<windows>
	<window name="HUDLeftStatBars">
		<rect name="hud" pos="9,156" rows="2" cols="1" width="168" side="right">
		<!-- <grid name="hud" pos="9,52" rows="3" cols="1" width="171" cell_width="168" cell_height="47" repeat_content="false" side="left" pivot="BottomLeft"> -->
			<rect width="171" height="46" controller="HUDStatBar" stat_type="Stealth" visible="{statvisible}">
				<sprite depth="1" name="border" color="0,0,0,150" height="46" type="sliced" />
				<sprite depth="2" name="background" color="0,0,0,140" type="sliced" />

				<filledsprite depth="3" name="background" color="110,110,110,128" type="filled" fill="1" />

				<filledsprite depth="4" name="BarContent" color="{stealthcolor}" type="filled" fill="0" />
				<sprite depth="5" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="35,35" pos="8,-6" foregroundlayer="true"/>
				<label depth="6" name="TextContent" pos="6,-8" font_size="32" color="[white]" justify="center" pivot="topleft" text="{statcurrent}" height="35"/>

				<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
				<filledsprite depth="8" name="background" color="0,0,0,255" width="171" fillcenter="false" type="filled" fill="1" />
				<filledsprite depth="3" name="background" color="0,0,0,255" width="170" fillcenter="false" type="filled" fill="1" />
			</rect>

			<rect width="171" height="46" pos="0,-50" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
				<sprite depth="1" name="border" color="0,0,0,128" type="sliced"/>
				<sprite depth="2" name="background" color="0,0,0,140" type="sliced" />

				<filledsprite depth="3" name="background" color="110,110,110,128" width="169" type="filled" fill="{statmodifiedmax}" />

				<filledsprite depth="5" name="BarContent" color="0,54,255,128" width="169" type="filled" fill="0"  />
				<sprite depth="6" name="Icon" atlas="{staticonatlas|once}" sprite="ui_game_symbol_agility" size="35,35" pos="8,-6" foregroundlayer="true"/>
				<label depth="7" name="TextContent" pos="6,-8" font_size="32" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="35"/>

				<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
				<filledsprite depth="8" name="background" color="0,0,0,255" width="171" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
				<filledsprite depth="3" name="background" color="0,0,0,255" width="170" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
			</rect>



			<rect width="171" height="46" pos="0,-100" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
				<sprite depth="1" name="border" color="0,0,0,128" type="sliced"/>

				<sprite depth="2" name="background" color="0,0,0,140" type="sliced" />
				<filledsprite depth="3" name="background" color="110,110,110,128" width="169" type="filled" fill="{statmodifiedmax}" />

				<filledsprite depth="5" name="BarContent" color="255,0,0,128" width="169" type="filled" fill="0" />
				<sprite depth="6" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="35,35" pos="8,-6" foregroundlayer="true"/>
				<label depth="7" name="TextContent" pos="6,-8" font_size="32" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="35"/>

				<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
				<filledsprite depth="8" name="background" color="0,0,0,255" width="171" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
				<filledsprite depth="3" name="background" color="0,0,0,255" width="170" fillcenter="false" type="filled" fill="{statmodifiedmax}" />
			</rect>


		</rect>

		<rect name="hud" pos="90,132" side="left" controller="BuffPopoutList" pivot="BottomLeft" >
			<panel width="168" height="46" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
				<sprite depth="3" pos="0,0"  name="Background" sprite="ui_game_popup" height="46" width="162" pivot="center" flip="Horizontally" color="[transparent]" />
				<sprite depth="4" name="Icon" size="40,40" pos="-54,0" pivot="center" color="[transparent]"/>
				<label depth="6" name="TextContent" pos="0,0" font_size="28" color="[white]" justify="center" height="40" pivot="center"/>
			</panel>
		</rect>
	</window>

	<window name="windowTargetBar" controller="TargetBar">
		<rect pos="-200,-85" width="400" height="36" visible="{visible}">
			<sprite depth="1" name="border" color="0,0,0,100" type="sliced" width="400" globalopacity="false"/>
			<filledsprite depth="2" name="BarContent" type="filled" color="200,0,0,180" width="400" fill="{fill}" globalopacity="false"/>
			<label depth="3" name="TextContent" pos="9,-4" font_size="28" color="[white]" justify="left" pivot="topleft" text="{name}:{currentwithmax}" height="30"/>
		</rect>
	</window>


	<window name="windowGroupBars" controller="PartyWindow" depth="-20">

		<grid name="hud" pos="9,-88" rows="5" cols="1" width="168" cell_width="168" cell_height="40" side="left" repeat_content="true" controller="PartyEntryList" >
			<party_entry />
		</grid>
	</window>

	<window name="HUDRightStatBars">

		<rect name="hud" pos="-90,32" side="right" controller="CollectedItemList" pivot="BottomLeft">
			<panel width="168" height="46" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
				<sprite depth="3" pos="0,0"  name="Background" sprite="ui_game_popup" height="44" width="162" pivot="center" />
				<sprite depth="4" name="Icon" atlas="ItemIconAtlas"  size="38,38" pos="50,0" pivot="center" foregroundlayer="true"/>
				<label depth="6" name="TextContent" font_size="30" color="[white]" justify="center" height="32" pivot="center"/>
				<sprite depth="6" pos="0,16" width="36" height="36" name="Negative" sprite="ui_game_symbol_x" color="[red]" />
			</panel>

			 <!-- <rect width="168" height="43" controller="CollectedItem">
				<sprite depth="3" pos="3,0"  name="Background" sprite="{itembackground}" height="43" width="162" color="{itembackgroundcolor}" />
				<sprite depth="4" name="Icon" atlas="ItemIconAtlas" sprite="{itemicon}" size="32,32" pos="130,-6" color="{itemiconcolor}" />
				<label depth="6" name="TextContent" pos="15,-10" font_size="28" color="[white]" justify="center" text="{itemcount}" height="30"/>
			</rect> -->
		</rect>

		<grid name="hud" pos="-194,55" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="right">
			<rect width="188" height="46" controller="HUDStatBar" stat_type="ActiveItem" visible="{statvisible}">
				<sprite depth="3" pos="3,0"  name="BarContent" sprite="{statimage|once}" height="46" width="182" />
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon}" size="39,35" pos="130,-6" color="{staticoncolor}" foregroundlayer="true" />
				<label depth="6" name="TextContent" pos="115,-26" font_size="28" color="[white]" justify="right" pivot="right" text="{statcurrentwithmax}" width="250" height="30" />
			</rect>
		</grid>
		<rect name="hud" pos="-177,106" rows="2" cols="1" width="168" side="right">
			<rect width="168" height="46" controller="HUDStatBar" stat_type="VehicleFuel" visible="{statvisible}">
				<sprite depth="1" name="border" color="0,0,0,128" type="sliced"/>
				<sprite depth="2" name="background" color="0,0,0,140" type="sliced" />
				<sprite depth="2" pos="3,-3"  name="background" height="40" width="162" color="64,64,64,100" type="sliced" />
				<filledsprite depth="5" name="BarContent" color="0,54,255,128" width="169" type="filled" fill="0" flip="Horizontally" />
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="35,35" pos="130,-6" foregroundlayer="true" />
				<label depth="6" name="TextContent" pos="15,-8" font_size="32" color="[white]" justify="center" text="{statcurrentwithmax}" height="35"/>
				<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
			</rect>
			<rect width="168" height="46" pos="0,-50" controller="HUDStatBar" stat_type="VehicleHealth" visible="{statvisible}">
				<sprite depth="1" name="border" color="0,0,0,128" type="sliced"/>
				<sprite depth="2" name="background" color="0,0,0,140" type="sliced" />
				<sprite depth="2" pos="3,-3"  name="background" height="40" width="162" color="64,64,64,100" type="sliced" />

				<filledsprite depth="5" name="BarContent" color="255,0,0,128" width="169" type="filled" fill="0" flip="Horizontally" />
				<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="35,35" pos="130,-6" foregroundlayer="true" />
				<label depth="6" name="TextContent" pos="15,-8" font_size="28" color="[white]" justify="center" text="{statcurrentwithmax}" height="35"/>
				<sprite depth="8" name="border" color="0,0,0,255" type="sliced" fillcenter="false"/>
			</rect>
		</rect>

	</window>
	
	<window name="interactionPrompt" anchor="CenterCenter" pos="0,55" width="1000" height="70" controller="InteractionPrompt" fade_window="false">
		<label name="lblText" font_size="28" effect="outline" effect_distance="1,1" justify="center" pivot="center" text="{text}" parse_actions="true" />
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowPagingHeader" controller="WindowSelector" style="paging.window" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<sprite style="paging.window.background.border"/>
		<sprite style="paging.window.background"/>
		<sprite style="paging.window.name.background"/>
		<sprite style="paging.window.name.foreground"/>
		<label style="paging.window.name"/>

		<!--#$-IGS BEGIN: Increasing collider scale to improve snap responsiveness -$#-->
		<button style="press, hover, paging.window.icon.crafting" collider_scale="1.5"/>
		<button style="press, hover, paging.window.icon.character" collider_scale="1.5"/>
		<button style="press, hover, paging.window.icon.map" collider_scale="1.5"/>

		<button style="press, hover, paging.window.icon.skills" collider_scale="1.5"/>
		<button style="press, hover, paging.window.icon.quests" collider_scale="1.5"/>
		<button style="press, hover, paging.window.icon.journal" collider_scale="1.5"/>
		<button style="press, hover, paging.window.icon.players" collider_scale="1.5"/>
		<button style="press, hover, paging.window.icon.creative" collider_scale="1.5"/>
		<!--*#$-IGS END.-$#-->

		<!--#$-IGS BEGIN: Adding bumper callouts for the paging header -$#-->
		<gamepad_icon depth="1" name="LB_Icon" size="35,35" pos="-8,-20" pivot="Right" sprite="Button_LB" />
		<gamepad_icon depth="1" name="RB_Icon" size="35,35" pos="608,-20" pivot="Left" sprite="Button_RB" />
		<!--*#$-IGS END.-$#-->
	</window>

	<window name="windowNonPagingHeader" controller="WindowNonPagingHeader" style="nonpaging.window">
		<sprite style="paging.window.background.border"/>
		<sprite style="nonpaging.window.background"/>
		<sprite style="nonpaging.window.name.background"/>
		<sprite style="nonpaging.window.name.foreground"/>
		<label style="nonpaging.window.name"/>
	</window>

	<window name="windowCompass" style="compass.window" controller="CompassWindow">
		<sprite style="compass.window.background.border"/>
		<sprite style="compass.window.background"/>

		<sprite style="compass.window.compass.background">


		</sprite>
		<texture style="compass.window.compass.texture" name="compassTexture" rect_size="0.25,1" rect_offset=".8,0" >

		</texture>
		<sprite pos="240,-60" sprite="" color="255,255,255,255" globalopacitymod="1.8">
			<label depth="2" width="300" height="30" text="{daytitle}: [{daycolor|always}]{day|always}[-] {timetitle}: {time|always}" font_size="28" pivot="center" effect="outline" upper_case="true" justify="center"/>
		</sprite>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowCraftingList"  width="397" height="688" controller="CraftingListInfo" panel="Left" cursor_area="true" >
	<!--#$-IGS END.-$#-->

		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="Craft_Icon_Basics"/>
			<label style="header.name" text="basics" text_key="xuiBasics" />

			<!-- <label pos="387, -6" depth="2" name="unlockedCount" width="64" height="32" text="0/65" font_size="32" color="[lightGrey]" justify="right" pivot="topright"/> -->
			<!-- <sprite pos="328, -5" depth="2" name="unlockedIcon" style="icon32px" sprite="ui_game_symbol_book" color="[lightGrey]" pivot="topright"/> -->
		</panel>

		<panel name="content" width="100%" height="650" depth="1" pos="0,-43" on_scroll="true" disableautobackground="true">

			<rect depth="2" name="categorySelector" width="390" height="44" pos="3,-6">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="396" height="49" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" type="sliced" />
				<grid name="categories" pos="2,-7" rows="1" cols="9" width="390" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
					<category_icon />
				</grid>
			</rect>

			<rect depth="3" name="searchControls" width="390" height="44" pos="3,-52">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="396" height="49" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[darkGrey]" type="sliced" />
				<!--#$-IGS BEGIN: Increasing collider scale to improve snap responsiveness -$#-->
				<button depth="4" name="favorites" style="icon30px, press" pos="18,-22" sprite="server_favorite" pivot="center" sound="[paging_click]" tooltip="Favorites" tooltip_key="lblFavorites" collider_scale="1.5" />
				<!--*#$-IGS END.-$#-->

				<!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
				<panel pos="104,0" width="200" disableautobackground="true">
				<!--*#$-IGS END.-$#-->
					<sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
					<recipe_search depth="5" name="searchInput"/>
				</panel>

				<panel pos="286,0" width="104" height="43" disableautobackground="true">
					<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
					<rect depth="4" pos="37,-7" >
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
				</panel>
			</rect>

			<grid name="recipes" rows="12" cols="1" pos="3,-98" width="390" height="552" cell_width="390" cell_height="46" controller="RecipeList" repeat_content="true" arrangement="vertical" >
				<recipe_entry name="0"/>
			</grid>
		</panel>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowCraftingQueue" width="397" height="78" panel="Left" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<rect depth="0" pos="96,0" width="303" controller="CraftingQueue">
			<!-- <sprite name="background" color="[black]" type="sliced" pos="0,-10" /> -->
			<grid name="queue" rows="1" cols="4" pos="3,-13" cell_width="75" cell_height="75" repeat_content="true">
				<recipe_stack name="0"/>
			</grid>
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowLooting" width="378" height="378" controller="LootWindow" panel="Left" anchor_side="bottomright" visible="false" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="0" disableautobackground="true">
			<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
			<button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" />
			<label depth="2" name="lootName" pos="39,-6" width="172" height="32" text="LOOT" text_key="xuiLoot" font_size="32" />

			<label depth="2" name="takeAllLabel" width="32" height="30" font_size="30" color="[mediumGrey]" justify="left" pos="260,-8" parse_actions="true" text=" [action:permanent:Reload:emptystring:KeyboardWithAngleBrackets]" />

			<sprite depth="2" name="takeAllIcon" style="icon32px" sprite="ui_game_symbol_hand" color="[mediumGrey]" pos="220, -4"/>
		</panel>
		<sprite depth="0" name="gridBackground" color="255,255,255,1" type="sliced" pos="0, 0" globalopacity="true" on_press="true" />
		<rect name="content" pos="3,-49" >
			<grid depth="12" name="queue" rows="10" cols="9" cell_width="75" cell_height="75" repeat_content="true" controller="LootContainer">
				<item_stack name="0"/>
			</grid>
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowCreative" width="604" height="730" panel="Left" anchor_side="bottomright" controller="CreativeWindow" normal_color="[iconColor]" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="0" disableautobackground="true">
			<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
			<sprite depth="2" name="windowicon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_lightbulb"/>
			<label style="header.name" text="CREATIVE" text_key="xuiCreative" width="400" />
			<label depth="2" name="resultCount" width="100" height="32" text="" color="[lightGrey]" font_size="32"
				justify="right" anchor_side="right" pivot="right" anchor_run_once="false" anchor_offset="-10,0"/>
		</panel>

		<sprite depth="1" name="background" color="[darkGrey]" type="sliced" pos="2,-49" width="599" height="49" />

		<rect depth="2" name="searchControls" width="597" height="43" pos="3,-49">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="603" height="52" color="[black]" type="sliced" fillcenter="false"  />
			<button depth="4" name="all" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_shopping_cart" pivot="center" tooltip="All" tooltip_key="lblAll" sound="[paging_click]" selected="true" />
			<button depth="4" name="blocks" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_all_blocks" pivot="center" tooltip="All Blocks" tooltip_key="lblAllBlocks" sound="[paging_click]" />
			<button depth="4" name="items" style="icon30px, press" pos="108,-22" sprite="ui_game_symbol_backpack" pivot="center" tooltip="All Items" tooltip_key="lblAllItems" sound="[paging_click]" />

			<button depth="4" name="simplepickup" style="icon30px, press, hover" pos="169,-22" sprite="ui_game_symbol_hand" defaultcolor="[disabledLabelColor]" pivot="center" tooltip="Simple Pickup" tooltip_key="lblSimplePickup" sound="[paging_click]" />
			<button depth="4" name="devblocks" style="icon30px, press, hover" pos="212,-22" sprite="ui_game_symbol_computer" defaultcolor="[disabledLabelColor]" pivot="center" tooltip="Dev Blocks" tooltip_key="lblDevBlocks" sound="[paging_click]" console_enabled="false" />

			<button depth="4" name="favorites" style="icon30px, press" pos="268,-22" sprite="server_favorite" pivot="center" sound="[paging_click]" tooltip="Favorites" tooltip_key="lblFavorites" collider_scale="1.5" />

			<panel pos="305,0" width="200" disableautobackground="true">
				<sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
				<recipe_search depth="5" name="searchInput"/>
			</panel>

			<panel pos="480,0" width="104" height="43" disableautobackground="true">
				<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
				<rect depth="4" name="background" pos="37,-7">
					<sprite name="background" style="icon30px" color="[black]" type="sliced" />
					<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
				</rect>
				<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
			</panel>
		</rect>

		<sprite depth="1" name="background" color="[darkGrey]" type="sliced" pos="2,-97" width="599" height="49" />

		<rect depth="2" name="filterRow" width="597" height="43" pos="3,-97">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="603" height="52" color="[black]" type="sliced" fillcenter="false"  />
			<grid name="categories" pos="2,-7" rows="1" cols="9" width="390" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
				<category_icon />
			</grid>

			<grid name="subCategories" pos="337,-7" rows="1" cols="6" width="215" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
				<category_icon />
			</grid>
		</rect>

		<grid name="queue" rows="8" cols="8" pos="3,-145" cell_width="75" cell_height="75" repeat_content="true" controller="CreativeStackGrid" >
			<creative_stack name="0"/>
		</grid>


		<sprite depth="8" name="backgroundMain" pos="0,-145" width="603" height="600" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />

	</window>
	
	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowShapeBlocks" controller="ShapesWindow" width="604" height="730" panel="Left" anchor_side="bottomright" normal_color="[iconColor]" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<rect pos="-100,-25">
		<panel name="header" height="43" depth="0" disableautobackground="true">
			<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
			<sprite depth="2" name="windowicon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_lightbulb"/>
			<label style="header.name" text="SHAPES" text_key="xuiShapes" width="400" />
			<label depth="2" name="resultCount" width="100" height="32" text="" color="[lightGrey]" font_size="32"
				justify="right" anchor_side="right" pivot="right" anchor_run_once="false" anchor_offset="-10,0"/>
		</panel>

		<sprite depth="1" name="background" color="[darkGrey]" type="sliced" pos="2,-49" width="599" height="49" />

		<rect depth="2" name="searchControls" width="597" height="43" pos="3,-49">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="603" height="52" color="[black]" type="sliced" fillcenter="false"  />

			<panel pos="305,0" width="200" disableautobackground="true">
				<sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
				<recipe_search depth="5" name="searchInput"/>
			</panel>

			<panel pos="480,0" width="104" height="43" disableautobackground="true">
				<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
				<rect depth="4" name="background" pos="37,-7">
					<sprite name="background" style="icon30px" color="[black]" type="sliced" />
					<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
				</rect>
				<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
			</panel>
		</rect>

		<grid name="shapes" rows="8" cols="8" pos="3,-97" cell_width="75" cell_height="75" repeat_content="true" controller="ShapeStackGrid" >
			<shape_stack name="0"/>
		</grid>


		<sprite depth="8" name="backgroundMain" pos="0,-97" width="603" height="600" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />
		</rect>
	</window>
	
	<window name="windowShapeInfo" controller="ShapeInfoWindow" width="350" height="275" panel="Center" normal_color="[iconColor]" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<rect pos="-100,-25">
			<panel name="header" height="43" depth="0" disableautobackground="true" >
				<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
				<sprite depth="2" name="windowicon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_paint_bucket"/>
				<label style="header.name" text="{blockname}" /> <!-- text_key="xuiCreative"  -->
			</panel>

			<sprite depth="1" name="background" color="[darkGrey]" type="sliced" pos="2,-49" width="100" height="150" />
			<sprite depth="1" name="background" color="[mediumGrey]" type="sliced" pos="100,-49" width="148" height="150" />
			<sprite depth="1" name="background" color="[darkGrey]" type="sliced" pos="250,-49" width="100" height="150" />
			<sprite depth="8" name="backgroundMain" pos="100,-47" width="150" height="155" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />

			<sprite depth="9" name="itemPreview" pos="103, -50" width="144" height="144" atlas="ItemIconAtlas" sprite="{blockicon}" color="{blockicontint}" foregroundlayer="true" />
			<sprite depth="8" name="backgroundMain" pos="0,-47" width="350" height="155" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />

		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="craftingInfoPanel" width="603" height="392" controller="CraftingInfoWindow" style="crafting.info.window" panel="Center" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{itemgroupicon}"/>
			<label style="header.name" text="{itemname}" />

			<rect pos="350,0" name="requiredToolOverlay">
				<sprite size="24,24" depth="2" name="requiredToolCheckmark" pos="0,-8" sprite="ui_game_symbol_check" color="[red]"/>
				<label depth="2" pos="35,-8" name="requiredToolText" width="200" height="32" text="Required" text_key="xuiRequired" font_size="32" upper_case="true" justify="left"/>
			</rect>
		</panel>

		<rect name="contentCraftingInfo" height="381" depth="1" pos="0,-46">
			<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="345" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="1" pos="3,-3" name="preview" width="147" height="147">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
				<sprite depth="12" name="itemPreview" width="110" height="110" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pos="74,-58" pivot="center" foregroundlayer="true"/>
				<sprite depth="8" name="itemtypeicon" width="32" height="32" sprite="ui_game_symbol_{itemtypeicon}" pos="2,-2" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />
				<sprite depth="3" name="durabilityBackground" height="20" width="145" color="48,48,48,255" type="sliced" pos="1, -100" visible="{hasdurability}"/>
				<filledsprite depth="4" name="durabilityBar" height="20" width="145" color="{durabilitycolor}" type="filled" pos="1, -100" fill="{durabilityfill}" visible="{hasdurability}" />
				<label depth="7" name="durabilityValue" pos="0,-91" width="145" height="32" text="{durabilitytext}" font_size="30" justify="{durabilityjustify}" effect="outline" visible="false"/>
				
				<sprite depth="3" name="clockIcon" size="24,24" sprite="ui_game_symbol_clock" pos="25, -121" type="sliced" color="[iconColor]" foregroundlayer="true" />
				<!-- <label depth="3" name="TimeLabel" style="icon30px" pos="53, -119" text="TIME" text_key="xuiTime" font_size="22" /> -->
				<label depth="3" name="craftingTime" width="100" height="32" pos="55, -120" text="{craftingtime}" font_size="26" color="[beige]"/>
			</rect>

			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="195" color="[black]" type="sliced" fillcenter="false" />
			<grid name="itemActions" rows="4" cols="1" pos="3,-153" width="148" cell_width="147" cell_height="42" controller="ItemActionList">
				<rect depth="1" name="actions" width="147" height="225">
					<sprite color="[mediumGrey]" type="sliced" height="43" />
					<rect name="recipeCraftCountControl" width="120" height="210" pos="27,0" controller="RecipeCraftCount">
						<button depth="2" name="countDown" style="icon30px, press" pos="-10,-20" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
						<count_control_input name="count_input" depth="2" pos="5,-5" />
						<button depth="2" name="countUp" style="icon30px, press" pos="64,-20" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
						<button depth="2" name="countMax" style="icon30px, press" pos="96,-20" sprite="ui_game_symbol_arrow_max" pivot="center" sound="[paging_click]"/>
					</rect>
				</rect>
				<item_action_entry />
				<item_action_entry />
				<item_action_entry />
				<sprite depth="3" name="fillerBackground" height="22" color="[mediumGrey]" type="sliced"/>
			</grid>
			
			<rect depth="2" name="searchControls" width="448" height="43" pos="152,0">
				<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
				<button depth="4" name="ingredientsButton" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_resource" pivot="center" tooltip_key="ingredient" sound="[paging_click]" selected="true" />
				<button depth="4" name="descriptionButton" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_book" pivot="center" tooltip_key="lblBookDesc" sound="[paging_click]" />
				<button depth="4" name="showunlocksButton" style="icon30px, press" pos="108,-22" sprite="ui_game_symbol_unlock" pivot="center" tooltip_key="xuiSkillUnlocks" sound="[paging_click]" visible="{showunlockedbytab}" />
			</rect>
			
			
			<rect depth="1" pos="153,-43" name="description" width="447" height="328" visible="{showdescription}">
				
				<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="303" color="[black]" type="sliced" fillcenter="false" />
			
				<rect visible="true">
					<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" height="301" />
					<label depth="3" name="descriptionText" pos="6,-5" text="{itemdescription}"  width="440" height="294" />
				</rect>
			
