>
  </property>
</prefab>