			</rect>

			<rect depth="1" pos="153,-45" name="ingredients" width="447" height="264" visible="{showingredients}">
				<grid rows="6" width="447" height="231" cell_height="50" cell_width="447" controller="IngredientList" arrangement="vertical">
					<ingredient_header name="0"/>
					<ingredient_row name="1"/> 
					<ingredient_row name="2"/> 
					<ingredient_row name="3"/> 
					<ingredient_row name="4"/> 
					<ingredient_row name="5"/>
				</grid> 
			</rect>
			
			<rect depth="1" pos="153,-45" name="unlockedBy" width="447" height="264" visible="{showunlockedby}">
				<grid rows="6" width="447" height="231" cell_height="50" cell_width="447" controller="UnlockByList" arrangement="vertical">
					<unlocked_by_header name="0"/>
					<unlocked_by_row name="1"/> 
					<unlocked_by_row name="2"/> 
					<unlocked_by_row name="3"/> 
					<unlocked_by_row name="4"/> 
					<unlocked_by_row name="5"/>
				</grid> 
			</rect>
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. 427-$#-->
	<window name="emptyInfoPanel" width="603" height="392" panel="Center" controller="InfoWindow" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_search"/>
			<label style="header.name" text="INSPECT" text_key="xuiInspect" />
		</panel>

		<rect name="contentCraftingInfo" height="346" depth="1" pos="0,-46" >
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="346" color="[black]" type="sliced" fillcenter="false" />
			<sprite color="[mediumGrey]" type="sliced" />
			<label pos="0,-173" depth="3" name="descriptionText" width="100%" height="340" text_key="xuiEmptyInfoPanelText"  justify="center" font_size="28" pivot="left" />
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="itemInfoPanel" width="606" height="392" controller="ItemInfoWindow" panel="Center" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{itemgroupicon}"/>
			<label depth="2" name="windowName" pos="39,-6" width="340" height="32" text="{itemname}" font_size="32" />
			<label depth="2" pos="575,-8" width="200" height="28" text="{pricelabel} {itemcost}{markup}" color="[lightGrey]" pivot="topright" justify="right" />
			<sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
		</panel>

		<rect name="contentInfo" height="346" depth="1" pos="0,-46" >
			<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="345" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="1" pos="3,0" name="preview" width="147" height="130">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="153" height="133" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="1" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true" />
				<sprite depth="2" name="itemPreview" width="110" height="110" atlas="ItemIconAtlas" sprite="{itemicon}" color="{itemicontint}" pos="74,-58" pivot="center" foregroundlayer="true"/>
				<sprite depth="8" name="itemtypeicon" width="32" height="32" sprite="ui_game_symbol_{itemtypeicon}" pos="4,-8" foregroundlayer="true" visible="{hasitemtypeicon}" color="{itemtypeicontint}" />
				<sprite depth="3" name="durabilityBackground" height="20" width="145" color="48,48,48,255" type="sliced" pos="1, -107" visible="{hasdurability}"/>
				<filledsprite depth="4" name="durabilityBar" height="20" width="145" color="{durabilitycolor}" type="filled" pos="1, -107" fill="{durabilityfill}" visible="{hasdurability}" />
				<label depth="7" name="durabilityValue" pos="0,-98" width="145" height="32" text="{durabilitytext}" font_size="30" justify="{durabilityjustify}" effect="outline" visible="false"/>
			</rect>

			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-130" width="153" height="216" color="[black]" type="sliced" fillcenter="false" />
			<rect pos="3,-133" width="147" height="100%" visible="{shownormaloptions}" >
				<grid name="itemActions" rows="5" cols="1" pos="0,0" width="147" height="100%" cell_width="147" cell_height="42" controller="ItemActionList"
					repeat_content="true" visible="false">
					<item_action_entry />
				</grid>
			</rect>

			<rect pos="3,-133" width="147" height="100%" visible="{showtraderoptions}" >
				<sprite color="[mediumGrey]" type="sliced" height="43" />
				<rect name="counterControl" width="120" height="42" pos="27,0" controller="Counter">
					<button depth="2" name="countDown" style="icon30px, press" pos="-10,-20" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
					<count_control_input name="count_input" depth="2" pos="5,-5" />
					<button depth="2" name="countUp" style="icon30px, press" pos="64,-20" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
					<button depth="2" name="countMax" style="icon30px, press" pos="96,-20" sprite="ui_game_symbol_arrow_max" pivot="center" sound="[paging_click]"/>
				</rect>
				<grid name="vendorItemActions" rows="4" cols="1" pos="0,-43" width="147" height="100%" cell_width="147" cell_height="42" controller="ItemActionList"
					repeat_content="true" visible="false">
					<item_action_entry />
				</grid>
			</rect>

			<!-- <sprite depth="3" name="fillerBackground" pos="3,-343" height="15" width="147" color="[mediumGrey]" type="sliced"/> -->

		<rect depth="2" name="searchControls" width="448" height="43" pos="152,0" visible="{showstatanddescription}">
			<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
			<button depth="4" name="statButton" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_ping" pivot="center" tooltip="Stats" tooltip_key="lblStats" sound="[paging_click]" selected="true" />
			<button depth="4" name="descriptionButton" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_book" pivot="center" tooltip="Description" tooltip_key="lblDescription" sound="[paging_click]" />
		</rect>

			<rect depth="1" pos="153,0" name="description" width="447" height="271" visible="{showonlydescription}">
				<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
				<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="274" color="[black]" type="sliced" fillcenter="false" />

				<label depth="3" name="descriptionText" pos="6,-5" text="{itemdescription}"  width="440" />

				<!--label depth="3" name="statText" pos="6,-2" width="254" height="100%" text="{itemstats1}" />
				<label depth="3" name="statText2" pos="227,-2" width="220" height="100%" text="{itemstats2}" /> -->
			</rect>

			<rect depth="1" pos="153,-43" name="description" width="447" height="228" visible="{showstatanddescription}">

				<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="231" color="[black]" type="sliced" fillcenter="false" />
				<!-- <rect depth="3" visible="{showdescription}"> -->
					<!-- <grid name="itemProperties" rows="7" pos="6,-12" width="453" height="100%" cell_width="226" cell_height="27" arrangement="vertical" controller="ItemPropertyList"> -->
						<!-- <item_property_entry/> -->
						<!-- <item_property_entry/> -->
						<!-- <item_property_entry/> -->
						<!-- <item_property_entry/> -->
						<!-- <item_property_entry/> -->
						<!-- <item_property_entry/> -->
						<!-- <item_property_entry/> -->

						<!-- <item_property_entry/> -->
						<!-- <item_property_entry/> -->
						<!-- <item_property_entry/> -->
						<!-- <item_property_entry/> -->
						<!-- <item_property_entry/> -->
						<!-- <item_property_entry/> -->
						<!-- <item_property_entry/> -->
					<!-- </grid> -->
				<!-- </rect> -->

				<rect depth="3" visible="{showstats}" width="453">
					<rect pos="-3,0" height="35">
						<sprite depth="8" sprite="menu_empty3px" height="35" color="[black]" type="sliced" fillcenter="false" />
						<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="34" type="sliced" />
						<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstattitle1}" justify="left" color="[white]" />
						<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstat1}" justify="right" color="[selectedColor]" />
					</rect>
					<rect pos="-3,-33" height="35">
						<sprite depth="8" sprite="menu_empty3px" height="34"  color="[black]" type="sliced" fillcenter="false" />
						<sprite depth="1" color="[darkGrey]" type="sliced" />
						<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstattitle2}" justify="left" color="[white]" />
						<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstat2}" justify="right" color="[selectedColor]" />
					</rect>
					<rect pos="-3,-64" height="35">
						<sprite depth="8" sprite="menu_empty3px" height="34" color="[black]" type="sliced" fillcenter="false" />
						<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="33" type="sliced" />
						<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstattitle3}" justify="left" color="[white]" />
						<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstat3}" justify="right" color="[selectedColor]" />
					</rect>
					<rect pos="-3,-94" height="35">
						<sprite depth="8" sprite="menu_empty3px" height="36"  color="[black]" type="sliced" fillcenter="false" />
						<sprite depth="1" color="[darkGrey]" type="sliced" />
						<label depth="3" pos="10,-4" width="430" font_size="26" text="{itemstattitle4}" justify="left" color="[white]" />
						<label depth="3" pos="10,-4" width="430" font_size="26" text="{itemstat4}" justify="right" color="[selectedColor]" />
					</rect>
					<rect pos="-3,-127" height="35">
						<sprite depth="8" sprite="menu_empty3px" height="35" color="[black]" type="sliced" fillcenter="false" />
						<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="34" type="sliced" />
						<label depth="3" pos="10,-4" width="430" font_size="26" text="{itemstattitle5}" justify="left" color="[white]" />
						<label depth="3" pos="10,-4" width="430" font_size="26" text="{itemstat5}" justify="right" color="[selectedColor]" />
					</rect>
					<rect pos="-3,-159" height="35">
						<sprite depth="8" sprite="menu_empty3px" height="36"  color="[black]" type="sliced" fillcenter="false" />
						<sprite depth="1" color="[darkGrey]" type="sliced" />
						<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstattitle6}" justify="left" color="[white]" />
						<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstat6}" justify="right" color="[selectedColor]" />
					</rect>
					<rect pos="-3,-192" height="35">
						<sprite depth="8" sprite="menu_empty3px" height="36" color="[black]" type="sliced" fillcenter="false" />
						<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="35" type="sliced" />
						<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstattitle7}" justify="left" color="[white]" />
						<label depth="3" pos="10,-3" width="430" font_size="26" text="{itemstat7}" justify="right" color="[selectedColor]" />
					</rect>
				</rect>

				<rect visible="{showdescription}">
					<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
					<label depth="3" name="descriptionText" pos="6,-5" text="{itemdescription}"  width="440" />
				</rect>
				<!--label depth="3" name="statText" pos="6,-2" width="254" height="100%" text="{itemstats1}" />
				<label depth="3" name="statText2" pos="227,-2" width="220" height="100%" text="{itemstats2}" /> -->
			</rect>

			<grid name="parts" rows="1" cols="6" pos="153,-271" cell_width="75" cell_height="75" repeat_content="true" controller="PartList">
				<item_stack name="0"/>
			</grid>
		</rect>
	</window>

	<window name="popupMenu" depth="20" pos="200,-200" width="200" height="436" controller="PopupMenu" cursor_area="true">
		<rect name="content" depth="0" pos="0,0" borderthickness="3" visible="false">
			<sprite depth="0" name="sprBackgroundBorder" sprite="ui_game_header_fill" type="sliced" color="[black]" />
			<sprite depth="1" name="sprBackground" sprite="ui_game_header_fill" type="sliced" pos="3,-3" color="[darkGrey]"/>
			<grid name="list" rows="10" cols="1" pos="3,-3" width="200" cell_width="390" cell_height="43" repeat_content="true" arrangement="vertical" >
				<popup_menu_item name="0"/>
			</grid>
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowBackpack" width="606" height="349" panel="Center" controller="BackpackWindow" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_backpack" tooltip_key="lblSortInventory" sound="[paging_click]" />
			<label depth="3" name="windowName" pos="42,-6" width="250" height="32" text="INVENTORY" text_key="xuiInventory" font_size="32" />

			<button depth="3" name="btnClearInventory" style="icon32px, press, hover" pivot="center" pos="281,-21" sprite="ui_game_symbol_trash" tooltip_key="lblClearInventory" sound="[paging_click]" />
			
			<!--
			<button depth="3" name="btnStashFillStacks" style="icon32px, press, hover" pivot="center" pos="281,-21" sprite="ui_game_symbol_drop" tooltip_key="lblStashFillStacks" sound="[paging_click]" visible="{lootingorvehiclestorage}" />
			<button depth="3" name="btnStashSmart" style="icon32px, press, hover" pivot="center" pos="317,-21" sprite="ui_game_symbol_drop" tooltip_key="lblStashSmart" sound="[paging_click]" visible="{lootingorvehiclestorage}" />
			<button depth="3" name="btnStashAll" style="icon32px, press, hover" pivot="center" pos="353,-21" sprite="ui_game_symbol_drop" tooltip_key="lblStashAll" sound="[paging_click]" visible="{lootingorvehiclestorage}" />
			<combobox name="cbxLockedSlots" type="ComboBoxInt" pos="374, -6" width="140" height="30" value_min="0" value_max="45" value_wrap="true" value_increment="1" tooltip_key="xuiStashLockedSlots" visible="{lootingorvehiclestorage}" />
			-->

			<label depth="2" pos="472,-8" width="100" height="28" text="{currencyamount}" color="[mediumGrey]" justify="right" />
			<sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
		</panel>

		<panel name="content" width="100%" height="303" depth="0" pos="0,-46" disableautobackground="true">
				<!-- <sprite name="background" color="[black]" type="sliced" globalopacity="true"/> -->
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="606" height="336" color="[black]" type="sliced" fillcenter="false" on_press="true" />
				<grid depth="1" name="inventory" rows="5" cols="9" pos="3,-3" cell_width="67" cell_height="67" controller="Backpack" repeat_content="true" >
					<backpack_item_stack name="0"/>
				</grid>
		</panel>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowToolsForge" width="228" height="121" panel="Right" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">
			<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
			<label style="header.name" text="TOOLS" text_key="xuiTools" />
		</panel>

		<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">

			<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
			required_tools="toolAnvil,toolForgeCrucible,toolBellows" required_tools_only="true">
				<required_item_stack name="0"/>
			</grid>
		</rect>

	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowToolsCampfire" width="228" height="121" panel="Right" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">
			<sprite style="header.icon" sprite="ui_game_symbol_cookware"/>
			<label style="header.name" text="TOOLS" text_key="xuiTools" />
		</panel>

		<rect name="content" depth="0" pos="0,-46" height="75" disablefallthrough="true">

			<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false" required_tools="toolCookingPot,toolCookingGrill,toolBeaker" required_tools_only="true">
				<required_item_stack name="0"/>
			</grid>
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowFuel" width="228" height="166" panel="Right" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">
			<sprite style="header.icon" sprite="ui_game_symbol_fire"/>
			<label style="header.name" text="FUEL" text_key="xuiFuel" />
			<label style="header.timer"/>
		</panel>

		<rect name="content" depth="0" pos="0,-46" height="79" >
			<rect disablefallthrough="true">
				<grid rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationFuelGrid" repeat_content="true" allow_sort_order="false">
					<item_stack name="0"/>
				</grid>
			</rect>
			<grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
				<rect>
					<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
				</rect>
				<rect>
					<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
				</rect>
				<rect>
					<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
				</rect>
			</grid>
		</rect>

		<panel name="buttonContent" depth="5" pos="0, -121" height="40" backgroundcolor="[black]" bordercolor="[black]">
			<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="1" pos="3,-3" width="225" height="34">
				<button name="button" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" width="222"  hoverscale="1.0" />
				<sprite depth="2" name="flameIcon" style="icon32px" pos="5,0" sprite="ui_game_symbol_fire" />
				<label depth="2" name="onoff" pos="0,-6" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="26" />
			</rect>
		</panel>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowForgeInput" width="228" height="204" panel="Right"
		controller="WorkstationMaterialInputWindow" materials_accepted="iron,brass,lead,glass,stone,clay" valid_materials_color="[green]" invalid_materials_color="[red]" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">
			<sprite style="header.icon" sprite="ui_game_symbol_forge"/>
			<label style="header.name" text="INPUT" text_key="xuiSmelting" />
		</panel>

		<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="0,-46" height="153" color="[black]" type="sliced" fillcenter="false" on_press="true" />
		<rect name="content" depth="1" pos="0,-46" height="153">

			<grid depth="7" rows="2" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationMaterialInputGrid" repeat_content="true">
				<item_stack name="0"/>
			</grid>

		</rect>

		<rect name="content2" depth="0" pos="78, -49" width="147" height="148">
			<sprite depth="1" color="[mediumGrey]" type="sliced" on_press="true"/>
			<grid rows="6" cols="1" pos="3,-3" cell_width="147" cell_height="24"  repeat_content="true">
				<forge_material name="0"/>
			</grid>
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowOutput" width="228" height="198" anchor="CenterTop" panel="Right" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel style="header.panel">
			<sprite style="header.icon" sprite="ui_game_symbol_loot_sack"/>
			<label style="header.name" text="OUTPUT" text_key="xuiOutput" />
		</panel>


		<rect name="content" depth="0" pos="0,-46" height="150" disablefallthrough="true" on_press="true">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="150" color="[black]" type="sliced" fillcenter="false" on_press="true" />
				<grid name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationOutputGrid" repeat_content="true">
					<item_stack name="0"/>
				</grid>
		</rect>
	</window>


	<!-- <window name="windowCombine" width="228" height="224" panel="Right" cursor_area="true" > -->
		<!-- <panel style="header.panel"> -->
			<!-- <sprite style="header.icon" sprite="ui_game_symbol_add"/> -->
			<!-- <label style="header.name" text="COMBINE" text_key="xuiCombine"/> -->
		<!-- </panel> -->


		<!-- <rect pos="0, -46" height="230" width="228" controller="CombineGrid"> -->
			<!-- <sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="0,1" width="228" height="230" color="[black]" type="sliced" fillcenter="false" /> -->
			<!-- <sprite name="background" color="[darkGrey]" pos="0,1" type="sliced"/> -->

			<!-- <grid name="parts" rows="3" cols="1" pos="3,-2" cell_width="150" cell_height="76" repeat_content="true" > -->
				<!-- <required_item_stack /> -->
			<!-- </grid> -->

			<!-- <label depth="3" pos="90,-25" text="Item A" text_key="xuiCombineItemA" /> -->
			<!-- <label depth="3" pos="90,-100" text="Item B" text_key="xuiCombineItemB"/> -->
			<!-- <label depth="3" pos="90,-175" text="Result" text_key="xuiResult"/> -->

		<!-- </rect> -->
	<!-- </window> -->

	<window name="dragAndDropItemStack" width="86" height="86" depth="300" controller="DragAndDropWindow">
		<grid panel_sort_order="5">
			<rect>
				<drag_item_stack />
			</rect>
		</grid>
	</window>

	<window name="toolTip" width="100" height="25" depth="310" controller="ToolTip" above_soft_cursor="true" >
		<rect>
			<sprite depth="0" name="sprBackgroundBorder" sprite="ui_game_header_fill" type="sliced" color="[black]" />
			<sprite depth="1" name="sprBackground" sprite="ui_game_header_fill" type="sliced" pos="3,-3" color="[lightGrey]"/>
			<label depth="3" name="lblText" text="" pos="10,-6" font_size="25" overflow="resizefreely" />
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowToolbelt" width="603" height="78" depth="5" anchor="CenterBottom" pos="-313, 87" backgroundcolor="[black]" controller="ToolbeltWindow" visible="{toolbeltvisible}" cursor_area="true" xp_fill_speed="2.5" >
	<!--#$-IGS END.-$#-->

		<rect>
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />
			<grid depth="1" name="inventory" rows="1" cols="8" pos="3,-3" cell_width="75" cell_height="75" controller="Toolbelt" repeat_content="true">
				<item_stack name="0"/>
			</grid>

			<sprite depth="2" pos="0,5" height="12" type="sliced" color="[black]" />
			<sprite depth="3" pos="3,3" height="8" width="598" color="[lightGrey]" foregroundlayer="true" type="sliced" />
			<sprite depth="4" pos="3,3" height="8" width="598" color="{xpcolor}" sprite="menu_empty3px" foregroundlayer="true" type="filled" fill="{xp}" />
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="CharacterFrameWindow" width="327" height="704" panel="Left" controller="CharacterFrameWindow" defaultcolor="[white]" hoveredcolor="[selectedColor]" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_character"/>
			<label depth="2" name="characterName" pos="42,-6" width="150" height="32" text="" font_size="32" />
			<sprite depth="2" name="windowIcon" width="26" height="26" pos="200,-8" sprite="ui_game_symbol_trophy" color="[mediumGrey]"/>
			<label depth="2" name="levelNumber" pos="240,-10" width="80" height="28" text="" color="[lightGrey]"/>
		</panel>

		<rect depth="2" name="searchControls" width="327" height="43" pos="0,-46">
		<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="327" height="43" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
			<button depth="4" name="characterButton" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_character" pivot="center" tooltip="Description" tooltip_key="lblDescription" sound="[paging_click]" selected="true" />
			<button depth="4" name="statButton" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_ping" pivot="center" tooltip="Stats" sound="[paging_click]" tooltip_key="lblStats" />
			<button depth="4" name="coreStatButton" style="icon30px, press" pos="108,-22" sprite="ui_game_symbol_trophy" pivot="center" tooltip="Stats" sound="[paging_click]" tooltip_key="lblStats" />


			<!-- <panel pos="220,0" width="104" height="43" disableautobackground="true"> -->
				<!-- <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/> -->
				<!-- <rect depth="4" name="background" pos="37,-7"> -->
					<!-- <sprite name="background" style="icon30px" color="[black]" type="sliced" /> -->
					<!-- <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/> -->
				<!-- </rect> -->
				<!-- <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/> -->
			<!-- </panel> -->
		</rect>

		<rect visible="{showcharacter}">
			<!--#$-IGS BEGIN: Disabling snap for the character preview frame area. Moving the previewFrame down to make space for a new level header. -$#-->
			<panel name="previewFrame" depth="0" pos="0,-86" width="257" on_press="true" on_hover="true" disableautobackground="true" snap="false">
			<!--*#$-IGS END.-$#-->
				<rect>
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="327" height="704" color="[black]" type="sliced" fillcenter="false" />
					<sprite depth="1" color="[darkGrey]" type="sliced" width="256" />
					<!-- <sprite depth="1" color="[lightGrey]" type="sliced" pos="3,-3" width="381" height="739" />
					<sprite depth="1" color="[darkGrey]" type="sliced" width="304" height="697" pos="6,-5"/> -->
					<texture depth="2" name="playerPreview" material="Materials/Transparent Colored" size="255,702" globalopacity="false"/>


				</rect>
			</panel>

			<panel name="equipment" pos="256, -89" width="70" height="699" disableautobackground="true" >
				<grid name="inventory" rows="10" cols="1" cell_width="70" cell_height="70" controller="EquipmentStackGrid" repeat_content="true">
					<equipment_stack name="0"/>
				</grid>
			</panel>
		</rect>

		<grid visible="{showstats}" depth="0" pos="0,-86" width="327" cols="1" cell_height="30" repeat_content="false" arrangement="vertical">
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerhealthtitle|once}" valuecontent="{playerhealth}/{playermaxhealth}" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="{playerstaminatitle|once}" valuecontent="{playerstamina}/{playermaxstamina}" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerfoodtitle|once}" valuecontent="{playermodifiedcurrentfood}/{playerfoodmax}" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="{playerwatertitle|once}" valuecontent="{playermodifiedcurrentwater}/{playerwatermax}" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playercoretemptitle|once}" valuecontent="{playercoretemp}" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="{playerzombiekillstitle|once}" valuecontent="{playerzombiekills}" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerpvpkillstitle|once}" valuecontent="{playerpvpkills}" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="{playerdeathstitle|once}" valuecontent="{playerdeaths}" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playertravelledtitle|once}" valuecontent="{playertravelled}" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="{playeritemscraftedtitle|once}" valuecontent="{playeritemscrafted}" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerlongestlifetitle|once}" valuecontent="{playerlongestlife}" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="{playercurrentlifetitle|once}" valuecontent="{playercurrentlife}" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="{playerxptonextleveltitle|once}" valuecontent="{playerxptonextlevel}" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="" valuecontent="" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="" valuecontent="" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="" valuecontent="" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="" valuecontent="" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="" valuecontent="" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="" valuecontent="" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="" valuecontent="" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="" valuecontent="" />
			<player_stats_entry backgroundcolor="[darkGrey]"    textcontent="" valuecontent="" />
			<player_stats_entry backgroundcolor="[darkestGrey]" textcontent="" valuecontent="" />
		</grid>

		<grid visible="{showcore}" depth="0" pos="0,-86" width="327" cols="1" cell_height="30" repeat_content="false" arrangement="vertical">
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="1" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="2" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="3" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="4" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="5" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="6" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="7" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="8" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="9" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="10" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="11" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="12" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="13" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="14" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="15" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="16" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="17" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="18" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="19" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="20" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="21" />
			<player_stats_generic_entry backgroundcolor="[darkGrey]"    index="22" />
			<player_stats_generic_entry backgroundcolor="[darkestGrey]" index="23" />
		</grid>

	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="PlayerStatsWindow" width="320" height="384" panel="Right" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_muscle"/>
			<label depth="2" name="characterName" pos="42,-6" width="230" height="32" text="PLAYER STATS" text_key="xuiPlayerStats" font_size="32"/>
		</panel>

		<rect name="content" depth="0" pos="0,-46" height="343">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="320" height="342" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="1" color="[darkGrey]" type="sliced" />
			<rect depth="2" pos="6,-5">
				<grid name="stats" rows="10" cols="1" pos="3,-5" cell_width="360" cell_height="30" repeat_content="false" controller="PlayerStatsWindow">
					<panel height="30" width="320" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_water"/>
						<label depth="1" width="200" pos="30,0" name="lblWater" font_size="26" text="{playerwatertitle}: [DECEA3]{playerwater}%[-]" />

						<sprite depth="2" width="107" pos="190, -7" height="10" type="sliced" color="[black]" />
						<sprite depth="2" width="105" pos="191, -8" height="8" type="sliced" color="[mediumGrey]" />
						<sprite depth="2" width="105" pos="191, -8" height="8" type="filled" color="52,137,167" fill="{playerwaterfill}" />
					</panel>
				</grid>
			</rect>
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="ActiveBuffsWindow" Controller="ActiveBuffWindow" width="320" height="725" panel="Right" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_medical"/>
			<label depth="2" name="characterName" pos="42,-6" width="250" height="32" text="STATUS EFFECTS" text_key="xuiStatusEffects" font_size="32"/>
		</panel>

		<panel name="content" depth="0" pos="0,-46" disableautobackground="true">
			<rect height="43">
				<sprite depth="8" name="backgroundMain" pos="0,0" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" type="sliced" />
				<panel pos="215,0" height="43" disableautobackground="true">
					<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
					<rect depth="4" pos="37,-7" >
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
				</panel>
			</rect>
			<grid name="buffs" rows="15" cols="1" pos="3,-43" cell_width="314" cell_height="45" repeat_content="true" controller="ActiveBuffList">
				<active_buff_entry />
			</grid>
		</panel>
	</window>

	<window name="buffInfoPanel" width="603" height="392" controller="BuffInfoWindow" anchor="CenterTop" panel="Center">
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{bufficon|once}"/>
			<label style="header.name" text="{buffname|once}" />
		</panel>

		<rect name="contentBuffInfo" height="346" depth="1" pos="0,-46">
			<rect>
				<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="346" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="1" name="background" color="[black]" type="sliced" visible="false" sprite="menu_empty3px" fillcenter="false" />
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="1" pos="2,-3" name="preview" width="150" height="148" color="[darkGrey]" type="sliced"/>
				<sprite depth="3" name="itemPreview" width="100" height="100" sprite="{bufficon|once}" color="{buffcolor}" pos="27,-27" foregroundlayer="true"/>

				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="196" color="[black]" type="sliced" fillcenter="false" />
				<grid name="itemActions" rows="4" cols="1" pos="3,-153" width="148" height="100%" cell_width="147" cell_height="42" controller="ItemActionList" repeat_content="true">
					<item_action_entry />
				</grid>

				<sprite depth="3" name="fillerBackground" pos="3,-321" height="22" width="147" color="[mediumGrey]" type="sliced"/>

				<!-- <rect depth="2" name="searchControls" width="447" height="43" pos="153,0"> -->
					<!-- <sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" /> -->
					<!-- <button depth="4" name="descriptionButton" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_book" pivot="center" tooltip="Description" sound="[paging_click]" selected="true" /> -->
					<!-- <button depth="4" name="statButton" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_ping" pivot="center" tooltip="Stats" sound="[paging_click]" /> -->


					<!-- <panel pos="340,0" width="104" height="43" disableautobackground="true"> -->
						<!-- <button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/> -->
						<!-- <rect depth="4" name="background" pos="37,-7"> -->
							<!-- <sprite name="background" style="icon30px" color="[black]" type="sliced" /> -->
							<!-- <label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/> -->
						<!-- </rect> -->
						<!-- <button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/> -->
					<!-- </panel> -->
				<!-- </rect> -->

				<rect depth="1" pos="153,0" name="description" width="448" height="346">
				<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
				<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="346" color="[black]" type="sliced" fillcenter="false" />
				<!-- <rect depth="3" visible="{showstats}"> -->
					<!-- <grid name="itemProperties" rows="7" pos="6,-12" width="453" height="100%" cell_width="226" cell_height="27" arrangement="vertical" controller="BuffPropertyList"> -->
						<!-- <buff_property_entry/> -->
						<!-- <buff_property_entry/> -->
						<!-- <buff_property_entry/> -->
						<!-- <buff_property_entry/> -->
						<!-- <buff_property_entry/> -->
						<!-- <buff_property_entry/> -->
						<!-- <buff_property_entry/> -->

						<!-- <buff_property_entry/> -->
						<!-- <buff_property_entry/> -->
						<!-- <buff_property_entry/> -->
						<!-- <buff_property_entry/> -->
						<!-- <buff_property_entry/> -->
						<!-- <buff_property_entry/> -->
						<!-- <buff_property_entry/> -->
					<!-- </grid> -->
				<!-- </rect> -->

				<rect visible="{showdescription}">
					<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
					<label depth="3" name="descriptionText" pos="6,-5" text="{buffdescription|once}"  width="440" height="338" />
				</rect>
				<!--label depth="3" name="statText" pos="6,-2" width="254" height="100%" text="{itemstats1}" />
				<label depth="3" name="statText2" pos="227,-2" width="220" height="100%" text="{itemstats2}" /> -->
			</rect>

				<!-- <rect depth="1" pos="153,-3" name="description" width="447" height="160"> -->
					<!-- <sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="166" color="[black]" type="sliced" fillcenter="false" /> -->
					<!-- <sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" /> -->
					<!-- <label depth="3" name="statText" pos="5,-6" width="443" text="{buffstats}"/> -->
				<!-- </rect> -->

				<!-- <rect depth="2" pos="153,-165" name="description" width="447" height="104"> -->
					<!-- <sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" /> -->
					<!-- <label depth="3" name="descriptionText" pos="6,-5" text="{buffdescription|once}" width="440"/> -->
				<!-- </rect> -->

				<!-- <grid rows="1" cols="6" pos="153,-271" cell_width="75" cell_height="75" repeat_content="true" controller="BuffItemList" > -->
					<!-- <buff_item name="0"/> -->
				<!-- </grid> -->

			</rect>
		</rect>
	</window>


	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="mapArea" width="718" height="770" panel="Center" controller="MapArea" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map"/>
			<label style="header.name" text="MAP" text_key="xuiMap" />
			<button depth="1" name="switchStaticMap" style="icon32px, press, hover" pivot="center" pos="690, -21" sprite="ui_game_symbol_electric_switch" tooltip_key="lblSwitchStaticMap" sound="[paging_click]" />
			<combobox name="cbxStaticMapType" type="ComboBoxEnum`1[XUiC_MapArea+EStaticMapOverlay]" value_wrap="true" localization_prefix="xuiStaticMapType" pos="460,-6" width="210" height="30" />
		</panel>

		<panel name="content" depth="0" pos="0,-43" height="770" disableautobackground="true"> <!-- backgroundcolor="[mediumGrey]" bordercolor="[black]" borderthickness="3" -->
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="718" height="761" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="1" name="toolbar" width="712" height="43" pos="6,-6">
				<sprite color="[lightGrey]" type="sliced" />
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="718" height="47" color="[black]" type="sliced" fillcenter="false" />
				<button depth="1" name="playerIcon" style="icon32px, press, hover" pivot="center" pos="20,-21" sprite="ui_game_symbol_map_player_arrow" tooltip="Center on Player" tooltip_key="lblCenterOnPlayer" sound="[paging_click]" />
				<label depth="1" name="playerPos" pos="40,-12" width="150" height="28" text="110 S 769 W" font_size="26"/>

				<button depth="1" name="bedrollIcon" style="icon32px, press, hover" pivot="center" pos="216,-21" sprite="ui_game_symbol_map_bed" tooltip="Center on Sleeping Bag" tooltip_key="lblCenterOnSleepingBag" sound="[paging_click]" />
				<label depth="1" name="bedrollPos" pos="236,-12" width="150" height="28" text="300 N 832 W" font_size="26"/>

				<sprite depth="1" name="cursorIcon" style="icon32px, press, hover" pos="390,-5" sprite="ui_game_symbol_map_cursor" tooltip="Cursor Position" tooltip_key="lblCursorPosition" sound="[paging_click]"/>
				<label depth="1" name="cursorPos" pos="428,-12" width="130" height="28" text="300 N 832 W" font_size="26"/>

				<button depth="1" name="waypointIcon" style="icon32px, hover" pivot="center" on_press="true" pos="578,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Quick Waypoint" tooltip_key="lblRemoveQuickWaypoint" />
				<label depth="1" name="waypointDistance" pos="586,-12" width="122" height="28" text="0.2 KILOMETERS" font_size="26"/>
			</rect>
			<!--#$-IGS BEGIN: Disabling snap for the map area. -$#-->
			<panel name="mapView" depth="1" width="712" height="712" pos="6,-49" disableautobackground="true" on_drag="true" style="press, scroll, hover" sound="[craft_click]" snap="false"> <!-- backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="0" -->
			<!--*#$-IGS END.-$#-->
				<texture depth="2" name="mapViewTexture" width="712" height="712" pos="0,0" material="Materials/MaskableMainmap"/>
				<panel name="clippingPanel" depth="1" width="712" height="712" pos="0,0" disableautobackground="true" />

				<rect name="content" depth="3" pos="0,-565" height="239" controller="MapStats">

					<sprite depth="2" name="dayTimeIcon" width="24" height="24" pos="10,-16" sprite="ui_game_symbol_clock" color="[iconColor]" foregroundlayer="true"/>
					<label depth="2" name="dayTimeLabel" pos="40,-18" width="250" height="28" text="{mapdaytimetitle}: [DECEA3]{mapdaytime}[-]" font_size="26"/>

					<sprite depth="2" name="tempIcon" width="24" height="24" pos="10,-48" sprite="ui_game_symbol_temperature" color="[iconColor]" foregroundlayer="true"/>
					<label depth="2" name="tempLabel" pos="40,-50" width="250" height="28" text="{playercoretemptitle}: [DECEA3]{playercoretemp}[-]" font_size="26"/>

					<sprite depth="2" name="windIcon" width="24" height="24" pos="10,-80" sprite="ui_game_symbol_wind" color="[iconColor]" foregroundlayer="true"/>
					<label depth="2" name="windLabel" pos="40,-82" width="250" height="28" text="{mapwindtitle}: [DECEA3]{mapwind} MPH[-]" font_size="26"/>

					<sprite depth="2" name="elevIcon" width="24" height="24" pos="10,-112" sprite="ui_game_symbol_climb" color="[iconColor]" foregroundlayer="true"/>
					<label depth="2" name="elevLabel" pos="40,-114" width="250" height="28" text="{mapelevationtitle}: [DECEA3]{mapelevation} M[-]" font_size="26"/>

				</rect>
			</panel>
		</panel>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="mapAreaSetWaypoint" depth="7" pos="200,-200" width="200" height="98" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="content" depth="0" pos="0,0" height="98" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<grid name="list" rows="2" cols="1" pos="6,-6" width="188" height="92" cell_width="390" cell_height="43" repeat_content="false" arrangement="vertical" controller="MapPopupList" allow_sort_order="true" panel_sort_order="5" >
				<rect depth="3" width="100%" height="43" style="press" on_hover="true" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry" sound="[craft_click]" sound_play_on_hover="[default_hover]">
					<sprite name="background" color="[darkGrey]" />
					<sprite depth="4" name="Icon" sprite="ui_game_symbol_map_waypoint_set" style="icon32px" pos="8,-3"/>
					<label depth="4" name="Name" pos="112,-20" width="150" height="28" text="QUICK WAYPOINT" text_key="xuiQuickWaypoint" font_size="28" justify="center" pivot="center" />
				</rect>
				<rect depth="3" width="100%" height="43" style="press" on_hover="true" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry" sound="[craft_click]" sound_play_on_hover="[default_hover]">
					<sprite name="background" color="[darkGrey]" />
					<sprite depth="4" name="Icon" sprite="ui_game_symbol_pen" style="icon32px" pos="8,-3"/>
					<label depth="4" name="Name" pos="112,-20" width="150" height="28" text="SAVE WAYPOINT" text_key="xuiSaveWaypoint" font_size="28" justify="center" pivot="center"/>
				</rect>
			</grid>
		</panel>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="mapAreaChooseWaypoint" depth="7" pos="200,-200" width="52" height="436" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="content" depth="0" pos="0,0" height="436" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<grid name="list" rows="10" cols="1" pos="3,-3" width="46" height="430" cell_width="390" cell_height="43" repeat_content="true" arrangement="vertical" controller="MapSubPopupList" allow_sort_order="true" panel_sort_order="2" >
				<map_popup_sub_line name="0"/>
			</grid>
		</panel>
	</window>

	<window name="mapAreaEnterWaypointName" depth="7" pos="200,-200" width="160" height="50" cursor_area="true">
		<panel name="content" depth="0" pos="0,0" height="46" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" controller="MapEnterWaypoint">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<panel pos="13,-8" depth="1" width="160" disableautobackground="true">
				<waypoint_input depth="1" name="searchInput" />
			</panel>
		</panel>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="mapTracking" width="354" height="513" panel="Left" controller="MapWaypoint" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map_waypoint_set"/>
			<label style="header.name" text="WAYPOINTS" text_key="xuiWaypoints" />
		</panel>

		<rect name="content" depth="0" pos="0,-43" height="464">
			<rect depth="1" name="toolbar" width="348" height="43" pos="6,-6">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="354" height="49" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" type="sliced" width="350" height="44" pos="-1,0" />
				<button depth="1" name="trackBtn" style="icon32px, press, hover" pivot="center" pos="30,-21" sprite="ui_game_symbol_compass" tooltip="Track Waypoint" tooltip_key="lblTrackWaypoint" sound="[paging_click]" />
				<button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="118,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
				<button depth="1" name="waypointRemoveBtn" style="icon32px, hover" on_press="true" pivot="center" pos="223,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Waypoint" tooltip_key="lblRemoveWaypoint"  />
				<button depth="1" name="inviteBtn" style="icon32px, press, hover" pivot="center" pos="316,-21" sprite="ui_game_symbol_players" tooltip="Share Waypoint" tooltip_key="lblShareWaypoint" sound="[paging_click]" />
			</rect>

			<rect depth="3" name="searchControls" width="348" height="43" pos="6,-52">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="354" height="46" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[darkGrey]" type="sliced" width="350" pos="-1,0" />
				<!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
				<sprite depth="4" name="searchIcon" style="icon30px" pos="120,-20" sprite="ui_game_symbol_search" pivot="center" console_enabled="false"/>
				<!--*#$-IGS END.-$#-->

				<!--#$-IGS BEGIN: Disabling an element for console builds. -$#-->
				<panel pos="143,-6" depth="1" width="120" disableautobackground="true" console_enabled="false">
				<!--*#$-IGS END.-$#-->
					<waypoint_search depth="1" name="searchInput" />
				</panel>

				<panel pos="248,0" width="104" height="43" disableautobackground="true">
					<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
					<rect depth="4" pos="37,-7">
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
				</panel>
			</rect>

			<grid name="waypointList" rows="8" cols="1" pos="6,-95" width="348" height="368" cell_width="390" cell_height="46" controller="MapWaypointList" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]" >
				<waypoint_entry name="0" />
			</grid>
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="mapTrackingPopup" depth="10" pos="-250,365" width="200" height="98" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="content" depth="0" pos="0,0" height="98" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<grid name="list" rows="2" cols="1" pos="6,-6" width="188" height="92" cell_width="390" cell_height="43" repeat_content="false" arrangement="vertical">
				<rect width="100%" height="43" name="inviteFriends" depth="3" style="press, hover" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry" sound_play_on_hover="[default_hover]">
					<sprite name="background" color="[darkGrey]" />
					<sprite depth="4" name="Icon" sprite="ui_game_symbol_allies" style="icon32px" pos="8,-3"/>
					<label depth="4" name="Name" pos="112,-22" width="250" height="28" text="ALLIES" text_key="xuiAllies" font_size="24" justify="center" pivot="center"/>
				</rect>
				<rect width="100%" height="43" name="inviteEveryone" depth="3" style="press, hover" on_scroll="false" disabled_font_color="148,148,148,255" controller="MapPopupEntry" sound_play_on_hover="[default_hover]">
					<sprite name="background" color="[darkGrey]" />
					<sprite depth="4" name="Icon" sprite="ui_game_symbol_players" style="icon32px" pos="8,-3"/>
					<label depth="4" name="Name" pos="112,-22" width="250" height="28" text="EVERYONE" text_key="xuiEveryone" font_size="24" justify="center" pivot="center"/>
				</rect>
			</grid>
		</panel>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="mapInvites" width="354" height="282" panel="Left" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">

			<sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_map_waypoint_set"/>
			<label style="header.name" text="SHARED WAYPOINTS" text_key="xuiSharedWaypoints" />
		</panel>

		<rect depth="1" name="toolbar" width="348" height="43" pos="6,-49">
			<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="354" height="49" color="[black]" type="sliced" fillcenter="false" />
			<sprite color="[mediumGrey]" type="sliced" width="350" height="44" pos="-1,0" />
			<button depth="1" name="waypointSetBtn" style="icon32px, press, hover" pivot="center" pos="46,-21" sprite="ui_game_symbol_map_waypoint_set" tooltip="Save Waypoint" tooltip_key="lblSaveWaypoint" sound="[paging_click]" />
			<button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="171,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
			<button depth="1" name="waypointRemoveBtn" style="icon32px, hover" on_press="true" pivot="center" pos="296,-21" sprite="ui_game_symbol_map_waypoint_remove" tooltip="Remove Waypoint" tooltip_key="lblRemoveWaypoint" />
		</rect>

		<rect name="content" depth="0" pos="0,-43" height="239">
			<grid name="invitesList" rows="4" cols="1" pos="6,-52" width="348" height="206" cell_width="248" cell_height="46" controller="MapInvitesList" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]">
				<invites_entry name="0"/>
			</grid>
		</rect>
	</window>

	<!-- #$-IGS BEGIN: Adding a ps4/xb1 text field, moved the rect's and panel's positions to accomidate a longer label text-$#-->
	<!--#$-IGS BEGIN: Console additions. -$#-->
	<window name="players" width="1292" height="746" panel="Center" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_players"/>
			<label style="header.name" text="PLAYERS" text_key="xuiPlayers" />
			<label depth="1" name="numberOfPlayers" pos="1260,-12" width="60" height="28" text="1/1" font_size="22" color="[lightGrey]"/>
		</panel>

		<players_header />

		<grid name="playersList" rows="13" cols="1" pos="-3,-98" width="1285" height="724" cell_width="1856" cell_height="46" repeat_content="true" arrangement="vertical" controller="PlayersList">
			<players_entry name="0"/>
		</grid>



		<rect depth="3" width="1289" height="43" pos="3,-696">
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="1292" height="49" color="[black]" type="sliced" fillcenter="false" />
			<sprite name="pagingControls" color="[mediumGrey]" type="sliced" />
			<panel pos="1183,0" width="104" height="43" disableautobackground="true">
				<button depth="4" name="pageDown" style="icon30px, press" pos="0,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
				<rect depth="4" pos="27,-7">
					<sprite name="background" style="icon30px" color="[black]" type="sliced" />
					<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
				</rect>
				<button depth="4" name="pageUp" style="icon30px, press" pos="82,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
			</panel>
		</rect>
	</window>
	<!-- #$-IGS END-$# -->

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowVehicle" width="380" height="733" panel="Left" controller="VehicleFrameWindow" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
			<label style="header.name" text="{vehiclenamequality}" />
		</panel>

		<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
			<!-- <sprite color="[darkGrey]" pos="3,-3" height="613" /> -->
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="380" height="224" color="[black]" type="sliced" fillcenter="false" on_press="true" />
			<rect depth="1" pos="3,-3" width="380" height="739">

			<rect width="380" height="218">

					<rect name="stats">
						<rect pos="0,0" height="33">
							<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="31" type="sliced" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequalitytitle}" justify="left" color="[white]" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehiclequality}" justify="right" color="[selectedColor]" />
						</rect>
						<rect pos="0,-30" height="33">
							<sprite depth="8" sprite="menu_empty3px" height="33"  color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkGrey]" type="sliced" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurabilitytitle}" justify="left" color="[white]" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{vehicledurability}" justify="right" color="[selectedColor]" />
						</rect>
						<rect pos="0,-60" height="33">
							<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="31" type="sliced" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{speedtitle}" justify="left" color="[white]" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{speed}m/s ({speedtext})" justify="right" color="[selectedColor]" />
						</rect>
						<rect pos="0,-90" height="33">
							<sprite depth="8" sprite="menu_empty3px" height="33"  color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkGrey]" type="sliced" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{noisetitle}" justify="left" color="[white]" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{noise}" justify="right" color="[selectedColor]" />
						</rect>
						<rect pos="0,-120" height="33">
							<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="31" type="sliced" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{protectiontitle}" justify="left" color="[white]" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{protection}" justify="right" color="[selectedColor]" />
						</rect>
						<rect pos="0,-150" height="33">
							<sprite depth="8" sprite="menu_empty3px" height="33"  color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkGrey]" type="sliced" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengerstitle}" justify="left" color="[white]" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{passengers}" justify="right" color="[selectedColor]" />
						</rect>
						<rect pos="0,-180" height="33">
							<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="31" type="sliced" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{fueltitle}" justify="left" color="[white]" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{fuel}%" justify="right" color="[selectedColor]" />
						</rect>
					</rect>

				</rect>



				<rect name="btnRefuel" depth="3" pos="0, -211" height="34">
					<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
					<!-- <sprite depth="2" name="background" pos="1,-3" sprite="menu_empty" width="379" height="32" color="[darkGrey]" type="sliced"/> -->
					<rect depth="3" name="background" pos="3,-3" width="375" height="28">
						<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
						<sprite depth="2" name="windowIcon" width="24" height="24" pos="126,-2" sprite="ui_game_symbol_gas" color="[black_half_alpha]" visible="{showfuel}"/>
						<sprite depth="2" name="windowIcon" width="24" height="24" pos="124,-2" sprite="ui_game_symbol_gas" color="[black_half_alpha]" visible="{showfuel}"/>

						<sprite depth="2" name="windowIcon" width="24" height="24" pos="124,0" sprite="ui_game_symbol_gas" color="[black_half_alpha]" visible="{showfuel}"/>
						<sprite depth="2" name="windowIcon" width="24" height="24" pos="126,0" sprite="ui_game_symbol_gas" color="[black_half_alpha]" visible="{showfuel}"/>

						<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_gas" visible="{showfuel}"/>
						<label depth="2" name="windowName" pos="0,-1" justify="center" text="{refueltext}" font_size="28" />
					</rect>
				</rect>
				<rect name="btnRepair" depth="3" pos="0, -242" height="34">
					<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
					<!-- <sprite depth="2" name="background" pos="1,-3" sprite="menu_empty" width="379" height="32" color="[darkGrey]" type="sliced"/> -->
					<rect depth="3" name="background" pos="3,-3" width="375" height="28">
						<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
						<sprite depth="2" name="windowIcon" width="24" height="24" pos="126,-2" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
						<sprite depth="2" name="windowIcon" width="24" height="24" pos="124,-2" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>

						<sprite depth="2" name="windowIcon" width="24" height="24" pos="124,0" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>
						<sprite depth="2" name="windowIcon" width="24" height="24" pos="126,0" sprite="ui_game_symbol_wrench" color="[black_half_alpha]"/>

						<sprite depth="2" name="windowIcon" width="24" height="24" pos="125,-1" sprite="ui_game_symbol_wrench"/>
						<label depth="2" name="windowName" pos="0,-1" justify="center" text="REPAIR" text_key="xuiRepair" font_size="28" />
					</rect>
				</rect>

				<panel name="header" pos="0,-286" height="43" depth="1" backgroundspritename="ui_game_panel_header">
					<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
					<label style="header.name" text_key="xuiModifiers" />
				</panel>

				<grid name="parts" rows="8" cols="1" pos="3,-335" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
					<vehicle_part_slot />
				</grid>
			</rect>

		</panel>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowParts" width="380" height="733" panel="Left" controller="VehicleFrameWindow" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{vehicleicon}"/>
			<label style="header.name" text="{vehiclenamequality}" />
		</panel>

		<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
			<!-- <sprite color="[darkGrey]" pos="3,-3" height="613" /> -->
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="380" height="224" color="[black]" type="sliced" fillcenter="false" on_press="true" />
			<rect depth="1" pos="3,-3" width="380" height="300">
				<grid name="parts" rows="8" cols="1" pos="3,0" cell_width="374" cell_height="60" repeat_content="true" controller="VehiclePartStackGrid">
					<vehicle_part_slot />
				</grid>
			</rect>
		</panel>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowVehicleStats" width="228" height="280" panel="Right" controller="VehicleStats" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_minibike"/>
			<label style="header.name" text="{vehiclename} {vehiclestatstitle}" />
		</panel>


		<rect name="content" depth="0" pos="0,-46" height="234">
			<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="1" color="[darkGrey]" type="sliced" width="228" height="197" pos="0,-3" />
			<rect depth="2" pos="6,-5">
				<grid name="stats" rows="5" cols="1" pos="3,-5" cell_width="223" cell_height="30" repeat_content="false" >
					<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_speed"/>
						<label depth="1" width="180" pos="30,-2" name="lblSpeed" font_size="22" text="{speedtitle}: [DECEA3]{speed}m/s ({speedtext})[-]" />
					</panel>
					<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_noise"/>
						<label depth="1" width="180" pos="30,-2" name="lblNoise" font_size="22" text="{noisetitle}: [DECEA3]{noise}[-]" />
					</panel>
					<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_defense"/>
						<label depth="1" width="180" pos="30,-2" name="lblProtection" font_size="22" text="{protectiontitle}: [DECEA3]{protection}%[-]" />
					</panel>
					<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_seats"/>
						<label depth="1" width="180" pos="30,-2" name="lblPassengers" font_size="22" text="{passengerstitle}: [DECEA3]{passengers|once}[-]" />
					</panel>
					<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_gas"/>
						<label depth="1" width="100" pos="30,-2" font_size="22" text="{fueltitle}: [DECEA3]{fuel}%[-]" />

						<sprite depth="2" width="100" pos="105, -7" height="10" type="sliced" color="[black]" />
						<sprite depth="2" width="98" pos="106, -8" height="8" type="sliced" color="[mediumGrey]" />
						<sprite depth="2" name="sprFillPotential" width="98" pos="106, -9" height="6" type="filled" color="[beige]" fill="{potentialfuelfill}" />
						<sprite depth="2" name="sprFuelFill" width="98" pos="106, -8" height="8" type="filled" color="181,57,57" fill="{fuelfill}" />
					</panel>
				</grid>
			</rect>
			<rect name="btnRefuel" depth="3" pos="0, -198" height="36" >
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
				<rect depth="3" pos="1,-3" width="224" height="31">
					<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>

					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>

					<sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_gas"/>
					<label depth="2" name="windowName" pos="0,-4" justify="center" text="REFUEL" text_key="xuiRefuel" font_size="24" />
				</rect>
			</rect>
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowVehicleStorage" width="228" height="262" depth="5" anchor_side="bottomright" panel="Left" backgroundcolor="[black]" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" disableautobackground="true">
			<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
			<button depth="3" name="btnSort" style="icon32px, press, hover" pivot="center" pos="21,-21" sprite="ui_game_symbol_loot_sack" tooltip_key="lblSortContainer" sound="[paging_click]" />
			<label depth="2" style="header.name" name="lootName" text="VEHICLE STORAGE" text_key="xuiVehicleStorage" />
			<label depth="2" name="takeAllLabel" width="32" height="30" font_size="30" color="[mediumGrey]" justify="left" pos="260,-8" parse_actions="true" text=" [action:permanent:Reload:emptystring:KeyboardWithAngleBrackets]" />

			<sprite depth="2" name="takeAllIcon" style="icon32px" sprite="ui_game_symbol_hand" color="[mediumGrey]" pos="220, -4"/>
		</panel>

		<grid depth="2" name="inventory" rows="10" cols="9" pos="3,-46" cell_width="75" cell_height="75" repeat_content="true" controller="VehicleContainer">
			<item_stack name="0"/>
		</grid>


	</window>


	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowAssemble" width="380" height="745" panel="Left" controller="AssembleWindow" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
			<label style="header.name" text="{itemname}" />

			<sprite depth="2" width="112" pos="260, -17" height="10" type="sliced" color="[black]" />
			<sprite depth="2" width="110" pos="261, -18" height="8" type="sliced" color="[mediumGrey]" />
			<sprite depth="2" name="sprQuality" width="110" pos="261, -18" height="8" type="filled" color="{itemqualitycolor}" fill="{itemqualityfill}" />
		</panel>

		<panel name="content" depth="0" pos="0,-43" disableautobackground="true">
			<rect depth="1"  height="625">
				<!-- <sprite color="[darkGrey]" pos="3,-3" height="613" /> -->
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="3,-3" width="380" height="213" color="[black]" type="sliced" fillcenter="false" />
				<rect depth="1" pos="3,-3" width="380" height="619">

					<rect name="stats">
						<rect pos="0,0" height="33">
							<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="31" type="sliced" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{itemstattitle1}" justify="left" color="[white]" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{itemstat1}" justify="right" color="[selectedColor]" />
						</rect>
						<rect pos="0,-30" height="33">
							<sprite depth="8" sprite="menu_empty3px" height="33"  color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkGrey]" type="sliced" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{itemstattitle2}" justify="left" color="[white]" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{itemstat2}" justify="right" color="[selectedColor]" />
						</rect>
						<rect pos="0,-60" height="33">
							<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="31" type="sliced" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{itemstattitle3}" justify="left" color="[white]" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{itemstat3}" justify="right" color="[selectedColor]" />
						</rect>
						<rect pos="0,-90" height="33">
							<sprite depth="8" sprite="menu_empty3px" height="33"  color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkGrey]" type="sliced" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{itemstattitle4}" justify="left" color="[white]" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{itemstat4}" justify="right" color="[selectedColor]" />
						</rect>
						<rect pos="0,-120" height="33">
							<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="31" type="sliced" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{itemstattitle5}" justify="left" color="[white]" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{itemstat5}" justify="right" color="[selectedColor]" />
						</rect>
						<rect pos="0,-150" height="33">
							<sprite depth="8" sprite="menu_empty3px" height="33"  color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkGrey]" type="sliced" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{itemstattitle6}" justify="left" color="[white]" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{itemstat6}" justify="right" color="[selectedColor]" />
						</rect>
						<rect pos="0,-180" height="33">
							<sprite depth="8" sprite="menu_empty3px" height="33" color="[black]" type="sliced" fillcenter="false" />
							<sprite depth="1" color="[darkestGrey]" pos="0,-1" height="31" type="sliced" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{itemstattitle7}" justify="left" color="[white]" />
							<label depth="3" pos="15,-3" width="350" font_size="26" text="{itemstat7}" justify="right" color="[selectedColor]" />
						</rect>
					</rect>

					<panel name="header" pos="0,-230" height="43" depth="1" backgroundspritename="ui_game_panel_header">
						<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_paint_bucket"/>
						<label style="header.name" text_key="xuiCosmetics" />
					</panel>

					<grid name="cosmeticparts" rows="1" cols="1" pos="3,-279" cell_width="374" cell_height="60" repeat_content="true" controller="ItemCosmeticStackGrid" sound_play_on_hover="[default_hover]">
						<item_part_slot_cosmetic />
					</grid>
					
					<panel name="header" pos="0,-355" height="43" depth="1" backgroundspritename="ui_game_panel_header">
						<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_assemble"/>
						<label style="header.name" text_key="xuiModifiers" />
					</panel>

					<grid name="parts" rows="6" cols="1" pos="3,-404" cell_width="374" cell_height="60" repeat_content="true" controller="ItemPartStackGrid">
						<item_part_slot />
					</grid>
				</rect>
			</rect>
		</panel>
	</window>

	<window name="windowRadial" anchor="CenterCenter">
		<rect name="radialPanel" repeat_content="true" count="20" pivot="center">
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<radial_entry />
			<label depth="10" name="selection" width="150" height="50" pivot="center" justify="center" text=" " font_size="26"/>
		</rect>
	</window>

	<window name="windowTimer" anchor="CenterCenter">
		<rect depth="15" height="58" width="58" style="hover" on_press="true" highlight_color="[lightGrey]" pivot="center" controller="Timer">
			<!--<label depth="3" pos="0,50" name="action" width="200" height="26" pivot="center" justify="center" text="{caption}" font_size="24" />-->
			<sprite depth="1" name="border" sprite="ui_game_filled_circle" color="0,0,0,128" pivot="center"/>
			<sprite depth="2" height="52" width="52" name="background" sprite="ui_game_filled_circle" color="128,128,128,192" pivot="center" type="filled" fill="{percent}" filldirection="radial360"/>
			<label depth="3" name="time" width="75" height="24" pivot="center" justify="center" text="{timeleft}" font_size="22" />
		</rect>
	</window>
	
	<window name="windowThrow" anchor="CenterCenter" controller="ThrowPower">
		<rect pos="0,-60">
			<sprite depth="1" pos="-152,0" width="304" height="14" pivot="left" name="background" sprite="menu_empty" type="sliced" color="0,0,0,150" />
			<filledsprite depth="2" pos="-150,0" width="300" height="10" pivot="left" name="bar" color="0,180,0,120" fill="{fill}" filldirection="horizontal" foregroundlayer="true" />
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowSkillList" panel="Center" width="647" height="730" controller="SkillListWindow" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_skills"/>
			<label style="header.name" text_key="{titlename}" />

			<label pos="635, -9" depth="2" width="300" height="28" text="{skillpointsavailable}" font_size="26" color="[lightGrey]" justify="right" pivot="topright" visible="{isnormal}"/>
			<!--<label pos="635, -9" depth="2" name="unlockedCount" width="84" height="28" text="{totalskills}" font_size="26" color="[lightGrey]" justify="right" pivot="topright"/>-->
		</panel>

		<panel name="content" pos="-3,-43" height="669" depth="1" disableautobackground="true"> <!-- backgroundcolor="[lightGrey]" bordercolor="[black]" borderthickness="3" -->

			<rect name="categoryHeader" pos="6,-3" width="644" height="43">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="647" height="46" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="1" name="background"  color="[mediumGrey]" type="sliced"/>

				<panel depth="1" pos="3,-3" width="410" height="37" disableautobackground="true">
					<grid name="categories" pos="-3,-6" rows="1" cols="8" width="663" height="34" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
						<category_icon />
					</grid>
				</panel>

				<panel depth="1" pos="394,0" width="200" disableautobackground="true" console_enabled="false">
					<sprite depth="1" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
					<skill_search depth="2" name="searchInput"/>
				</panel>

				<panel depth="2" pos="540,0" width="104" height="43" disableautobackground="true" controller="Paging" visible="{paging_visible}">
					<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
					<rect depth="4" pos="37,-7">
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="{pagenumber}" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
				</panel>
			</rect>

			<rect>
				<rect name="tableHeader" pos="5,-49" width="645" height="43">
					<sprite depth="1" name="background" color="[lightGrey]" type="sliced"/>

					<rect depth="1" width="439" height="40">
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-2,3" width="441" height="46" color="[black]" type="sliced" fillcenter="false" visible="{isnormal}" />
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-2,3" width="543" height="46" color="[black]" type="sliced" fillcenter="false" visible="{isbook}" />

						<!--<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_skills"/>-->
						<label depth="1" pos="8,-20" text="Skill/Perk Name" text_key="xuiSkillPerkName" justify="left" pivot="left" width="420" visible="{isnormal}" />
						<label depth="1" pos="8,-20" text="Book Titles" text_key="xuiBookTitles" justify="left" pivot="left" width="420" visible="{isbook}" />
					</rect>

					<rect depth="1" pos="439,0" width="100" height="40">
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="46" color="[black]" type="sliced" fillcenter="false" visible="{isnormal}" />

						<!--<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_percent"/>-->
						<label depth="1" pos="8,-20" text="Level" text_key="xuiLevel" justify="center" pivot="left" width="84" visible="{isnormal}"/>
					</rect>

					<rect depth="1" pos="542,0" width="100" height="40">
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="106" height="46" color="[black]" type="sliced" fillcenter="false" />

						<!--<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_loot_sack"/>-->
						<label depth="1" pos="8,-20" text="Cost" text_key="xuiCost" justify="center" pivot="left" width="84" visible="{isnormal}" />
						<label depth="1" pos="8,-20" text="Read" text_key="xuiRead" justify="center" pivot="left" width="84" visible="{isbook}" />
					</rect>
				</rect>

				<grid name="skills" rows="14" cols="1" pos="6,-89" cell_width="645" cell_height="46" controller="SkillList" repeat_content="true" arrangement="vertical" >
					<skill_entry name="0"/>
				</grid>
			</rect>


		</panel>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowSkillInfo" width="647" height="730" panel="Right" controller="SkillInfoWindow" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_skills"/>
			<label style="header.name" text="{groupname}" />
		</panel>
		<rect name="content" pos="0,-46" height="669" depth="1">

			<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" width="151" height="149" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="1" pos="2,-2" name="preview" width="148" height="148" color="[darkGrey]" type="sliced" />
			<sprite depth="3" pos="77,-77" width="100" height="100" sprite="{groupicon}" pivot="center" foregroundlayer="true"/>

			<panel depth="2" pos="3,-153" width="146" height="78" disableautobackground="true">
				<sprite depth="1" pos="-3,8" width="151" height="91" name="background" color="[mediumGrey]" type="sliced"/>
				<grid rows="2" cols="1" pos="0,5" width="144" cell_width="144" cell_height="43" controller="ItemActionList">
					<skill_action_entry />
					<!-- <skill_action_entry />  -->
				</grid>
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,8" width="151" height="91" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="3" pos="75,-59" width="150" height="43" color="[mediumGrey]" pivot="center" type="sliced" />
				<label depth="8" pos="75,-59" width="150" height="43" text="{buycost}" pivot="center" justify="center" />
			</panel>
			<rect depth="1" pos="148,0" width="498" height="234" >
				<sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
				<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="499" height="236" color="[black]" type="sliced" fillcenter="false" />
				<label depth="2" name="descriptionText" pos="6,-8" width="486" height="218" text="{groupdescription}"/>

				<label depth="2" name="XpToNextLevel" pos="6,-205" width="200" height="30" text="XP TO NEXT LEVEL:" text_key="xuiXPToNextLevel" visible="{skillpercentshouldshow}"/>
				<sprite depth="2" pos="159,-214" height="12" width="333" type="sliced" color="[black]" visible="{skillpercentshouldshow}" />
				<sprite depth="3" pos="160,-215" height="10" width="331" color="[lightGrey]" foregroundlayer="true" visible="{skillpercentshouldshow}" type="sliced" />
				<sprite depth="3" pos="160,-215" height="10" width="331" color="[red]" foregroundlayer="true" type="filled" fill="{skillpercentthislevel}" visible="{skillpercentshouldshow}" />
			</rect>
			<rect depth="1" pos="0,-234" width="644" height="403">
				<sprite depth="1" name="background" color="[darkGrey]" type="sliced"/>
				<sprite depth="3" pos="0,1" width="647" height="406" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
				<rect name="tableHeader" pos="0,0" width="644" height="43">
					<sprite depth="1" name="background" color="[lightGrey]" type="sliced"/>
					<rect depth="1" width="325" height="40">
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="322" height="46" color="[black]" type="sliced" fillcenter="false" />
						<label name="lblAttributes" depth="1" pos="50,-10" text="ATTRIBUTES" text_key="xuiAttributes"  width="322" height="34" />
						<sprite depth="1" pos="10,-5" style="icon32px" sprite="ui_game_symbol_muscle" />
					</rect>

					<rect depth="1" pos="319,0" width="325" height="40">
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="328" height="46" color="[black]" type="sliced" fillcenter="false" />

						<!--#$-IGS BEGIN: Shrunked the label size and moved the icon and label to prevent text overflowing . -$#-->
						<sprite depth="1" pos="10,-5" style="icon32px" sprite="ui_game_symbol_check"/>
						<label depth="1" pos="50,-10" text="REQUIREMENTS" text_key="xuiNextLevelRequirements" height="34" width="322" />
						<!--#$-IGS END.-$#-->
					</rect>
				</rect>
				<grid rows="5" cols="1" pos="6,-46" width="322" cell_width="147" cell_height="28" controller="SkillAttributeList">
					<skill_attribute/>
					<skill_attribute />
					<skill_attribute />
					<skill_attribute />
					<skill_attribute />
				</grid>
				<grid rows="4" cols="1" pos="322,-46" width="322" cell_width="147" cell_height="42" controller="SkillRequirementList">
					<skill_requirement />
					<skill_requirement />
					<skill_requirement />
					<skill_requirement />
				</grid>
			</rect>
			<rect depth="3" width="644" height="43" pos="3,-639" controller="Paging">
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="647" height="47" color="[black]" type="sliced" fillcenter="false" />
				<sprite name="pagingControls" width="641" color="[mediumGrey]" type="sliced" />

				<label depth="5" name="currentSkillLevel" pos="6, -8" width="250" height="30" text="{currentSkillLevel} {skillLevel}/{maxSkillLevel}" font_size="30" justify="left"/>

				<label depth="5" name="skillLevel" pos="275, -8" width="244" height="30" text="Selected Level:" text_key="xuiSkillSelectedLevel" font_size="30" justify="right" visible="{showPaging}"/>

				<panel pos="544,0" width="104" height="43" disableautobackground="true" visible="{showPaging}">
					<button depth="4" name="pageDown" style="icon30px, press" pos="0,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
					<rect depth="4" pos="27,-7">
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="82,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
				</panel>
			</rect>
		</rect>
	</window>

	<window name="windowSkillAttributeInfo" width="647" height="730" panel="Right" controller="SkillAttributeInfoWindow" cursor_area="true" hidden_entries_with_paging="2" >
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_skills"/>
			<label style="header.name" text="{groupname}" />
			<label pos="635, -9" depth="2" width="300" height="28" text="{currentlevel} {skillLevel} / {maxSkillLevel}" font_size="26" color="[lightGrey]" justify="right" pivot="topright"/>
		</panel>
		<rect name="content" pos="0,-46" height="669" depth="1">

			<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" width="100" height="103" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="1" pos="2,-2" name="preview" width="97" height="100" color="[darkGrey]" type="sliced" />
			<sprite depth="3" pos="50,-50" width="80" height="80" sprite="{groupicon}" pivot="center" foregroundlayer="true"/>

			<!-- <panel name="actionsBox" depth="2" pos="3,-153" width="146" height="78" disableautobackground="true"> -->
				<!-- <sprite depth="1" pos="-3,8" width="151" height="91" name="background" color="[mediumGrey]" type="sliced"/> -->
				<!-- <grid rows="2" cols="1" pos="0,5" width="144" cell_width="144" cell_height="43" controller="ItemActionList"> -->
					<!-- <skill_action_entry /> -->
				<!-- </grid> -->
				<!-- <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,8" width="150" height="91" color="[black]" type="sliced" fillcenter="false" /> -->
				<!-- <sprite depth="3" pos="75,-59" width="147" height="43" color="[mediumGrey]" pivot="center" type="sliced" /> -->
			<!-- </panel> -->

			<rect name="descriptionBox" depth="1" pos="97,0" width="550" height="100" >
				<sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
				<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="550" height="103" color="[black]" type="sliced" fillcenter="false" />
				<label depth="2" name="descriptionText" pos="6,-6" width="538" height="93" text="{groupdescription}"/>
			</rect>

			<rect name="detailsBox" depth="1" pos="0,-100" width="646" height="179" >
				<sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
				<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="647" height="182" color="[black]" type="sliced" fillcenter="false" />
				<label depth="2" name="descriptionText" pos="6,-6" width="636" height="172" text="{detailsdescription}"/>
			</rect>

			<rect name="tableBox" depth="1" pos="0,-280" width="646" height="450">
				<sprite depth="1" name="background" color="[darkGrey]" type="sliced"/>
				<sprite depth="5" pos="0,1" width="647" height="451" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />

				<rect name="tableHeader" pos="0,0" width="644" height="43">
					<sprite depth="1" name="background" color="[lightGrey]" type="sliced"/>
					<rect depth="1" pos="0,0" width="75" height="40">
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" height="46" color="[black]" type="sliced" fillcenter="false" />
						<label depth="1" pos="5,-23" text_key="xuiSkillLevel" pivot="left" justify="center" width="65" />
					</rect>
					<rect depth="1" pos="72,0" width="503" height="40">
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" height="46" color="[black]" type="sliced" fillcenter="false" />
						<label depth="1" pos="5,-23" text_key="xuiSkillUnlocks" pivot="left" justify="center" width="493" />
					</rect>
					<rect depth="1" pos="572,0" width="75" height="40">
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" height="46" color="[black]" type="sliced" fillcenter="false" />
						<label depth="1" pos="5,-23" text_key="xuiSkillBuy" pivot="left" justify="center" width="65" />
					</rect>
				</rect>

				<grid rows="10" cols="1" pos="0,-46" width="644" cell_width="644" cell_height="40" repeat_content="true">
					<skill_attribute_level width="646" height="40" />
				</grid>
			</rect>

			<rect name="pagerBox" depth="3" width="644" height="43" pos="3,-689" controller="Paging" visible="{showPaging}">
				<sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="647" height="47" color="[black]" type="sliced" fillcenter="false" />

				<panel pos="524,0" width="104" height="43" disableautobackground="true">
					<button depth="4" name="pageDown" style="icon30px, press" pos="0,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
					<rect depth="4" pos="27,-7">
						<sprite name="background" style="icon30px" width="50" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="50" height="28" text="{pagenumber} / {maxpagenumber}" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="102,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
				</panel>
			</rect>
		</rect>
	</window>

	<window name="windowSkillSkillInfo" width="647" height="730" panel="Right" controller="SkillSkillInfoWindow" cursor_area="true" >
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_skills"/>
			<label style="header.name" text="{groupname}" />
			<label pos="635, -9" depth="2" width="300" height="28" text="{currentlevel} {skillLevel} / {maxSkillLevel}" font_size="26" color="[lightGrey]" justify="right" pivot="topright"/>
		</panel>
		<rect name="content" pos="0,-46" height="669" depth="1">

			<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" width="151" height="163" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="1" pos="2,-2" name="preview" width="148" height="162" color="[darkGrey]" type="sliced" />
			<sprite depth="3" pos="77,-77" width="100" height="100" sprite="{groupicon}" pivot="center" foregroundlayer="true"/>

			<rect name="descriptionBox" depth="1" pos="148,0" width="498" height="162" >
				<sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
				<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="499" height="163" color="[black]" type="sliced" fillcenter="false" />

				<label depth="2" name="descriptionText" pos="6,-8" width="486" height="144" text="{groupdescription}"/>
			</rect>

			<rect name="currentProgressBox" depth="1" pos="0,-160" height="44">
				<sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
				<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="46" color="[black]" type="sliced" fillcenter="false" />

				<label depth="2" pos="10,-22" width="80" height="32" text="{currentlevel} {skillLevel}" justify="right" pivot="left" />
				<sprite depth="2" pos="99,-22" height="18" width="452" color="[black]" type="sliced" pivot="left" />
				<sprite depth="3" pos="100,-22" height="16" width="450" color="[darkGrey]" type="sliced" pivot="left" foregroundlayer="true" />
				<sprite depth="3" pos="100,-22" height="16" width="450" color="[red]" type="filled" pivot="left" foregroundlayer="true" fill="{skillpercentthislevel}" />
				<label depth="2" pos="640,-22" width="80" height="32" text="{currentlevel} {nextSkillLevel}" justify="left" pivot="right" visible="{notmaxlevel}" />

				<rect pos="200,0" width="250" depth="4" name="locked" visible="{nextSkillLevelLocked}">
					<sprite depth="5" pos="0,-22" style="icon30px" pivot="left" foregroundlayer="true" sprite="ui_game_symbol_lock" />
					<label depth="4" pos="40,-22" width="210" height="32" text="{nextSkillLevelRequirement}" justify="left" pivot="left" />
				</rect>
			</rect>

			<rect name="effects" depth="1" pos="0,-203" width="647" height="135">
				<sprite depth="1" name="background" color="[darkGrey]" type="sliced"/>
				<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />

				<rect name="header" height="43">
					<sprite depth="1" name="background" color="[lightGrey]" type="sliced"/>
					<sprite depth="3" pos="0,1" width="647" height="46" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
					<label depth="2" pos="14,-10" text_key="xuiSkillEffects"  height="34" />
				</rect>

				<label depth="2" pos="8,-47" width="310" height="84" text="{effectsCol1}" />
				<label depth="2" pos="331,-47" width="310" height="84" text="{effectsCol2}" />
			</rect>

			<rect name="milestones" depth="1" pos="0,-336" width="647" height="348">
				<sprite depth="1" name="background" color="[darkGrey]" type="sliced"/>
				<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />

				<rect name="header" height="43">
					<sprite depth="1" name="background" color="[lightGrey]" type="sliced"/>
					<sprite depth="3" pos="0,1" width="647" height="46" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
					<label depth="2" pos="14,-10" text_key="xuiSkillMilestones"  height="34" />
				</rect>

				<grid depth="2" rows="5" cols="1" pos="0,-45" width="647" cell_width="647" cell_height="60" repeat_content="true">
					<skill_skill_milestone depth="2" width="647" height="60" />
				</grid>
			</rect>
		</rect>
	</window>

	<window name="windowSkillPerkInfo" width="647" height="730" panel="Right" controller="SkillPerkInfoWindow" cursor_area="true" hidden_entries_with_paging="1" >
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_skills"/>
			<label style="header.name" text="{groupname}" />
			<label pos="635, -9" depth="2" width="300" height="28" text="{currentlevel} {skillLevel} / {maxSkillLevel}" font_size="26" color="[lightGrey]" justify="right" pivot="topright"/>
		</panel>
		<rect name="content" pos="0,-46" height="669" depth="1">

			<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" width="100" height="103" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="1" pos="2,-2" name="preview" width="97" height="100" color="[darkGrey]" type="sliced" />
			<sprite depth="3" pos="50,-50" width="80" height="80" sprite="{groupicon}" pivot="center" foregroundlayer="true"/>

			<!-- <panel name="actionsBox" depth="2" pos="3,-153" width="146" height="78" disableautobackground="true"> -->
				<!-- <sprite depth="1" pos="-3,8" width="151" height="91" name="background" color="[mediumGrey]" type="sliced"/> -->
				<!-- <grid rows="2" cols="1" pos="0,5" width="144" cell_width="144" cell_height="43" controller="ItemActionList"> -->
					<!-- <skill_action_entry /> -->
				<!-- </grid> -->
				<!-- <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,8" width="150" height="91" color="[black]" type="sliced" fillcenter="false" /> -->
				<!-- <sprite depth="3" pos="75,-59" width="147" height="43" color="[mediumGrey]" pivot="center" type="sliced" /> -->
			<!-- </panel> -->

			<rect name="descriptionBox" depth="1" pos="97,0" width="550" height="100" >
				<sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
				<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="550" height="103" color="[black]" type="sliced" fillcenter="false" />
				<label depth="2" name="descriptionText" pos="6,-6" width="538" height="93" text="{groupdescription}"/>
			</rect>

			<rect name="detailsBox" depth="1" pos="0,-100" width="646" height="179" >
				<sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
				<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="647" height="182" color="[black]" type="sliced" fillcenter="false" />
				<label depth="2" name="descriptionText" pos="6,-6" width="636" height="172" text="{detailsdescription}"/>
			</rect>

			<rect name="tableBox" depth="1" pos="0,-280" width="646" height="450">
				<sprite depth="1" name="background" color="[darkGrey]" type="sliced"/>
				<sprite depth="5" pos="0,1" width="647" height="451" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />

				<rect name="tableHeader" pos="0,0" width="644" height="43">
					<sprite depth="1" name="background" color="[lightGrey]" type="sliced"/>
					<rect depth="1" pos="0,0" width="75" height="40">
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" height="46" color="[black]" type="sliced" fillcenter="false" />
						<label depth="1" pos="5,-23" text_key="xuiSkillLevel" pivot="left" justify="center" width="65" />
					</rect>
					<rect depth="1" pos="72,0" width="503" height="40">
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" height="46" color="[black]" type="sliced" fillcenter="false" />
						<label depth="1" pos="5,-23" text_key="xuiSkillUnlocks" pivot="left" justify="center" width="493" />
					</rect>
					<rect depth="1" pos="572,0" width="75" height="40">
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" height="46" color="[black]" type="sliced" fillcenter="false" />
						<label depth="1" pos="5,-23" text_key="xuiSkillBuy" pivot="left" justify="center" width="65" />
					</rect>
				</rect>

				<grid rows="5" cols="1" pos="0,-46" width="644" cell_width="644" cell_height="80" repeat_content="true">
					<skill_perk_level width="646" height="80" />
				</grid>
			</rect>

			<rect name="pagerBox" depth="3" width="644" height="43" pos="3,-639" controller="Paging" visible="{showPaging}">
				<sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="647" height="47" color="[black]" type="sliced" fillcenter="false" />

				<panel pos="524,0" width="104" height="43" disableautobackground="true">
					<button depth="4" name="pageDown" style="icon30px, press" pos="0,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
					<rect depth="4" pos="27,-7">
						<sprite name="background" style="icon30px" width="50" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="50" height="28" text="{pagenumber} / {maxpagenumber}" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="102,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
				</panel>
			</rect>
		</rect>
	</window>

	<window name="windowSkillBookInfo" width="647" height="730" panel="Right" controller="SkillBookInfoWindow" cursor_area="true" hidden_entries_with_paging="1" >
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_book"/>
			<label style="header.name" text="{groupname}" />
			<!-- <label pos="635, -9" depth="2" width="300" height="28" text="{currentlevel} {skillLevel} / {maxSkillLevel}" font_size="26" color="[lightGrey]" justify="right" pivot="topright"/> -->
		</panel>
		<rect name="content" pos="0,-46" height="669" depth="1">

			<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" width="100" height="103" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="1" pos="2,-2" name="preview" width="97" height="100" color="[darkGrey]" type="sliced" />
			<sprite depth="3" pos="50,-50" width="80" height="80" sprite="{groupicon}" pivot="center" foregroundlayer="true"/>

			<!-- <panel name="actionsBox" depth="2" pos="3,-153" width="146" height="78" disableautobackground="true"> -->
				<!-- <sprite depth="1" pos="-3,8" width="151" height="91" name="background" color="[mediumGrey]" type="sliced"/> -->
				<!-- <grid rows="2" cols="1" pos="0,5" width="144" cell_width="144" cell_height="43" controller="ItemActionList"> -->
					<!-- <skill_action_entry /> -->
				<!-- </grid> -->
				<!-- <sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,8" width="150" height="91" color="[black]" type="sliced" fillcenter="false" /> -->
				<!-- <sprite depth="3" pos="75,-59" width="147" height="43" color="[mediumGrey]" pivot="center" type="sliced" /> -->
			<!-- </panel> -->

			<rect name="descriptionBox" depth="1" pos="97,0" width="550" height="100" >
				<sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
				<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="550" height="103" color="[black]" type="sliced" fillcenter="false" />
				<label depth="2" name="descriptionText" pos="6,-6" width="538" height="93" text="{groupdescription}"/>
			</rect>

			<rect name="detailsBox" depth="1" pos="0,-100" width="646" height="179" >
				<sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
				<sprite depth="6" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="647" height="182" color="[black]" type="sliced" fillcenter="false" />
				<label depth="2" name="descriptionText" pos="6,-6" width="636" height="172" text="{detailsdescription}"/>
			</rect>

			<rect name="tableBox" depth="1" pos="0,-280" width="646" height="450">
				<sprite depth="1" name="background" color="[darkGrey]" type="sliced"/>
				<sprite depth="5" pos="0,1" width="647" height="451" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />

				<rect name="tableHeader" pos="0,0" width="644" height="43">
					<sprite depth="1" name="background" color="[lightGrey]" type="sliced"/>
					<rect depth="1" pos="0,0" width="55" height="40">
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" height="46" color="[black]" type="sliced" fillcenter="false" />
						<label depth="1" pos="5,-23" text_key="xuiVolume" pivot="left" justify="center" width="45" />
					</rect>
					<rect depth="1" pos="52,0" width="533" height="40">
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" height="46" color="[black]" type="sliced" fillcenter="false" />
						<label depth="1" pos="5,-23" text_key="xuiSkillUnlocks" pivot="left" justify="center" width="493" />
					</rect>
					<rect depth="1" pos="582,0" width="65" height="40">
						<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" height="46" color="[black]" type="sliced" fillcenter="false" />
						<label depth="1" pos="0,-23" text_key="xuiRead" pivot="left" justify="center" width="65" />
					</rect>
				</rect>

				<grid rows="8" cols="1" pos="0,-46" width="644" cell_width="644" cell_height="50" repeat_content="true">
					<skill_book_level width="646" height="50" />
				</grid>
			</rect>

			<rect name="pagerBox" depth="3" width="644" height="43" pos="3,-639" controller="Paging" visible="{showPaging}">
				<sprite depth="1" name="background" color="[mediumGrey]" type="sliced"/>
				<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,2" width="647" height="47" color="[black]" type="sliced" fillcenter="false" />

				<panel pos="524,0" width="104" height="43" disableautobackground="true">
					<button depth="4" name="pageDown" style="icon30px, press" pos="0,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
					<rect depth="4" pos="27,-7">
						<sprite name="background" style="icon30px" width="50" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="50" height="28" text="{pagenumber} / {maxpagenumber}" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="102,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
				</panel>
			</rect>
		</rect>
	</window>

	<window name="windowSkillStats" width="603" height="303" panel="Right">
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite pos="10,-5" depth="2" name="windowIcon" style="icon32px" sprite="Craft_Icon_Basics"/>
			<label style="header.name" text="Skill Stats" text_key="xuiSkillStats" />
		</panel>
		<panel name="content" pos="0,-46" height="259" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="259" color="[black]" type="sliced" fillcenter="false" />
			<label depth="2" pos="0,-100" height="50" text="COMING SOON PROFESSION, HOBBY AND MAIN STATS." text_key="xuiSkillStatComingSoon" justify="center" />
			<!-- <panel name="stats" pos="0,0" height="259" width="250" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" visible="false">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="250" height="259" color="[black]" type="sliced" fillcenter="false" />
			</panel>

			<panel name="primary" pos="247,0" height="131" width="356" depth="1" backgroundcolor="[mediumGrey]" bordercolor="[black]" borderthickness="3" visible="false">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="356" height="131" color="[black]" type="sliced" fillcenter="false" />
			</panel>

			<panel name="secondary" pos="247,-128" height="131" width="356" depth="1" backgroundcolor="[mediumGrey]" bordercolor="[black]" borderthickness="3" visible="false">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="356" height="131" color="[black]" type="sliced" fillcenter="false" />
			</panel> -->
		</panel>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowQuestList" width="450" height="505" panel="Left" controller="QuestListWindow" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
			<label style="header.name" text="QUESTS" text_key="xuiQuests" />
		</panel>

		<rect name="content" depth="0" pos="0,-43" height="464">

			<rect depth="3" name="searchControls" width="450" height="43" pos="6,-6">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="450" height="46" color="[black]" type="sliced" fillcenter="false" />

				<button depth="1" name="trackBtn" style="icon32px, press, hover" pivot="center" pos="26,-21" sprite="ui_game_symbol_compass" tooltip="Toggle Active" tooltip_key="lblToggleActive" sound="[paging_click]" />
				<button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="69,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
				<button depth="1" name="questRemoveBtn" style="icon32px, press, hover" pivot="center" pos="112,-21" sprite="ui_game_symbol_quest_remove" tooltip="Remove Quest" tooltip_key="lblRemoveQuest" sound="[paging_click]" />
				<button depth="1" name="questShareBtn" style="icon32px, press, hover" pivot="center" pos="155,-21" sprite="ui_game_symbol_players" tooltip="Share Quest" tooltip_key="lblShareQuest" sound="[paging_click]" />

				<sprite color="[darkGrey]" type="sliced" width="446" pos="-1,0" />
				<!--#$-IGS BEGIN: Hiding search field on consoles. -$#-->
				<sprite depth="4" name="searchIcon" style="icon30px" pos="210,-20" sprite="ui_game_symbol_search" pivot="center" console_enabled="false"/>
				<!--*#$-IGS END.-$#-->

				<!--#$-IGS BEGIN: Hiding search field on consoles. -$#-->
				<panel pos="233,-6" depth="1" width="120" disableautobackground="true" console_enabled="false">
					<quest_search depth="1" name="searchInput" />
				</panel>
				<!--*#$-IGS END.-$#-->

				<panel pos="338,0" width="104" height="43" disableautobackground="true">
					<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
					<rect depth="4" pos="37,-7">
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
				</panel>
			</rect>

			<grid name="questList" rows="9" cols="1" pos="6,-49" width="450" height="368" cell_width="390" cell_height="46" controller="QuestList" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]" >
				<quest_entry name="0" />
			</grid>
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowQuestSharedList" width="450" height="213" panel="Left" cursor_area="true" controller="QuestSharedListWindow">
	<!--#$-IGS END.-$#-->
		<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
			<label style="header.name" text="SHARED QUESTS" text_key="xuiSharedQuests" />
		</panel>

		<rect name="content" depth="0" pos="0,-43" height="464">

			<rect depth="3" name="searchControls" width="450" height="43" pos="6,-6">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="450" height="46" color="[black]" type="sliced" fillcenter="false" />

				<button depth="1" name="acceptBtn" style="icon32px, press, hover" pivot="center" pos="26,-21" sprite="ui_game_symbol_check" tooltip="Accept Quest" tooltip_key="lblAcceptQuest" sound="[paging_click]" />
				<button depth="1" name="showOnMapBtn" style="icon32px, press, hover" pivot="center" pos="69,-21" sprite="ui_game_symbol_map" tooltip="Show on Map" tooltip_key="lblShowOnMap" sound="[paging_click]" />
				<button depth="1" name="questRemoveBtn" style="icon32px, press, hover" pivot="center" pos="112,-21" sprite="ui_game_symbol_x" tooltip="Cancel Quest" tooltip_key="lblCancelQuest" sound="[paging_click]" />

				<sprite color="[darkGrey]" type="sliced" width="446" pos="-1,0" />
				<!--#$-IGS BEGIN: Hiding search field on consoles. -$#-->
				<sprite depth="4" name="searchIcon" style="icon30px" pos="210,-20" sprite="ui_game_symbol_search" pivot="center" console_enabled="false"/>
				<!--*#$-IGS END.-$#-->

				<!--#$-IGS BEGIN: Hiding search field on consoles. -$#-->
				<panel pos="233,-6" depth="1" width="120" disableautobackground="true" console_enabled="false">
					<quest_search depth="1" name="searchInput" />
				</panel>
				<!--*#$-IGS END.-$#-->

				<panel pos="338,0" width="104" height="43" disableautobackground="true">
					<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
					<rect depth="4" pos="37,-7">
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
				</panel>
			</rect>

			<grid name="questList" rows="4" cols="1" pos="6,-49" width="450" height="368" cell_width="390" cell_height="46" controller="QuestSharedList" repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]" >
				<quest_entry name="0" />
			</grid>
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowQuestDescription" width="653" height="312" panel="Center" controller="QuestDescriptionWindow" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
			<label style="header.name" text="{questtitle}" width="500" />
			<label depth="2" pos="545,-8" width="100" height="28" text="{sharedbyname}" color="[lightGrey]" justify="right" upper_case="true" />
		</panel>
		<rect name="content" pos="0,-46" height="266" depth="1">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="653" height="266" color="[black]" type="sliced" fillcenter="false" />
			<sprite color="[darkGrey]" type="sliced" />
			<label depth="3" name="descriptionText" pos="8,-8" text="{questdescription}" width="630" height="255" font_size="28" />
			<rect visible="{showempty}">
				<label pos="0,-125" depth="3" name="descriptionText" width="100%" height="255" text="DESCRIPTION NOT AVAILABLE AT THIS TIME." text_key="xuiDescriptionNotAvailable" justify="center" pivot="left" font_size="28" />
			</rect>
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	 <window name="windowQuestObjectives" width="653" height="240" panel="Center" controller="QuestObjectivesWindow" cursor_area="true" >
 	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
			<label style="header.name" text="OBJECTIVES" text_key="xuiObjectives" />
			<label depth="2" pos="545,-8" width="100" height="28" text="{questdifficulty}" color="[lightGrey]" justify="right" upper_case="true" />

		</panel>
		<rect name="content" pos="0,-46" height="194" depth="1">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<sprite color="[darkGrey]" type="sliced" />
			<rect visible="{showquest}">
				<grid name="objectiveList" rows="5" cols="2" pos="12,-10" width="300" height="184" cell_width="300" cell_height="30" repeat_content="true" arrangement="horizontal" controller="QuestObjectiveList">
					<quest_objective_entry name="0" />
				</grid>
				<!-- <sprite depth="8" name="backgroundMain2" sprite="menu_empty3px" pos="0,-220" width="653" height="40" color="[black]" type="sliced" fillcenter="false" visible="{showqequirements}" />	 -->
				<label depth="3" pos="8, -165" text="{questrequirementstitle}: {questrequirements}" width="590" visible="{showrequirements}" height="30" />
			</rect>
			<rect visible="{showempty}">
				<label pos="0,-70" depth="3" name="descriptionText" width="100%" height="65" text="OBJECTIVES NOT AVAILABLE AT THIS TIME." text_key="xuiObjectivesNotAvailable" justify="center" font_size="28" />
			</rect>
		</rect>
	</window>



	<!--#$-IGS BEGIN: Adding cursor area. -$#-->
	<window name="windowQuestRewards" width="653" height="199" panel="Center" controller="QuestRewardsWindow" cursor_area="true" >
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_treasure"/>
			<label style="header.name" text="REWARDS" text_key="xuiRewards" />
			<label depth="2" pos="345,-8" width="300" height="28" text="{finishtime}" color="[lightGrey]" justify="right" upper_case="true" />
		</panel>
		<rect name="content" pos="0,-46" height="153" depth="1">
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<sprite color="[darkGrey]" type="sliced" />
			<rect visible="{showquest}">
				<!-- <grid name="rewardList" rows="5" cols="1" pos="12,-10" width="600" height="368" cell_width="300" cell_height="30" repeat_content="true" arrangement="vertical" controller="QuestRewardList"> -->
					<!-- <quest_reward_entry2 name="0" /> -->
				<!-- </grid> -->
				<label pos="6,-6" depth="3" name="descriptionText" text="{commonrewards}
				{chaintitle}{chainrewards}" font_size="28" width="648" height="145" />
			</rect>
			<rect visible="{showempty}">
				<label pos="0,-70" depth="3" name="descriptionText" width="100%" height="145" text="REWARDS NOT AVAILABLE AT THIS TIME." text_key="xuiRewardsNotAvailable" justify="center" pivot="left" font_size="28" />
			</rect>
		</rect>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. Expanding the quest offer window to accommodate other lanugagues longer descriptions-$#-->
	<window name="windowTip" width="603" height="363" pos="-300, 150" controller="TipWindow" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true">
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
			<label style="header.name" text="{tiptitle}" width="550" />
		</panel>
		<rect name="content" pos="0,-46" height="319" depth="1" pivot="center">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" color="[black]" type="sliced" fillcenter="false" />
			<sprite color="[darkGrey]" type="sliced" />
			<label depth="3" name="descriptionText" pos="8,-8" text="{tiptext}" width="590" height="265" font_size="30" />

			<rect name="btnContinue" depth="3" pos="0, -277" height="42" >
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
				<rect depth="3" pos="0,0" height="42">
					<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>

					<label depth="2" name="windowName" pos="0,-1" justify="center" text="CONTINUE" text_key="btnContinue" font_size="36" />
				</rect>
			</rect>
		</rect>
	</window>
	<!--#$-IGS END.-$#-->

	<window name="windowQuestTracker" pos="-255, -88" width="300" height="100" anchor="RightTop" controller="QuestTrackerWindow" visible="{showquest}" depth="-20">
		<sprite pos="6,6" name="Background" sprite="ui_game_popup" height="43" width="240" />
		<label depth="3" text="{questtitle}" font_size="26" justify="right" upper_case="true" pos="-100, -5" height="28" />
		<sprite pos="210,0" name="windowIcon" style="icon32px" sprite="{questicon}" justify="right"/>

		<sprite pos="6,-38" name="Background" sprite="ui_game_popup" height="{trackerheight}" width="240" />
		<grid name="objectiveList" rows="8" cols="1" pos="-60,-44" cell_width="300" cell_height="26" repeat_content="true" arrangement="vertical" controller="QuestTrackerObjectiveList"
			complete_icon="ui_game_symbol_check" incomplete_icon="ui_game_symbol_x" complete_color="[green]"  >
			<quest_objective_tracker_entry />
		</grid>
	</window>

	<!--#$-IGS BEGIN: Adding cursor area. Expanding the quest offer window to accommodate other lanugagues longer descriptions-$#-->
	<window name="windowQuestOffer" width="603" height="413" pos="-300, 150" controller="QuestOfferWindow" anchor="CenterCenter" pivot="center" depth="15" cursor_area="true" >
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header" >
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="{questicon}"/>
			<label style="header.name" text="{questname}" width="450" />
			<label depth="2" pos="495,-10" width="100" height="28" text="{questdifficulty}" color="[mediumGrey]" justify="right" upper_case="true" />

			<!-- <button pos="550,-5" depth="2" name="closeButton" style="icon32px" sprite="ui_game_symbol_x" defaultcolor="[red]" /> -->
		</panel>
		<panel name="content" pos="0,-46" height="329" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" pivot="center">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="603" height="329" color="[black]" type="sliced" fillcenter="false" />
			<label depth="3" name="descriptionText" pos="6,-5" text="{questoffer}" width="590" height="320" font_size="30" />

			<!-- <button pos="200,-220" depth="2" name="acceptButton" style="icon32px" sprite="ui_game_symbol_check" defaultcolor="[green]"/>
			<button pos="400,-220" depth="2" name="declineButton" style="icon32px" sprite="ui_game_symbol_x" defaultcolor="[red]"/> -->
		</panel>

		<rect name="btnAccept" depth="3" pos="0, -378" height="36" disableautobackground="true">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="303" />
			<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
			<rect depth="3" pos="0,-3" width="303" height="31">
				<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>

				<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_check" color="[black_half_alpha]"/>

				<sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_check"/>
				<label depth="2" name="windowName" pos="0,-2" justify="center" text="ACCEPT" text_key="xuiAccept" effect="outline" />
			</rect>
		</rect>
		<rect name="btnDecline" depth="3" pos="300, -378" height="36" disableautobackground="true">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" width="303" />
			<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
			<rect depth="3" pos="0,-3" width="303" height="31">
				<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>

				<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_x" color="[black_half_alpha]"/>

				<sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_x"/>
				<label depth="2" name="windowName" pos="0,-2" justify="center" text="DECLINE" text_key="xuiDecline" effect="outline" />
			</rect>
		</rect>
	</window>

	<!--#$-IGS END.-$#-->

	<window name="windowQuestTurnInDescription" width="653" height="312" panel="Left" cursor_area="true" controller="QuestTurnInDetailsWindow">
	<!--#$-IGS END.-$#-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_quest"/>
			<label style="header.name" text="{questtitle}" width="500" />
			<!-- <label depth="2" pos="545,-8" width="100" height="28" text="{sharedbyname}" color="[lightGrey]" justify="right" upper_case="true" /> -->
		</panel>
		<rect name="content" pos="0,-46" width="150" height="266" depth="1">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="150" height="266" color="[black]" type="sliced" fillcenter="false" />
			<sprite color="[lightGrey]" type="sliced" />
			<sprite depth="8" name="portrait" pos="6,-6" width="138" height="138" sprite="{npcportrait}" type="sliced" />
			<sprite depth="8" name="portrait" sprite="menu_empty3px" pos="6,-6" width="138" height="138" color="[black]" type="sliced" fillcenter="false" />

			<label pos="6,-146" depth="3" name="traderName" width="100%" height="30" text="{npcname}" font_size="28" />
			<!-- <label pos="6,-186" depth="3" name="traderRepTitle" width="100%" height="30" text="TRADER REP:" font_size="28" /> -->
			<!-- <label pos="6,-213" depth="3" name="traderRep" width="100%" height="30" text="TRUSTED" font_size="28" /> -->
		</rect>
		<rect name="content" pos="147,-46" height="266" width="503" depth="1">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="503" height="266" color="[black]" type="sliced" fillcenter="false" />
			<sprite color="[darkGrey]" type="sliced" />
			<label depth="3" name="descriptionText" pos="8,-8" text="{questcompletetext}" width="480" height="205" font_size="28" overflow="resizeheight" />
		</rect>
	</window>

	<window name="windowQuestTurnInRewards" width="653" height="454" panel="Left" cursor_area="true" controller="QuestTurnInRewardsWindow" > <!--item_format="{0}: [DECEA3]{1}[-]" item_bonus_format="{0}: [DECEA3]{1}[-] ([DECEA3]{2}[-] {3})"-->
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_treasure"/>
			<label style="header.name" text_key="xuiRewards" width="500" />
			<label depth="2" pos="545,-8" width="100" height="28" text="{sharedbyname}" color="[lightGrey]" justify="right" upper_case="true" />
		</panel>
		<rect name="content" pos="0,-46" height="70" depth="1">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="653" height="418" color="[black]" type="sliced" fillcenter="false" />
			<sprite color="[darkGrey]" type="sliced" />
			<label pos="10,-6" depth="3" height="30" text="XP: {questxpreward}" font_size="28" visible="{questhasxpreward}" />
			<label pos="10,-32" depth="3" height="30" text="{questitemrewardstitle}: {questitemrewards}" font_size="28" visible="{questhasitemrewards}" />
		</rect>

		<rect pos="0,-111" height="50" depth="1">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="653" color="[black]" type="sliced" fillcenter="false" />
			<sprite color="[lightGrey]" type="sliced" />
			<label pos="10,-10" depth="3" text="{chosentitle}" font_size="28" />
		</rect>

		<rect name="rectOptions" height="150" width="653" depth="1">
			<grid name="gridOptions" rows="5" cols="1" pos="0,-158" width="653" cell_height="47" cell_width="650" arrangement="vertical">
				<quest_turnin_entry pos="0,0" />
				<quest_turnin_entry pos="0,-50" />
				<quest_turnin_entry pos="0,-92" />
				<quest_turnin_entry pos="0,-142" />
				<quest_turnin_entry pos="0,-192" />
			</grid>
		</rect>

		<rect name="rectAccept" pos="0,-394" height="70" depth="1">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="653" color="[black]" type="sliced" fillcenter="false" />
			<sprite color="[lightGrey]" type="sliced" />

			<rect name="btnAccept" depth="3" pos="239,-17" width="175" height="36">
				<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />

				<label depth="2" name="lblOnOff" pos="0,-6" justify="center" text="{acceptbuttontext}" font_size="24" /> <!-- text_key="xuiTurnOn" -->
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			</rect>

		</rect>
	</window>

	<window name="windowClothingList" width="315" height="351" panel="Left" visible="false" controller="ArchetypeClothingList">
		<panel name="header" pos="0,0" height="43" width="315" depth="1" backgroundspritename="ui_game_panel_header" borderthickness="3">
			<label style="header.name" text="CLOTHING" text_key="xuiClothing" />
		</panel>
		<panel name="content" pos="0,-46" width="315" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3">
			<grid name="slotList" rows="1" cols="8" pos="3,-13" width="315" height="43" cell_width="32" cell_height="43" arrangement="horizontal">
				<label name="0" text="0" width="32" height="43" justify="center" style="press"/>
				<label name="1" text="1" width="32" height="43" justify="center" style="press"/>
				<label name="2" text="2" width="32" height="43" justify="center" style="press"/>
				<label name="3" text="3" width="32" height="43" justify="center" style="press"/>
				<label name="4" text="4" width="32" height="43" justify="center" style="press"/>
				<label name="5" text="5" width="32" height="43" justify="center" style="press"/>
				<label name="6" text="6" width="32" height="43" justify="center" style="press"/>
				<label name="7" text="7" width="32" height="43" justify="center" style="press"/>
			</grid>
		</panel>
		<panel name="content" pos="0,-86" width="315" height="43" depth="1" backgroundcolor="32,32,32" bordercolor="[black]" borderthickness="3">
			<grid name="layerList" rows="1" cols="4" pos="3,-13" width="315" height="43" cell_width="32" cell_height="43" arrangement="horizontal">
				<label name="0" text="0" width="32" height="43" justify="center" style="press"/>
				<label name="1" text="1" width="32" height="43" justify="center" style="press"/>
				<label name="2" text="2" width="32" height="43" justify="center" style="press"/>
				<label name="3" text="3" width="32" height="43" justify="center" style="press"/>
			</grid>
		</panel>
		<panel name="content" pos="0,-126" width="315" height="320" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3">
			<grid name="archetypeList" rows="8" cols="1" pos="0,0" width="315" height="240" cell_width="315" cell_height="40" repeat_content="true" arrangement="vertical" controller="XUiC_ArchetypeDnaList">
				<clothing_entry/>
			</grid>
		</panel>
	</window>

	<window name="GamepadCallouts" width="500" height="65" pos="0,0" anchor="LeftTop" controller="XUiC_GamepadCalloutWindow" />


	<window name="windowJournalList" width="450" height="513" panel="Left" controller="JournalEntryListWindow" cursor_area="true" >
		<panel name="header" pos="3,0" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="1" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
			<label style="header.name" text="JOURNAL" text_key="xuiJournal" />
		</panel>

		<rect name="content" depth="0" pos="0,-43" height="464">

			<rect depth="3" name="searchControls" width="450" height="43" pos="6,-6">
				<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="450" height="46" color="[black]" type="sliced" fillcenter="false" />

				<sprite color="[darkGrey]" type="sliced" width="446" pos="-1,0" />
				<sprite depth="4" name="searchIcon" style="icon30px" pos="210,-20" sprite="ui_game_symbol_search" pivot="center"/>

				<panel pos="233,-6" depth="1" width="120" disableautobackground="true">
					<quest_search depth="1" name="searchInput" />
				</panel>

				<panel pos="338,0" width="104" height="43" disableautobackground="true">
					<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
					<rect depth="4" pos="37,-7">
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
				</panel>
			</rect>

			<grid name="journalList" rows="15" cols="1" pos="6,-49" width="450" height="368" cell_width="390" cell_height="46"  repeat_content="true" arrangement="vertical" normal_color="[iconColor]" disabled_color="[iconColor]" controller="JournalEntryList" >
				<journal_entry name="0" />
			</grid>
		</rect>
	</window>

	<window name="windowJournalEntryDescription" width="653" height="600" panel="Center" controller="JournalEntryDescriptionWindow" cursor_area="true" >
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
			<label depth="2" pos="345,-8" width="300" height="28" text="{timestamp}" color="[lightGrey]" justify="right" upper_case="true" />
			<label style="header.name" text="{entrytitle}" width="500" />
		</panel>
		<rect name="content" pos="0,-46" height="554" depth="1">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="653" height="554" color="[black]" type="sliced" fillcenter="false" />
			<sprite color="[darkGrey]" type="sliced" />
			<label depth="3" name="descriptionText" pos="8,-8" text="{entrydescription}" width="630" height="540" font_size="28" />
			<rect visible="{showempty}">
				<label pos="0,-270" depth="3" name="descriptionText" width="100%" height="540" text="DESCRIPTION NOT AVAILABLE AT THIS TIME." text_key="xuiDescriptionNotAvailable" justify="center" pivot="left" font_size="28" />
			</rect>
		</rect>
	</window>

	<window name="windowTrader"  width="645" height="688" panel="Left" controller="TraderWindow" cursor_area="true" >

		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_map_trader"/>
			<label style="header.name" size="350,32"/>
			<label depth="2" pos="340,-8" width="300" height="28" text="{restocklabel}: {timeleft}" color="[lightGrey]" justify="right" visible="{showrestock}" />

			<label pos="600, -6" depth="2" name="availableMoney" width="64" height="32" text="{availablemoney}" font_size="32" color="[lightGrey]" justify="right" pivot="topright" visible="{isowner}"/>
			<sprite pos="638, -5" depth="2" name="coinIcon" style="icon32px" sprite="ui_game_symbol_coin" color="[lightGrey]" pivot="topright" visible="{isowner}"/>
		</panel>

		<panel name="content" width="100%" height="650" depth="1" pos="0,-43" on_scroll="true" disableautobackground="true">

			<rect depth="2" name="categorySelector" width="645" height="44" pos="3,-6">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="645" height="49" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[mediumGrey]" type="sliced" width="639" />
				<grid name="categories" pos="2,-7" rows="1" cols="15" width="390" height="43" cell_width="43" cell_height="43" repeat_content="true" controller="CategoryList">
					<category_icon />
				</grid>
			</rect>

			<rect depth="3" name="searchControls" width="645" height="44" pos="3,-52">
				<sprite name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="645" height="49" color="[black]" type="sliced" fillcenter="false" />
				<sprite color="[darkGrey]" type="sliced" width="639" />

				<button depth="4" name="collect" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_coin" pivot="center" tooltip="COLLECT" tooltip_key="btnCollect" sound="[paging_click]" visible="{isownerorrentable}" />
				<button depth="4" name="takeAll" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_hand" pivot="center" tooltip="TAKE ALL" tooltip_key="btnTakeAll" sound="[paging_click]" visible="{isownerorrentable}" />
				<button depth="4" name="rent" style="icon30px, press" pos="108,-22" sprite="ui_game_symbol_vending" pivot="center" tooltip="RENT" tooltip_key="lblContextActionRent" sound="[paging_click]" visible="{isrentable|once}" />

				<label depth="5" pos="135,-8" width="180" height="28" text="{renttimeleft}" visible="{isrenter}" />

				<panel pos="334,0" width="200" disableautobackground="true">
					<sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
					<recipe_search depth="5" name="searchInput"/>
				</panel>

				<panel pos="516,0" width="104" height="43" disableautobackground="true">
					<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
					<rect depth="4" pos="37,-7" >
						<sprite name="background" style="icon30px" color="[black]" type="sliced" />
						<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
					</rect>
					<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
				</panel>
			</rect>

			<rect name="tableHeader" pos="2,-98" width="642" height="43">
				<sprite depth="1" name="background" color="[lightGrey]" type="sliced"/>

				<rect depth="1" width="416" height="40">
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-2,3" width="421" height="46" color="[black]" type="sliced" fillcenter="false" />

					<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_shopping_cart"/>
					<label depth="1" pos="40,-5" text_key="xuiProductName" width="240"/>
				</rect>

				<rect depth="1" pos="419,0" width="120" height="40" >
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="126" height="46" color="[black]" type="sliced" fillcenter="false" />

					<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_diamond"/>
					<label depth="1" pos="40,-5" text_key="xuiQuality" width="70"/>
				</rect>

				<rect depth="1" pos="542,0" width="97" height="40">
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="104" height="46" color="[black]" type="sliced" fillcenter="false" />

					<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_coin"/>
					<label depth="1" pos="40,-5" text_key="xuiCost" width="55"/>
				</rect>

				<!-- <rect depth="1" pos="585,0" width="149" height="40">
					<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="154" height="46" color="[black]" type="sliced" fillcenter="false" />

					<sprite depth="1" pos="3,-3" style="icon32px, press, hover" sprite="ui_game_symbol_check"/>
					<label depth="1" pos="42,-8" text="Required" text_key="xuiRequired" width="100"/>
				</rect> -->
			</rect>

			<grid name="items" rows="13" cols="1" pos="3,-141" width="639" height="552" cell_width="390" cell_height="46" repeat_content="true" arrangement="vertical" controller="TraderItemList" >
				<trader_item name="0"/>
			</grid>
		</panel>
	</window>

	<window name="windowRespondentName" pos="-175,120" width="500" height="20" anchor="CenterBottom" controller="DialogRespondentName">
		<rect name="content" depth="1" >
			<!-- <sprite pos="4,-5" depth="2" name="windowIcon" style="icon32px" sprite="ui_game_symbol_map_trader"/> -->
			<label style="header.name" text="{respondentname}" color="[selectedColor]" justify="center" />
		</rect>
	</window>

	<window name="windowStatement" pos="0,85" width="1000" height="60" anchor="CenterBottom" controller="DialogStatementWindow">
		<rect name="content" depth="1" pivot="center">
			<sprite depth="1" name="backgroundSprite" pos="-500,-5" color="25,25,25,150" />
			<label depth="3" name="statementLabel" pos="-500,-5" text="{statement}" font_size="30" overflow="resizeheight" justify="center"/>
		</rect>
	</window>

	<window name="windowResponses" pos="-650,0" width="600" height="240" anchor="RightCenter" cursor_area="true">
		<sprite depth="1" name="background" sprite="ui_game_text_body_back" />
		<grid name="items" pos="3,-6" rows="6" cols="1" width="590" height="200" cell_width="590" cell_height="40" repeat_content="true" arrangement="vertical" controller="DialogResponseList">
			<response_entry id="0" />
		</grid>
	</window>

	<window name="windowSignEdit" pos="400, 83" width="306" height="166" panel="right" controller="SignWindow" cursor_area="true">
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
			<label style="header.name" text="SIGN" text_key="xuiSign" width="100" />
		</panel>
		<rect name="content" pos="0,-46" height="117" depth="1">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" width="306" height="117" color="[black]" type="sliced" fillcenter="false" />
			<sprite color="[darkGrey]" type="sliced" />
			<sign_text_area />
		</rect>
		<rect name="btnClose" depth="3" pos="0, -161" height="42" >
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="152" height="32" color="[darkGrey]" type="sliced" />
			<rect depth="3" pos="0,0" height="42">
				<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>

				<label depth="2" name="windowName" pos="0,-1" justify="center" text="CLOSE" text_key="xuiClose" font_size="36" />
			</rect>
		</rect>
	</window>

	<window name="windowKeypadEdit" pos="-150, 60" width="300" height="120" anchor="CenterCenter" controller="KeypadWindow" cursor_area="true">
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_pen"/>
			<label style="header.name" text_key="xuiKeypad" width="200" />
		</panel>
		<rect name="content" pos="0,-46" height="50" depth="1">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" color="[black]" type="sliced" fillcenter="false" />
			<sprite color="[darkGrey]" type="sliced" />
			<textfield name="txtPassword" depth="2" pos="10,-8" width="280" height="32" />
		</rect>
		<simplebutton name="btnCancel" depth="3" pos="0, -94" width="150" height="36" font_size="32" caption_key="xuiCancel" />
		<simplebutton name="btnOk" depth="3" pos="300, -94" pivot="right" width="150" height="36" font_size="32" caption_key="xuiSubmit" />
	</window>

	<!--
	<window name="windowRWGPreview" width="840" height="702" panel="Center">
		<panel name="header" pos="0,0" height="43" width="840" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3">
			<label style="header.name" text="PREVIEW" text_key="xuiPreview" />
		</panel>
		<panel pos="0,-46" size="840,702" depth="2" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" style="hover, press, scroll, drag" controller="WorldGenerationPreviewWindow">
			<button name="reload" depth="101" pos="800,-6" sprite="server_refresh" style="icon32px,press,hover" tooltip="Reload Data" tooltip_key="lblReloadArchetypeXML" />
			<texture depth="100" name="worldPreview" material="Materials/Transparent Colored" size="840,702" globalopacity="false"/>
			<text_area/>

		</panel>
	</window>
	-->

	<window name="serviceInfoPanel" width="603" height="392" controller="ServiceInfoWindow" panel="Center" cursor_area="true" >
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="4,-5" sprite="{servicegroupicon}"/>
			<label depth="2" name="windowName" pos="39,-6" width="500" height="32" text="{servicename}" font_size="32" />
			<label depth="2" pos="350,-8" width="225" height="28" text="{pricelabel} {servicecost}" color="[mediumGrey]" justify="right" />
			<sprite depth="4" name="costIcon" sprite="ui_game_symbol_coin" size="24,24" pos="577,-10" color="[white]" foregroundlayer="true" />
		</panel>

		<rect name="contentInfo" height="346" depth="1" pos="0,-46" >
			<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" width="603" height="345" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="1" pos="3,0" name="preview" width="147" height="150">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="153" height="153" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="1" color="[darkGrey]" pos="0,0" type="sliced" globalopacity="true" />
				<sprite depth="2" name="servicePreview" width="83" height="83" atlas="UIAtlas" sprite="{serviceicon}" color="{serviceicontint}" pos="33,-30" foregroundlayer="true"/>
			</rect>

			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,-150" width="153" height="196" color="[black]" type="sliced" fillcenter="false" />
			<rect pos="3,-153" width="147" height="100%" >
				<grid name="itemActions" rows="4" cols="1" pos="0,0" width="147" height="100%" cell_width="147" cell_height="42" controller="ItemActionList"
					repeat_content="true" visible="false">
					<item_action_entry />
				</grid>
			</rect>

			<sprite depth="3" name="fillerBackground" pos="3,-321" height="22" width="147" color="[mediumGrey]" type="sliced"/>

			<rect depth="1" pos="153,0" name="description" width="447" height="198">
				<sprite depth="1" color="[mediumGrey]" type="sliced" globalopacity="true" />
				<sprite depth="3" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="453" height="201" color="[black]" type="sliced" fillcenter="false" />
				<label depth="3" name="statText" pos="6,-2" width="254" height="100%" text="{servicestats}" />
			</rect>

			<rect depth="2" pos="153,-200" name="description" width="447" height="143">
				<sprite depth="1" color="[darkGrey]" type="sliced" globalopacity="true" />
				<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="453" height="148" color="[black]" type="sliced" fillcenter="false" />
				<label depth="3" name="descriptionText" pos="6,-5" text="{servicedescription}"  width="440" height="137" />
			</rect>

		</rect>
	</window>

	<window name="windowPowerSourceStats" width="228" height="312" panel="Left" controller="PowerSourceStats" >
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="{powersourceicon}"/>
			<label style="header.name" text="STATS" text_key="xuiStats" />
		</panel>

		<rect name="content" depth="0" pos="0,-46" height="234">
			<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="1" color="[darkGrey]" type="sliced" width="228" height="197" pos="0,-3" />
			<rect depth="2" pos="6,-5">
				<grid name="stats" rows="5" cols="1" pos="3,-5" cell_width="223" cell_height="30" repeat_content="false" >
					<panel height="30" width="340" disableautobackground="true" visible="{showfuel}">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_gas"/>
						<label depth="1" width="180" pos="30,-2" name="lblSpeed" font_size="22" text="{fueltitle|once}: [DECEA3]{fuel}/{maxfuel}[-]" />

						<sprite depth="2" width="70" pos="135, -7" height="10" type="sliced" color="[black]" visible="false"/>
						<sprite depth="2" width="68" pos="136, -8" height="8" type="sliced" color="[mediumGrey]" visible="false"/>
						<sprite depth="2" name="sprFillPotential" width="68" pos="136, -9" height="6" type="filled" color="[beige]" fill="{potentialfuelfill}" visible="false"/>
						<sprite depth="2" name="sprFuelFill" width="68" pos="136, -8" height="8" type="filled" color="181,57,57" fill="{fuelfill}" visible="false" />
					</panel>
					<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_electric_max_power"/>
						<label depth="1" width="180" pos="30,-2" name="lblNoise" font_size="22" text="{maxoutputtitle|once}: [DECEA3]{maxoutput}w[-]" />
					</panel>
					<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_electric_power"/>
						<label depth="1" width="180" pos="30,-2" name="lblProtection" font_size="22" text="{powertitle|once}: [DECEA3]{power}w[-]" />

						<sprite depth="2" width="70" pos="135, -7" height="10" type="sliced" color="[black]" />
						<sprite depth="2" width="68" pos="136, -8" height="8" type="sliced" color="[mediumGrey]" />
						<sprite depth="2" name="sprEnergyFill" width="68" pos="136, -8" height="8" type="filled" color="255,255,0" fill="{powerfill}" />
					</panel>

					<!--<panel height="30" width="340" disableautobackground="true">
						<sprite depth="1" name="windowIcon" style="icon22px" pos="2,-2" sprite="ui_game_symbol_seats"/>
						<label depth="1" width="180" pos="30,-2" name="lblPassengers" font_size="22" text="{passengersTitle}: [DECEA3]{passengers|once}[-]" />
					</panel> -->
				</grid>
			</rect>
			<rect name="btnOn" depth="3" pos="0, -198" height="36" >
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
				<rect depth="3" pos="1,-3" width="224" height="31">
					<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>

					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>

					<sprite depth="2" name="sprOnOff" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_electric_switch"/>
					<label depth="2" name="lblOnOff" pos="0,-4" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="24" />
				</rect>
			</rect>
			<rect name="btnRefuel" depth="3" pos="0, -231" height="36" visible="{showfuel}">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
				<rect depth="3" pos="1,-3" width="224" height="31">
					<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>

					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_gas" color="[black_half_alpha]"/>

					<sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_gas"/>
					<label depth="2" name="windowName" pos="0,-4" justify="center" text="REFUEL" text_key="xuiRefuel" font_size="24" />
				</rect>
			</rect>
		</rect>
	</window>

	<window name="windowPowerTriggerOptions" width="228" height="312" panel="Left" controller="PowerTriggerOptions" cursor_area="true" >
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/>
			<label style="header.name" text="OPTIONS" text_key="btnOptions" />
		</panel>

		<rect name="content" depth="0" pos="0,-46" height="244" pivot="center">
			<sprite depth="4" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="1" color="[darkGrey]" type="sliced" width="228" height="238" pos="0,-3" />

			<grid name="stats" rows="5" cols="1" pos="3,0" cell_width="223" cell_height="60" repeat_content="false" >
				<rect name="pnlTargeting">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="228" height="52" color="[black]" type="sliced" fillcenter="false"  />
					<sprite depth="1" color="[mediumGrey]" type="sliced" width="225" height="49" pos="0,-3" />

					<!-- <label justify="center" text="TARGETING" pos="3, -10" /> -->
					<button depth="4" name="btnTargetSelf" style="icon30px, press, hover" pos="35,-25" sprite="ui_game_symbol_character" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetSelf" sound="[paging_click]" />

					<button depth="4" name="btnTargetAllies" style="icon30px, press, hover" pos="85,-25" sprite="ui_game_symbol_allies" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetAllies" sound="[paging_click]" />

					<button depth="4" name="btnTargetStrangers" style="icon30px, press, hover" pos="135,-25" sprite="ui_game_symbol_knife" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetStrangers" sound="[paging_click]" />

					<button depth="4" name="btnTargetZombies" style="icon30px, press, hover" pos="185,-25" sprite="ui_game_symbol_zombie" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetZombies" sound="[paging_click]" />
				</rect>
				<option_selector name="optionSelector1" />
				<option_selector name="optionSelector2" />

			</grid>

			<rect name="btnOn" depth="3" pos="0, -208" height="36" >
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
				<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
				<rect depth="3" pos="1,-3" width="224" height="31">
					<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>

					<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>
					<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_electric_switch" color="[black_half_alpha]"/>

					<sprite depth="2" name="sprOnOff" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_electric_switch"/>
					<label depth="2" name="lblOnOff" pos="80,-4" width="140" justify="left" text="RESET" text_key="lblContextActionReset" font_size="24" />
				</rect>
			</rect>
		</rect>

	</window>

	<window name="windowPowerSourceSlots" width="228" height="198" anchor="CenterTop" panel="Left" cursor_area="true">
		<panel style="header.panel">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/>
			<label style="header.name" text="SLOTS" text_key="xuiSlots" />
		</panel>


		<rect name="content" depth="0" pos="0,-46" height="153" disablefallthrough="true" on_press="true">
			<sprite depth="2" name="background" sprite="menu_empty" color="[darkGrey]" type="sliced" />
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="153" color="[black]" type="sliced" fillcenter="false" on_press="true" />
				<grid name="inventory" rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" repeat_content="true" controller="PowerSourceSlots">
					<required_item_stack name="0"/>
				</grid>
		</rect>
	</window>

	<window name="windowPowerTrapSlots" width="228" height="158" anchor="CenterTop" panel="Left" cursor_area="true">
		<panel style="header.panel">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/>
			<label style="header.name" text="AMMO" text_key="xuiAmmo" />
		</panel>


		<rect name="content" depth="0" pos="0,-46" height="78" disablefallthrough="true" on_press="true">
			<sprite depth="2" name="background" sprite="menu_empty" color="[darkGrey]" type="sliced" />
			<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="78" color="[black]" type="sliced" fillcenter="false" on_press="true" />
			<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" repeat_content="true" controller="PowerRangedAmmoSlots">
				<required_item_stack name="0"/>
			</grid>
		</rect>

		<rect name="btnOn" depth="3" pos="0, -122" height="36" >
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="2" name="background" pos="3,-3" sprite="menu_empty" width="224" height="32" color="[darkGrey]" type="sliced" />
			<rect depth="3" pos="1,-3" width="224" height="31">
				<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0" />
				<!-- <sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-3" sprite="ui_game_symbol_lock" color="[black_half_alpha]"/>
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-3" sprite="ui_game_symbol_lock" color="[black_half_alpha]"/>

				<sprite depth="2" name="windowIcon" width="24" height="24" pos="44,-1" sprite="ui_game_symbol_lock" color="[black_half_alpha]"/>
				<sprite depth="2" name="windowIcon" width="24" height="24" pos="46,-1" sprite="ui_game_symbol_lock" color="[black_half_alpha]"/> -->

				<sprite depth="2" name="sprOnOff" width="24" height="24" pos="25,-2" color="[iconColor]" sprite="ui_game_symbol_lock"/>
				<label depth="2" name="lblOnOff" pos="0,-4" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="24" />
			</rect>
		</rect>
	</window>

	<window name="windowPowerRangedTrapOptions" width="228" height="97" panel="Left" controller="PowerRangedTrapOptions" cursor_area="true" >
		<panel name="header" height="43" depth="1" backgroundspritename="ui_game_panel_header">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_electric_power"/>
			<label style="header.name" text="TARGETING" text_key="xuiTargeting" /> <!-- text_key="btnOptions" -->
		</panel>

		<rect name="content" depth="0" pos="0,-46" height="54" pivot="center">

			<sprite depth="1" color="[darkGrey]" type="sliced" width="228" height="50" pos="0,-3" />

			<grid name="stats" rows="1" cols="1" pos="3,0" cell_width="223" cell_height="60" repeat_content="false" >
				<rect name="pnlTargeting">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,0" width="228" height="52" color="[black]" type="sliced" fillcenter="false"  />
					<sprite depth="1" color="[mediumGrey]" type="sliced" width="225" height="49" pos="0,-3" />

					<!-- <label justify="center" text="TARGETING" pos="3, -10" /> -->
					<button depth="4" name="btnTargetSelf" style="icon30px, press, hover" pos="35,-25" sprite="ui_game_symbol_character" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetSelf" sound="[paging_click]" />

					<button depth="4" name="btnTargetAllies" style="icon30px, press, hover" pos="85,-25" sprite="ui_game_symbol_allies" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetAllies" sound="[paging_click]" />

					<button depth="4" name="btnTargetStrangers" style="icon30px, press, hover" pos="135,-25" sprite="ui_game_symbol_knife" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetStrangers" sound="[paging_click]" />

					<button depth="4" name="btnTargetZombies" style="icon30px, press, hover" pos="185,-25" sprite="ui_game_symbol_zombie" defaultcolor="[disabledLabelColor]" pivot="center" tooltip_key="xuiTargetZombies" sound="[paging_click]" />
				</rect>
			</grid>
		</rect>

	</window>

	<window name="windowMaterials" width="529" height="730" panel="Left" normal_color="[iconColor]" cursor_area="true" controller="MaterialWindow">
	<!--#$-IGS END.-$#-->
		<rect pos="-100,-25">
		<panel name="header" height="43" depth="0" disableautobackground="true">
			<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
			<sprite depth="2" name="windowicon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_paint_bucket"/>
			<label style="header.name" text="MATERIALS" text_key="xuiMaterials" />
			<label depth="2" name="resultCount" width="150" height="32" text="64/256 MATERIALS" color="[lightGrey]" font_size="32"
				justify="right" anchor_side="right" pivot="right" anchor_run_once="false" anchor_offset="-10,0"/>
		</panel>

		<sprite depth="1" name="background" color="[darkGrey]" type="sliced" pos="2,-49" width="524" height="49" />

		<rect depth="2" name="searchControls" width="522" height="43" pos="3,-49">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="-3,3" width="528" height="52" color="[black]" type="sliced" fillcenter="false"  />
			<button depth="4" name="paintbrush" style="icon30px, press" pos="22,-22" sprite="ui_game_symbol_paint_brush" pivot="center" tooltip_key="xuiPaintBrush" sound="[paging_click]" selected="true" />
			<button depth="4" name="paintroller" style="icon30px, press" pos="65,-22" sprite="ui_game_symbol_paint_roller" pivot="center" tooltip_key="xuiPaintRoller" sound="[paging_click]" />

			<panel pos="230,0" width="200" disableautobackground="true">
				<sprite depth="4" name="searchIcon" style="icon30px" pos="0,-22" sprite="ui_game_symbol_search" pivot="center"/>
				<recipe_search depth="5" name="searchInput"/>
			</panel>

			<panel pos="405,0" width="104" height="43" disableautobackground="true">
				<button depth="4" name="pageDown" style="icon30px, press" pos="20,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]"/>
				<rect depth="4" name="background" pos="37,-7">
					<sprite name="background" style="icon30px" color="[black]" type="sliced" />
					<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
				</rect>
				<button depth="4" name="pageUp" style="icon30px, press" pos="84,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]"/>
			</panel>
		</rect>


		<sprite depth="8" name="backgroundMain" pos="0,-97" width="528" height="675" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" on_press="true" />
		<grid name="queue" rows="9" cols="7" pos="3,-97" cell_width="75" cell_height="75" repeat_content="true" controller="MaterialStackGrid" >
			<material_stack name="0"/>
		</grid>
		</rect>
	</window>

	<window name="windowMaterialInfo" controller="MaterialInfoWindow" width="350" height="275" panel="Center" normal_color="[iconColor]" cursor_area="true">
	<!--#$-IGS END.-$#-->
		<rect pos="-100,-25">
			<panel name="header" height="43" depth="0" disableautobackground="true" >
				<sprite depth="1" name="headerbackground" sprite="ui_game_panel_header"/>
				<sprite depth="2" name="windowicon" style="icon32px" pos="4,-5" sprite="ui_game_symbol_paint_bucket"/>
				<label style="header.name" text="{materialname}" /> <!-- text_key="xuiCreative"  -->
			</panel>

			<sprite depth="1" name="background" color="[mediumGrey]" type="sliced" pos="2,-49" width="348" height="150" />

			<sprite depth="8" name="backgroundMain" pos="100,-47" width="150" height="155" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />

			<texture depth="9" name="textMaterial" pos="103, -50" width="144" height="149" material="Materials/Transparent Colored" size="144,149" globalopacity="false"/>

			<sprite depth="8" name="backgroundMain" pos="0,-47" width="350" height="275" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />


			<sprite depth="8" name="backgroundMain" pos="0,-199" width="350" height="123" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<sprite depth="1" name="background" color="[darkGrey]" type="sliced" pos="2,-199" width="348" height="123" />

			<rect depth="10" height="40" width="340" pos="10,-205">
				<sprite depth="1" name="windowIcon" style="icon30px" pos="2,-2" sprite="ui_game_symbol_paint_brush"/>
				<label depth="1" width="275" pos="40,-2" font_size="26" text="{grouptitle}: [DECEA3]{group}[-] " />
			</rect>

			<rect depth="10" height="40" width="340" pos="10,-245">
				<sprite depth="1" name="windowIcon" style="icon30px" pos="2,-2" sprite="ui_game_symbol_paint_bucket"/>
				<label depth="1" width="275" pos="40,-2" font_size="26" text="{paintcosttitle}: [DECEA3]{paintcost} {paintunit}[-] " />
			</rect>

			<rect depth="10" height="40" width="340" pos="10,-285" visible="{hasperklock}" >
				<sprite depth="1" name="windowIcon" style="icon30px" pos="2,-2" sprite="ui_game_symbol_perk"/>
				<label depth="1" width="275" pos="40,-2" font_size="26" text="{requiredtitle}: [DECEA3]{perk} {perklevel}[-]" />
			</rect>
		</rect>
	</window>

	<window name="spawnMenu" anchor="CenterTop" pos="-500,-80" width="1000" height="800" controller="SpawnMenu" cursor_area="true">
		<panel name="header" pos="0,0" height="43" depth="1" disableautobackground="true" >
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="43" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
			<label style="header.name" pos="6,-6" text_key="xuiSpawnEntities" />
		</panel>
		<panel name="content" pos="0,-46" height="750" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" height="750" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="746" width="995" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<togglebutton name="toggleLookAtYou" caption_key="xuiSpawnEntitiesLookAtYou" width="192" height="31" pos="7, -7" depth="3" />

			<togglebutton name="toggleSpawn25" caption_key="xuiSpawnEntitiesSpawn25" width="192" height="31" pos="7, -42" depth="3" />

			<togglebutton name="toggleFromDynamic" caption_key="xuiSpawnEntitiesDynamicSpawner" width="192" height="31" pos="404, -42" depth="3" />

			<togglebutton name="toggleFromStatic" caption_key="xuiSpawnEntitiesStaticSpawner" width="192" height="31" pos="603, -42" depth="3" />

			<togglebutton name="toggleFromBiome" caption_key="xuiSpawnEntitiesBiomeSpawner" width="192" height="31" pos="802, -42" depth="3" />

			<rect name="entities" pos="0,-78" width="1000" height="590" controller="SpawnEntitiesList">
				<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />

				<rect depth="4" name="searchControls" height="44" pos="0,-0">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty" color="[black]" type="sliced" fillcenter="false" />

					<sprite depth="4" name="searchIcon" style="icon30px" pos="8,-22" sprite="ui_game_symbol_search" pivot="Left"/>
					<textfield name="searchInput" depth="5" pos="43,-22" width="260" height="30" pivot="Left" search_field="true" />

					<panel pos="900,0" width="98" height="43" disableautobackground="true">
						<button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
						<rect depth="4" pos="34,-7" >
							<sprite name="background" style="icon30px" color="[black]" type="sliced" />
							<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
						</rect>
						<button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
					</panel>
				</rect>

				<grid name="list" depth="2" rows="16" cols="3" pos="0,-44" height="340" cell_width="333" cell_height="34" repeat_content="true" arrangement="horizontal" >
					<entity_entry width="337" height="34" />
				</grid>
			</rect>

			<simplebutton name="btnLevelStartPoint" depth="3" pos="104, -683" width="190" height="32" caption_key="xuiSpawnEntitiesLevelStartPoint" />
			<simplebutton name="btnEntitySpawner" depth="3" pos="303, -683" width="190" height="32" caption_key="xuiSpawnEntitiesEntitySpawner" />
			<simplebutton name="btnSleeperVolume" depth="3" pos="502, -683" width="190" height="32" caption_key="xuiSpawnEntitiesSleeperVolume" />
			<simplebutton name="btnSleeperSpawner" depth="3" pos="701, -683" width="190" height="32" caption_key="xuiSpawnEntitiesSleeperSpawner" />
		</panel>
	</window>

	<window name="ingameMenu" anchor="LeftTop" pos="20,-20" width="250" height="200" controller="InGameMenuWindow" cursor_area="true">
<!--
 		<panel name="content" pos="0,0" height="200" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="2" name="border" sprite="menu_empty3px" pos="0,0" height="200" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="196" width="246" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />
 -->
			<grid name="buttons" pos="0, -0" cols="1" width="250" cell_width="250" cell_height="56" arrangement="vertical" repeat_content="false" >
				<simplebutton name="btnInvite" depth="3" width="250" height="46" caption_key="xuiMenuInvite" font_size="40" />
				<simplebutton name="btnOptions" depth="3" width="250" height="46" caption_key="xuiMenuOptions" font_size="40" />
				<simplebutton name="btnHelp" depth="3" width="250" height="46" caption_key="xuiMenuHelp" font_size="40" />
				<simplebutton name="btnSave" depth="3" width="250" height="46" caption_key="xuiMenuSave" font_size="40" />
				<simplebutton name="btnExit" depth="3" width="250" height="46" caption_key="xuiMenuExit" font_size="40" />
				<simplebutton name="btnExportPrefab" depth="3" width="250" height="46" caption_key="xuiMenuExportPrefab" font_size="40" />
			</grid>
		<!-- </panel> -->
	</window>

	<window name="exportPrefab" anchor="CenterCenter" pos="-250,150" width="500" height="200" controller="ExportPrefab" cursor_area="true">
		<panel name="header" pos="0,0" height="43" depth="1" disableautobackground="true" >
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="43" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
			<label style="header.name" pos="6,-6" text_key="xuiExportPrefab" />
		</panel>
		<panel name="content" pos="0,-46" height="150" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" height="150" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="146" width="496" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<label name="lblSaveNewText" pos="10, -20" depth="3" width="480" height="36" pivot="Left" justify="Left" text_key="xuiSaveNewPrefabText" />
			<label name="lblSaveName" pos="10, -50" depth="3" width="100" height="36" pivot="Left" justify="Right" text_key="xuiPrefabSaveName" />
			<textfield name="txtSaveName" pos="115, -50" depth="3" width="380" height="32" pivot="Left" />
			<label name="lblPrefabExists" pos="10, -80" depth="3" width="480" height="36" pivot="Left" justify="Left" color="[red]" text_key="xuiPrefabAlreadyExists" />
			<label name="lblInvalidName" pos="10, -80" depth="3" width="480" height="36" pivot="Left" justify="Left" color="[red]" text_key="xuiInvalidPrefabName" />

			<table columns="3" padding="8,10" pos="5, -93">
				<simplebutton name="btnSave" depth="3" width="145" height="32" caption_key="xuiExportServer" />
				<simplebutton name="btnSaveLocal" depth="3" width="145" height="32" caption_key="xuiExportLocal" />
				<simplebutton name="btnCancel" depth="3" width="150" height="32" caption_key="xuiCancel" />
			</table>

		</panel>
	</window>

	<window name="woPropsSleeperVolume" anchor="CenterTop" pos="-560,-80" width="1120" height="800" controller="WoPropsSleeperVolume" cursor_area="true">
		<panel name="header" pos="0,0" height="43" depth="1" disableautobackground="true" >
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="43" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
			<label style="header.name" pos="6,-6" text_key="xuiSleeperVolume" />
		</panel>
		<panel name="content" pos="0,-46" height="750" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" height="750" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="746" width="1116" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />
			
			<table columns="1" padding="0,20">
				<rect>
					<grid name="settings" depth="3" pos="4,0" cols="2" cell_width="160" cell_height="36" arrangement="horizontal" repeat_content="false" hide_inactive="false" >
						<label text_key="xuiSleeperVolumeGroupId" pos="0,0" width="140" height="30" justify="right" pivot="topleft"/>
						<rect>
							<textfield name="groupId" pos="40,0" width="70" height="30" pivot="topleft" character_limit="3" validation="integer"/>
						</rect>
						<label text_key="xuiSleeperVolumePriority" pos="0,0" width="140" height="30" justify="right" pivot="topleft"/>
						<combobox name="cbxPriority" type="ComboBoxBool" width="170" height="30" />
						<label text_key="xuiSleeperVolumeBoss" pos="0,0" width="140" height="30" justify="right" pivot="topleft"/>
						<combobox name="cbxBoss" type="ComboBoxBool" width="170" height="30" />
						<label text_key="xuiSleeperVolumePresetSpawnCount" pos="0,0" width="140" height="30" justify="right" pivot="topleft"/>
						<combobox name="cbxCountPreset" type="ComboBoxList&lt;XUiC_WoPropsSleeperVolume.CountPreset&gt;" value_wrap="true" width="170" height="30" localization_prefix="xuiSleeperVolumeCount" />
						<label text_key="xuiSleeperVolumeSpawnCount" pos="0,0" width="140" height="30" justify="right" pivot="topleft"/>
						<rect>
							<textfield name="spawnMin" pos="10,0" width="70" height="30" pivot="topleft" character_limit="3" validation="integer"/>
							<textfield name="spawnMax" pos="90,0" width="70" height="30" pivot="topleft" character_limit="3" validation="integer"/>
						</rect>
					</grid>

					<grid name="flags" depth="3" pos="380,0" cols="2" cell_width="160" cell_height="36" arrangement="horizontal" repeat_content="false" hide_inactive="false" >
						<label text_key="xuiSleeperVolumeTrigger" pos="0,0" width="140" height="30" justify="right" pivot="topleft"/>
						<combobox name="cbxTrigger" type="ComboBoxEnum`1[SleeperVolume+ETriggerType]" width="170" height="30" />
					</grid>

					<rect name="infoRect" pos="730,0" width="380" height="100">
						<sprite depth="2" name="bgInfo" sprite="menu_empty3px" pos="0,0" width="380" height="200" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
						<grid name="info" depth="3" pos="0,-40" cols="2" cell_width="150" cell_height="26" arrangement="horizontal" repeat_content="false" hide_inactive="false" >
							<label text_key="xuiSleeperVolumeGroup" width="140" height="32" justify="right" pivot="left" />
							<label name="labelGroup" text="Test" height="32" justify="left" pivot="left"/>
							<label text_key="xuiSleeperVolumeIndex" width="140" height="32" justify="right" pivot="left" />
							<label name="labelIndex" text="Test" pivot="left" height="32" />
							<label text_key="xuiSleeperVolumePosition" width="140" height="32" justify="right" pivot="left" />
							<label name="labelPosition" text="Test" pivot="left" height="32" />
							<label text_key="xuiSleeperVolumeSize" width="140" height="32" justify="right" pivot="left" />
							<label name="labelSize" text="Test" pivot="left" height="32" />
							<label text_key="xuiSleeperVolumeCount" width="140" height="32" justify="right" pivot="left" />
							<label name="labelSleeperCount" text="Test" pivot="left" height="32" />
						</grid>
					</rect>
				</rect>

				<rect>
					<rect name="spawners" pos="150,-10" width="814" height="456" controller="SpawnersList">
						<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />

						<rect depth="4" name="searchControls" height="44" pos="0,-0">
							<sprite depth="8" name="backgroundMain" sprite="menu_empty" color="[black]" type="sliced" fillcenter="false" />

							<sprite depth="4" name="searchIcon" style="icon30px" pos="5,-22" sprite="ui_game_symbol_search" pivot="Left"/>
							<textfield name="searchInput" depth="5" pos="40,-22" width="160" height="30" pivot="Left" />

							<panel pos="702,0" width="98" height="43" disableautobackground="true">
								<button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
								<rect depth="4" pos="34,-7" >
									<sprite name="background" style="icon30px" color="[black]" type="sliced" />
									<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
								</rect>
								<button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
							</panel>
						</rect>

						<grid name="list" depth="2" rows="12" cols="3" pos="0,-44" height="410" cell_width="270" cell_height="34" repeat_content="true" arrangement="vertical" >
							<spawners_entry width="274" height="34" />
						</grid>
					</rect>
				</rect>

			</table>
		</panel>
	</window>

	<window name="woPropsSleeperBlock" anchor="CenterTop" pos="-500,-80" width="1000" height="800" controller="WoPropsSleeperBlock" cursor_area="true">
		<panel name="header" pos="0,0" height="43" depth="1" disableautobackground="true" >
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="43" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
			<label style="header.name" pos="6,-6" text_key="xuiSleeperBlockProps" />
		</panel>
		<panel name="content" pos="0,-46" height="750" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" height="750" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="746" width="995" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<table depth="2" columns="2" padding="10,10">
				<label text_key="xuiSleeperBlockPriorityMultiplier" width="220" height="30" justify="right" pivot="topleft" on_hover="true" tooltip_key="xuiSleeperBlockPriorityMultiplierTip" />
				<combobox name="cbxPriority" type="ComboBoxList&lt;XUiC_WoPropsSleeperBlock.PriorityMultiplier&gt;" width="240" height="30" />

				<label text_key="xuiSleeperBlockSightRange" width="220" height="30" justify="right" pivot="topleft" on_hover="true" tooltip_key="xuiSleeperBlockSightRangeTip"/>
				<rect>
					<textfield name="txtSightRange" pos="32,0" width="176" height="30" pivot="topleft" validation="integer"/>
				</rect>

				<label text_key="xuiSleeperBlockHearingPercent" width="220" height="30" justify="right" pivot="topleft" on_hover="true" tooltip_key="xuiSleeperBlockHearingPercentTip"/>
				<rect>
					<textfield name="txtHearingPercent" pos="32,0" width="176" height="30" pivot="topleft" validation="integer"/>
					<label pos="210,0" width="30" height="30" pivot="topleft" text="%" />
				</rect>

				<label text_key="xuiSleeperBlockSightAngle" width="220" height="30" justify="right" pivot="topleft" on_hover="true" tooltip_key="xuiSleeperBlockSightAngleTip"/>
				<rect>
					<textfield name="txtSightAngle" pos="32,0" width="176" height="30" pivot="topleft" validation="integer"/>
				</rect>

				<rect />
				<rect>
					<simplebutton name="btnMonsterCloset" pos="0,0" width="240" height="32" caption_key="xuiSleeperBlockMonsterCloset" on_hover="true" tooltip_key="xuiSleeperBlockMonsterClosetTip" />
				</rect>

				<rect />
				<rect>
					<simplebutton name="btnDefaults" pos="0,0" width="240" height="32" caption_key="xuiDefaults" />
				</rect>

				<!--
					1) "Spawn Priority" 0.5 - 5  (float, steps of 0.5, default=1 )
					  Spawn Selection Priority Multiplier.
					  This particular spawn spot is weighted with a higher number when selecting spots.

					2) "Sleeper Sight Range" 1-30m   (int, default=10m)
					  This will have to be a new entity property.
					  Does the exact same thing as SightRange... but sleepers will use  SleeperSightRange  instead.

					3) "Hearing %"  (float, displayed as %, internally a value 0 - x,  1 = 100%,  default=1 )
					This % modifies  SleeperNoiseSenseThreshold,  SleeperNoiseWakeThreshold.

					SleeperNoiseWakeThreshold effective = SleeperNoiseWakeThreshold / Hearing%
					SleeperNoiseSenseThreshold effective = SleeperNoiseSenseThreshold / Hearing%

					4) Sleeper Sight Angle (int, default=90°)
					Not exposed to XML and not really needed to be.  Sleepers (supposedly) all have a 90° sight angle.

					5) Monster Closet (button, not a bool)
					This button would do nothing other than writing predetermined "good" default values in the other fields to quickly set up a Monster Closet Guy.
					May need another button to load the defaults after the designer has tinkered with the values and got lost.
				-->
			</table>
		</panel>

		<grid depth="2" rows="1" cols="2" pos="690, -800" height="32" cell_width="160" cell_height="32" repeat_content="false" arrangement="horizontal">
			<simplebutton name="btnCancel" depth="3" width="150" height="32" caption_key="xuiCancel" />
			<simplebutton name="btnSave" depth="3" width="150" height="32" caption_key="xuiSave" />
		</grid>
	</window>

  <window name="lightProperties" anchor="RightTop" pos="-700,-80" width="600" height="1000" controller="LightEditor" cursor_area="true">
    <panel name="header" pos="0,0" height="43" depth="1" disableautobackground="true" >
      <sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="43" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
      <label style="header.name" pos="6,-6" text_key="xuiLightProps" />
    </panel>
    <panel name="content" pos="0,-46" height="750" width="600" depth="1" pivot="center" padding="10,10" disableautobackground="true">
      <sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" width="600" height="750" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
      <sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="750" width="600" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

      <panel name="params" rows="6" cols="2" width="300" height="300" pos="10,-10" depth="7" disableautobackground="true" >
        <label text_key="xuiLightPropType" width ="50" height="30" on_hover="true" tooltip_key="xuiLightPropTypeTip" pos="0,0" />
        <!--<combobox name="cbxLightType" width ="100" type="ComboBoxList`1[[UnityEngine.LightType,UnityEngine]]" pos="100,0"/>-->
        <combobox name="cbxLightType" width ="100" type="ComboBoxList`1[System.String]" pos="100,0"/>
        <label text_key="xuiLightPropState" width ="60" height="30" on_hover="true" tooltip_key="xuiLightPropStateTip" pos ="0,-50" />
        <!--<combobox name="cbxLightState" width ="100" type="ComboBoxEnum`1[LightStateType]" pos="100,-50" />-->
        <combobox name="cbxLightState" width ="100" type="ComboBoxList`1[System.String]" pos="100,-50" />
        <label text_key="xuiLightPropShadow" width ="80" height="30" on_hover="true" tooltip_key="xuiLightPropShadowTip" pos="0,-100" />
        <!--<combobox name="cbxLightShadow" width ="100" type="ComboBoxEnum`1[[UnityEngine.LightShadows,UnityEngine]]" pos="100,-100" />-->
        <combobox name="cbxLightShadow" width ="100" type="ComboBoxList`1[System.String]" pos="100,-100" />
        <label text_key="xuiLightPropColorPreset" width ="70" height="30" on_hover="true" tooltip_key="xuiLightPropColorPresetTip" pos="0,-150" />
        <combobox name="cbxPresets" width ="100" type="ComboBoxList`1[System.String]" pos="100,-150" />
        <label text_key="xuiLightPropRange" width ="60" height="30" on_hover="true" tooltip_key="xuiLightPropRangeTip" pos="0,-200" />
        <combobox name="cbxRange" width ="100" type="ComboBoxFloat" value_increment="0.1" value_min="0" value_max="20" value_wrap="false" format_string="0.0" pos="100,-200" />
        <label text_key="xuiLightPropIntensity" width ="80" height="30" on_hover="true" tooltip_key="xuiLightPropIntensityTip" pos="0,-250" />
        <combobox name="cbxIntensity" width ="100" type="ComboBoxFloat" value_increment=".1" value_min="0" value_max="8" value_wrap="false" format_string="0.0" pos="100,-250" />
      </panel>

      <panel name="panelAngle" width="280" height="30" pos="320, -10" disableautobackground="true">
        <label name ="labelAngle" text_key="xuiLightPropAngle" width="60" height="30" depth="7" on_hover="true" tooltip_key="xuiLightPropAngleTip" pos="0,0"/>
        <combobox name ="cbxAngle" type="ComboBoxFloat" value_increment="1" value_min="5" value_max="90" value_wrap="false" format_string="0" pos="70,0" />
      </panel>

      <panel name="panelRate" width="280" height="30" pos="320, -60" disableautobackground="true">
        <label name ="labelRate" text_key="xuiLightPropRate" width="60" height="30" depth="7" on_hover="true" tooltip_key="xuiLightPropRateTip" pos="0,0" />
        <combobox name ="cbxRate" type="ComboBoxFloat" value_increment=".1" value_min="0" value_max="60" value_wrap="false" format_string="0.0" pos="70,0" />
      </panel>

      <panel name="panelDelay" width="280" height="30" pos="320, -60" disableautobackground="true">
        <label name ="labelDelay" text_key="xuiLightPropDelay" width="60" height="30" depth="7" on_hover="true" tooltip_key="xuiLightPropDelayTip" pos="0,0" />
        <combobox name ="cbxDelay" type="ComboBoxFloat" value_increment=".1" value_min="0" value_max="2" value_wrap="false" format_string="0.0" pos="70,0" />
      </panel>

    </panel>

    <panel name="colorParams" width="325" pos="-60,-376" depth="1" pivot="center" padding="10,10" disableautobackground="true">
      <label depth="2" text_key="R" height="30" width="20" pos="70,-100" />
      <textfield name="txtColorR" depth="3" pos="90,-100" width="60" height="30" character_limit="3" validation="integer" />
      <label depth="2" text_key="G" height="30" width="20" pos="70,-185" />
      <textfield name="txtColorG" depth="3" pos="90,-185" width="60" height="30" character_limit="3" validation="integer" />
      <label depth="2" text_key="B" height="30" width="20" pos="70,-270" />
      <textfield name="txtColorB" depth="3" pos="90,-270" width="60" height="30" character_limit="3" validation="integer" />
      <label depth="2" text_key="xuiColorPropsHexValue" pos="160,-60" width="200" height="30" />
      <textfield name="txtHex" depth="3" pos="250,-60" width="105" height="30" character_limit="6" />
      <panel name="colorPickerPanel" width="200" height="200" pos="150,-100" disableautobackground="true">
        <color_picker name="lightColor" />
      </panel>
    </panel>

    <simplebutton name="btnCopy" caption_key="xuiLightCopy" width="195" height="32" depth="1" pos="10,-715" />
    <simplebutton name="btnPaste" caption_key="xuiLightPaste" width="195" height="32" depth="1" pos="210,-715" />
    <simplebutton name="btnRestoreDefaults" caption_key="xuiLightRestoreDefaults" width="195" height="32" depth="1" pos="10,-755" />
    <simplebutton name="btnOnOff" caption_key="xuiLightOnOff" width="195" height="32" depth="1" pos="210,-755" />
    <simplebutton name="btnCancel" caption_key="xuiCancel" width="210" height="32" depth="1" pos="170,-800" />
    <simplebutton name="btnOk" caption_key="xuiOk" width="210" height="32" depth="1" pos="390,-800" />

  </window>

	<window name="prefabProperties" anchor="CenterTop" pos="-500,-80" width="1000" height="800" controller="PrefabProperties" cursor_area="true">
		<panel name="header" pos="0,0" height="43" depth="1" disableautobackground="true" >
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="43" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
			<label style="header.name" pos="6,-6" height="40" width="900" text="{title}" />
		</panel>
		<panel name="content" pos="0,-46" height="750" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" height="750" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="746" width="995" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<table columns="2" padding="10,10" >
				<label depth="2" text_key="xuiPrefabGroups" width="150" height="285" justify="right" />
				<rect name="groups" width="814" height="290" controller="PrefabGroupsEditorList" selectable="false">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />

					<rect depth="4" name="searchControls" height="44" pos="0,-0">
						<sprite depth="8" name="backgroundMain" sprite="menu_empty" color="[black]" type="sliced" fillcenter="false" />

						<sprite depth="4" name="searchIcon" style="icon30px" pos="5,-22" sprite="ui_game_symbol_search" pivot="Left"/>
						<textfield name="searchInput" depth="5" pos="40,-22" width="160" height="30" pivot="Left" />

						<panel pos="702,0" width="98" height="43" disableautobackground="true">
							<button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
							<rect depth="4" pos="34,-7" >
								<sprite name="background" style="icon30px" color="[black]" type="sliced" />
								<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
							</rect>
							<button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
						</panel>
					</rect>

					<grid name="list" depth="2" rows="6" cols="3" pos="0,-44" height="200" cell_width="270" cell_height="34" repeat_content="true" arrangement="vertical" >
						<prefab_group_edit_entry width="274" height="34" />
					</grid>

					<label text_key="xuiPrefabGroupsAddLabel" depth="4" pos="0,-270" width="100" height="30" justify="right" pivot="left" />
					<textfield name="addGroupInput" depth="4" pos="105,-270" width="200" height="30" pivot="left" />
					<button depth="4" name="addGroupButton" style="icon30px, press" pos="310,-270" sprite="ui_game_symbol_add" pivot="left" sound="[paging_click]" />
				</rect>

				<rect></rect>
				<simplebutton name="btnOpenInEditor" depth="3" width="400" height="32" caption_key="xuiOpenInEditor" />

				<rect></rect>
				<grid depth="2" rows="1" cols="2" height="32" cell_width="160" cell_height="32" repeat_content="false" arrangement="horizontal">
					<simplebutton name="btnSave" depth="3" width="150" height="32" caption_key="xuiSave" />
					<simplebutton name="btnCancel" depth="3" width="150" height="32" caption_key="xuiCancel" visible="{fromprefabbrowser}" />
				</grid>
			</table>
		</panel>
	</window>

	<window name="saveDirtyPrefab" anchor="CenterCenter" pos="-250,150" width="500" height="200" controller="SaveDirtyPrefab" cursor_area="true">
		<panel name="header" pos="0,0" height="43" depth="1" disableautobackground="true" >
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="43" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
			<label style="header.name" pos="6,-6" text_key="xuiSaveDirtyPrefab" />
		</panel>
		<panel name="content" pos="0,-46" height="150" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" height="150" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="146" width="496" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<label name="lblText" pos="10, -5" depth="3" width="480" height="85" pivot="TopLeft" justify="left" text="{text}" visible="{is_not_save_new}" />

			<label name="lblSaveNewText" pos="10, -20" depth="3" width="480" height="36" pivot="Left" justify="Left" text_key="xuiSaveNewPrefabText" visible="{is_save_new}" />
			<label name="lblSaveName" pos="10, -50" depth="3" width="100" height="36" pivot="Left" justify="Right" text_key="xuiPrefabSaveName" visible="{is_save_new}" />
			<textfield name="txtSaveName" pos="115, -50" depth="3" width="380" height="32" pivot="Left" visible="{is_save_new}" />
			<label name="lblPrefabExists" pos="10, -80" depth="3" width="480" height="36" pivot="Left" justify="Left" color="[red]" text_key="xuiPrefabAlreadyExists" />
			<label name="lblInvalidName" pos="10, -80" depth="3" width="480" height="36" pivot="Left" justify="Left" color="[red]" text_key="xuiInvalidPrefabName" />

			<table columns="3" padding="8,10" pos="5, -93">
				<simplebutton name="btnSave" depth="3" width="145" height="32" caption_key="xuiSave" />
				<simplebutton name="btnCancel" depth="3" width="145" height="32" caption_key="xuiCancel" />
				<simplebutton name="btnDontSave" depth="3" width="150" height="32" caption_key="xuiDontSave" />
			</table>

		</panel>
	</window>

	<window name="editorPanelSelector" anchor="RightTop" pos="-320,-30" width="300" height="50" controller="EditorPanelSelector" cursor_area="true">
		<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="46" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
		<label name="lblWindowName" depth="2" pos="294,-23" width="145" text="{panelname}" pivot="Right" justify="right" />

		<grid name="buttons" pos="5, -23" depth="3" rows="1" width="180" cell_width="36" cell_height="32" arrangement="horizontal" repeat_content="false" >
			<!-- button name has to match window group name (case sensitive) -->
			<button style="press, hover" name="ingameDebugMenu" tooltip_key="xuiIngameDebugMenu" sprite="ui_game_symbol_tool_smithing" sound="[paging_click]" width="32" height="32" hoverscale="1.25" pivot="left"  collider_scale="1.5"/>
			<button style="press, hover" name="levelTools" tooltip_key="xuiLevelTools" sprite="ui_game_symbol_resource" visible="{is_editmode}" sound="[paging_click]" width="32" height="32" hoverscale="1.25" pivot="left"  collider_scale="1.5"/>
			<button style="press, hover" name="levelTools2" tooltip_key="xuiLevelTools2" sprite="ui_game_symbol_resource" visible="{is_editmode}" sound="[paging_click]" width="32" height="32" hoverscale="1.25" pivot="left"  collider_scale="1.5"/>
			<button style="press, hover" name="prefabList" tooltip_key="xuiPrefabList" sprite="ui_game_symbol_map_town" visible="{is_editmode_server}" sound="[paging_click]" width="32" height="32" hoverscale="1.25" pivot="left"  collider_scale="1.5"/>
		</grid>
	</window>

	<window name="editorInfo" anchor="RightTop" pos="-730,-30" width="400" height="500" cursor_area="false" controller="EditorStat">
		<table depth="2" columns="1" padding="0,-1" visible="{is_prefab_editor}">
			<label height="32" justify="right" text_key="xuiPrefabEditorNoPrefabLoaded" visible="{has_no_loaded_prefab}" />
			<label height="32" justify="right" text="{loaded_prefab}{loaded_prefab_changed}" visible="{has_loaded_prefab}" />
			<label height="32" justify="right" text="Size: {prefab_size}" visible="{has_loaded_prefab}" />
			<label height="32" justify="right" text="Selection: {selection_size}" visible="{has_loaded_prefab}" />
			<label height="32" justify="right" text="Loot: {loot_containers}" visible="{has_loaded_prefab}" />
			<label height="32" justify="right" text="Fetch: {fetchloot_containers}" visible="{has_loaded_prefab}" />
			<label height="32" justify="right" text="Restore Power: {restorepower_nodes}" visible="{has_loaded_prefab}" />
			<label height="32" justify="right" text="BlockEntities: {block_entities}" visible="{has_loaded_prefab}" />
			<label height="32" justify="right" text="Sleeper: {sleeper_info}" visible="{has_loaded_prefab}" />
			<label height="32" visible="{is_editor}" />
			<label height="32" justify="right" text="Tris: {tris}" visible="{is_editor}" />
			<label height="32" justify="right" text="Verts: {verts}" visible="{is_editor}" />
			<label height="32" justify="right" text="Drawcalls: {drawcalls}" visible="{is_editor}" />
			<label height="32" visible="{has_loaded_prefab}" />
			<!--<label height="32" justify="right" text="Last stats capture: {statsUpdateTime}" visible="{has_loaded_prefab}" />-->
			<label height="32" justify="right" text="Current values:" visible="{has_loaded_prefab}" />
			<label height="32" justify="right" text="Verts: {statsVertices}" visible="{has_loaded_prefab}" />
			<label height="32" justify="right" text="Tris: {statsTriangles}" visible="{has_loaded_prefab}" />
			<label height="32" visible="{has_loaded_prefab}" />
			<label height="32" justify="right" text="Last manual captured: {statsManualUpdateTime}" visible="{has_loaded_prefab}" />
			<label height="32" justify="right" text="Verts: {statsManualVertices}" visible="{has_loaded_prefab}" />
			<label height="32" justify="right" text="Tris: {statsManualTriangles}" visible="{has_loaded_prefab}" />
			<!--<label height="32" justify="right" text="Drawcalls: {statsDrawcalls}" visible="{is_editor}" />-->
			<!--<label height="32" justify="right" text="Colliders: TODO" visible="{is_editor}" />-->
		</table>
	</window>

	<window name="ingameDebugMenu" anchor="RightTop" pos="-320,-80" width="300" height="920" controller="InGameDebugMenu" cursor_area="true">
		<panel name="content" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="2" name="border" sprite="menu_empty3px" pos="0,0" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="916" width="296" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<simplebutton name="btnSuicide" depth="3" pos="5, -8" width="290" height="32" caption_key="xuiDebugMenuSuicide" />

			<panel name="boxTeleport" pos="5, -46" width="290" height="115" depth="3" pivot="center" disableautobackground="true" >
				<sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
				<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.8" />

				<label text_key="xuiDebugTeleportEW" depth="3" pos="7, -6" name="teleportLabelX" font_size="28" color="[white]" width="75" height="30" justify="right" />
				<textfield name="teleportX" depth="3" pos="85,-6" width="198" height="30" character_limit="6" validation="integer" />

				<label text_key="xuiDebugTeleportNS" depth="3" pos="7, -40" name="teleportLabelZ" font_size="28" color="[white]" width="75" height="30" justify="right" />
				<textfield name="teleportZ" depth="3" pos="85,-40" width="198" height="30" character_limit="6" validation="integer" />

				<simplebutton name="btnTeleport" depth="3" pos="7, -77" width="277" height="32" caption_key="xuiDebugMenuTeleport" />
			</panel>

			<simplebutton name="btnRecalcLight" depth="3" pos="5, -169" width="290" height="32" caption_key="xuiDebugMenuRecalcLight" />

			<simplebutton name="btnRecalcStability" depth="3" pos="5, -205" width="290" height="32" caption_key="xuiDebugMenuRecalcStability" />

			<simplebutton name="btnReloadChunks" depth="3" pos="5, -241" width="290" height="32" caption_key="xuiDebugMenuReloadChunks" />

			<label text="{gameTicksName}: {gameTicks}" depth="3" pos="5, -274" name="gameTicksLabel" font_size="28" color="[white]" width="290" />

			<debugslider name="sliderDayRect" depth="3" pos="5, -302" width="290" />
			<debugslider name="sliderTimeRect" depth="3" pos="5, -366" width="290" />
			<debugslider name="sliderSpeedRect" depth="3" pos="5, -434" width="290" />

			<grid name="toggles" pos="5, -506" cols="1" width="290" cell_width="290" cell_height="34" arrangement="vertical" repeat_content="false" >
				<simplebutton name="btnPlaytest" width="290" height="32" caption_key="xuiDebugMenuPlaytest" />
				<simplebutton name="btnBackToEditor" width="290" height="32" caption_key="xuiDebugMenuBackToEditor" />

				<togglebutton name="toggleFlyMode" caption_key="xuiDebugMenuFlyMode" width="290" height="32" depth="3" />
				<togglebutton name="toggleGodMode" caption_key="xuiDebugMenuGodMode" width="290" height="32" depth="3" />
				<togglebutton name="toggleNoCollisionMode" caption_key="xuiDebugMenuNoCollision" width="290" height="32" depth="3" />
				<togglebutton name="toggleInvisibileMode" caption_key="xuiDebugMenuInvisible" width="290" height="32" depth="3" />
				<togglebutton name="toggleSaving" caption_key="xuiDebugMenuSavingActive" width="290" height="32" depth="3" />
				<togglebutton name="togglePhysics" caption_key="xuiDebugMenuPhysicsActive" width="290" height="32" depth="3" />
				<togglebutton name="toggleTicking" caption_key="xuiDebugMenuTickingActive" width="290" height="32" depth="3" />
				<togglebutton name="toggleDebugShaders" caption_key="xuiDebugMenuShowStability" width="290" height="32" depth="3" />
				<!--togglebutton name="toggleDecorations" caption_key="xuiDebugMenuDecorations" width="290" height="32" depth="3" />
				<togglebutton name="toggleEntityTasks" caption_key="xuiDebugMenuEntityTasks" width="290" height="32" depth="3" /-->
				<togglebutton name="toggleLightPerformance" caption_key="xuiDebugMenuShowLightPerf" width="290" height="32" depth="3" />
                <togglebutton name="toggleStabilityGlue" caption_key="xuiDebugMenuShowStabilityGlue" width="290" height="32" depth="3" />
			</grid>

		</panel>
	</window>

	<window name="levelTools" anchor="RightTop" pos="-320,-80" width="300" height="920" controller="LevelToolsWindow" cursor_area="true">
		<panel name="content" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="916" width="296" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<grid name="buttons" pos="5, -8" cols="1" rows="26" width="290" cell_width="240" cell_height="34" arrangement="vertical" repeat_content="true" hide_inactive="false" >
				<rect>
					<togglebutton name="toggle" caption="" width="290" height="32" depth="3" parse_actions="true" />
					<simplebutton name="button" caption="" width="290" height="32" depth="3" parse_actions="true" />
				</rect>
			</grid>
		</panel>
	</window>

	<window name="levelTools2" anchor="RightTop" pos="-320,-80" width="300" height="920" controller="LevelTools2Window" cursor_area="true">
		<panel name="content" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="3" name="border" sprite="menu_empty3px" pos="0,0" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="916" width="296" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<table columns="1" padding="5,4" >

				<panel name="boxGroundGrid" width="290" height="79" depth="3" pivot="center" disableautobackground="true" >
					<sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
					<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.8" />

					<togglebutton name="toggleGroundGrid" caption_key="xuiShowGroundGrid" width="277" height="32" pos="7, -7" depth="3" />
					<simplebutton name="btnMoveGroundGridUp" caption_key="xuiShowMoveGroundGridUp" depth="3" pos="7,-40" width="136" height="32" font_size="30" />
					<simplebutton name="btnMoveGroundGridDown" caption_key="xuiShowMoveGroundGridDown" depth="3" pos="148,-40" width="136" height="32" font_size="30" />
				</panel>

				<panel name="boxPrefabMove" width="290" height="79" depth="3" pivot="center" disableautobackground="true" >
					<sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
					<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.8" />

					<label name="prefabMoveLabel" text_key="xuiMovePrefab" width="277" height="32" pos="7, -7" depth="3" />
					<simplebutton name="btnMovePrefabUp" caption_key="xuiMovePrefabUp" depth="3" pos="7,-40" width="136" height="32" font_size="30" />
					<simplebutton name="btnMovePrefabDown" caption_key="xuiMovePrefabDown" depth="3" pos="148,-40" width="136" height="32" font_size="30" />
				</panel>

				<panel name="boxBounds" width="290" height="79" depth="3" pivot="center" disableautobackground="true" >
					<sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
					<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.8" />

					<togglebutton name="toggleShowBounds" caption_key="xuiShowBounds" width="290" height="32"  pos="7, -7" depth="3" />
					<simplebutton name="btnUpdateBounds" caption_key="xuiUpdateBounds" width="290" height="32" pos="7,-40" depth="3" />
				</panel>

				<panel name="boxFacing" width="290" height="79" depth="3" pivot="center" disableautobackground="true" >
					<sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
					<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.8" />

					<togglebutton name="toggleShowFacing" caption_key="xuiShowFacing" width="290" height="32"  pos="7, -7" depth="3" />
					<simplebutton name="btnUpdateFacing" caption_key="xuiUpdateFacing" width="290" height="32" pos="7,-40" depth="3" />
				</panel>

				<panel name="boxReplaceBlockIds" width="290" height="115" depth="3" pivot="center" disableautobackground="true" >
					<sprite depth="2" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
					<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.8" />

					<label text_key="xuiReplaceBlockIdsOld" depth="3" pos="7, -6" name="oldIdLabel" font_size="28" color="[white]" width="75" height="32" justify="right" />
					<textfield name="txtOldId" depth="3" pos="85,-6" width="198" height="30" />

					<label text_key="xuiReplaceBlockIdsNew" depth="3" pos="7, -40" name="newIdLabel" font_size="28" color="[white]" width="75" height="32" justify="right" />
					<textfield name="txtNewId" depth="3" pos="85,-40" width="198" height="30" />

					<simplebutton name="btnReplaceBlockIds" depth="3" pos="7, -77" width="277" height="32" caption_key="xuiReplaceBlockIdsButton" />
				</panel>

				<simplebutton name="btnTakeScreenshot" depth="3" width="290" height="32" caption_key="xuiTakeScreenshot" />

				<simplebutton name="btnUpdateImposter" caption_key="xuiUpdateImposter" width="290" height="32" depth="3" />
				<togglebutton name="toggleShowImposter" caption_key="xuiShowImposter" width="290" height="32" depth="3" />

				<simplebutton name="btnPrefabProperties" depth="3" width="290" height="32" caption_key="xuiPrefabProperties" />

				<simplebutton name="btnStripTextures" depth="3" width="290" height="32" caption_key="xuiStripTextures" />

				<simplebutton name="btnStripInternalTextures" depth="3" width="290" height="32" caption_key="xuiStripInternalTextures" />

				<simplebutton name="btnCleanDensity" depth="3" width="290" height="32" caption_key="xuiCleanDensity" />
				
				<simplebutton name="btnCapturePrefabStats" depth="3" width="290" height="32" caption_key="xuiCapturePrefabStats" />
			</table>
		</panel>
	</window>

	<window name="prefabList" anchor="RightTop" pos="-320,-80" width="300" height="920" controller="PrefabList" cursor_area="true">
		<panel name="content" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="3" name="border" sprite="menu_empty3px" pos="0,0" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="916" width="296" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<rect name="groups" pos="0,0" height="220" controller="PrefabGroupList" clear_selection_on_open="false">
				<rect depth="4" name="searchControls" height="44" pos="0,-0">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty2px" color="[black]" type="sliced" fillcenter="false" />

					<sprite depth="4" name="searchIcon" style="icon30px" pos="5,-22" sprite="ui_game_symbol_search" pivot="Left"/>
					<textfield name="searchInput" depth="5" pos="40,-22" width="160" height="30" pivot="Left" />

					<panel pos="202,0" width="98" height="43" disableautobackground="true">
						<button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
						<rect depth="4" pos="34,-7" >
							<sprite name="background" style="icon30px" color="[black]" type="sliced" />
							<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
						</rect>
						<button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
					</panel>
				</rect>

				<grid name="list" depth="2" rows="5" cols="2" pos="0,-44" height="150" cell_width="150" cell_height="30" repeat_content="true" arrangement="vertical" >
					<prefab_group_entry width="150" height="30" />
				</grid>
			</rect>

			<rect name="files" pos="0,-200" height="346" controller="PrefabFileList" clear_selection_on_open="false" cursor_controllable="true">
				<rect depth="4" name="searchControls" height="44" pos="0,-0">
					<sprite depth="8" name="backgroundMain" sprite="menu_empty2px" color="[black]" type="sliced" fillcenter="false" />

					<sprite depth="4" name="searchIcon" style="icon30px" pos="5,-22" sprite="ui_game_symbol_search" pivot="Left"/>
					<textfield name="searchInput" depth="5" pos="40,-22" width="160" height="30" pivot="Left" />

					<panel pos="202,0" width="98" height="43" disableautobackground="true">
						<button depth="4" name="pageDown" style="icon30px, press" pos="17,-22" sprite="ui_game_symbol_arrow_left" pivot="center" sound="[paging_click]" />
						<rect depth="4" pos="34,-7" >
							<sprite name="background" style="icon30px" color="[black]" type="sliced" />
							<label depth="5" name="pageNumber" pos="0, -3" width="30" height="28" text="1" font_size="26" justify="center"/>
						</rect>
						<button depth="4" name="pageUp" style="icon30px, press" pos="81,-22" sprite="ui_game_symbol_arrow_right" pivot="center" sound="[paging_click]" />
					</panel>
				</rect>

				<grid name="list" depth="2" rows="11" cols="1" pos="0,-44" height="540" cell_width="300" cell_height="30" repeat_content="true" arrangement="vertical" >
					<prefab_file_entry width="300" height="30" />
				</grid>
			</rect>

			<panel name="previewFrame" depth="2" pos="3,-570" width="294" height="225" disableautobackground="true" snap="false">
				<texture depth="2" name="prefabPreview" material="Materials/Transparent Colored" globalopacity="false"/>
				<label depth="1" name="noPreview" pos="0, -110" width="300" height="28" text="No preview image" font_size="28" color="[red]" justify="center" pivot="left" />
			</panel>

			<grid name="buttons" pos="5, -800" cols="3" rows="2" width="290" cell_width="99" cell_height="40" arrangement="horizontal" repeat_content="false" >
				<simplebutton name="btnLoad" depth="3" caption_key="xuiPrefabsLoad" tooltip_key="xuiPrefabsLoadTooltip" width="93" height="30" font_size="30" />
				<simplebutton name="btnProperties" depth="3" caption_key="xuiPrefabsProperties" tooltip_key="xuiPrefabsPropertiesTooltip" width="93" height="30" font_size="30" />
				<simplebutton name="btnSave" depth="3" caption_key="xuiPrefabsSave" tooltip_key="xuiPrefabsSaveTooltip" width="93" height="30" font_size="30" />

				<simplebutton name="btnLoadIntoPrefab" depth="3" caption_key="xuiPrefabsLoadIntoPrefab" tooltip_key="xuiPrefabsLoadIntoPrefabTooltip" width="93" height="30" font_size="30" />
				<simplebutton name="btnApplyLoadedPrefab" depth="3" caption_key="xuiPrefabsApplyLoadedPrefab" tooltip_key="xuiPrefabsApplyLoadedPrefabTooltip" width="93" height="30" font_size="30" />
				<simplebutton name="btnCleanOtherPrefabs" depth="3" caption_key="xuiPrefabsCleanOtherPrefabs" tooltip_key="xuiPrefabsCleanOtherPrefabsTooltip" width="93" height="30" font_size="30" />
			</grid>

			<simplebutton name="btnNew" pos="5, -870" pivot="TopLeft" depth="3" caption_key="xuiPrefabsNew" tooltip_key="xuiPrefabsNewTooltip" width="290" height="30" font_size="30" />

		</panel>
	</window>

	<window name="windowPowerCameraControl" pos="-600,450" width="1200" height="810" anchor="CenterCenter" controller="CameraWindow" visible="false">
		<panel style="header.panel">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_map_cursor"/>
			<label style="header.name" text="Camera Control" text_key="xuiCameraControl" />
		</panel>
		<panel depth="10005" pos="0,-46" name="cameraDrag" width="100%" height="100%" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" style="drag">
			<texture depth="10006" pos="3,-3" name="camera" material="Materials/Transparent Colored" width="1194" height="804" globalopacity="false"/>
		</panel>
	</window>

	<window name="windowPowerCameraControlPreview" width="228" height="128" panel="Left" controller="CameraWindow" cursor_area="true">
		<panel style="header.panel">
			<sprite depth="2" name="windowIcon" style="icon32px" pos="5,-5" sprite="ui_game_symbol_search"/>
			<label style="header.name" text="Camera Preview" text_key="xuiCameraPreview" />
		</panel>
		<panel pos="0,-46" name="cameraClick" width="100%" height="100%" depth="2" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" style="press" sound_play_on_press="false">
			<texture depth="105" pos="3,-3" name="camera" material="Materials/Transparent Colored" width="222" height="122" globalopacity="false"/>
		</panel>
	</window>

	<window name="prefabeditorhelp" anchor="CenterCenter" pos="-550,450" width="1100" height="850" controller="PrefabEditorHelp" cursor_area="true">
		<panel name="outclick" pos="-2000,2000" width="8000" height="8000" depth="1" createuipanel="true" on_press="true" disableautobackground="true">
			<!--<sprite depth="0" name="backgroundMain" sprite="menu_empty3px" color="30,30,30,160" type="sliced" fillcenter="true" />-->
		</panel>

		<panel name="noclick" depth="2" createuipanel="true" on_press="true" disableautobackground="true">
			<!--<sprite depth="0" name="backgroundMain" sprite="menu_empty" color="0,0,0,50" type="sliced" fillcenter="true" />-->
		</panel>

		<panel name="header" pos="0,0" height="43" depth="10" backgroundspritename="ui_game_panel_header" createuipanel="true" bordercolor="[black]" borderthickness="3" >
			<label style="header.name" name="windowheader" pos="6,-6" width="800" text_key="xuiPrefabEditorHelp" />
		</panel>

		<rect name="tabs" controller="TabSelector" pos="0,-50" height="800">
			<sprite depth="10" name="border" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />

			<rect name="tabsHeader" height="39" depth="0">
				<sprite depth="0" name="backgroundMainTabs" sprite="menu_empty3px" color="0,0,0,150" type="sliced" fillcenter="true" globalopacity="true" />

				<grid name="tabButtons" pos="3,-2" depth="2" rows="1" cols="4" cell_width="200" cell_height="36" repeat_content="true" arrangement="horizontal">
					<rect>
						<simplebutton name="tabButton" depth="2" pos="-1,0" width="200" height="36" font_size="34" caption_key="xuiBack" bordercolor="[transparent]" defaultcolor="[darkGrey]" selectedsprite="menu_empty" selectedcolor="[mediumGrey]" foregroundlayer="false" />
						<sprite depth="8" sprite="menu_empty2px" pos="198,0" width="2" height="35" color="[black]" />
					</rect>
				</grid>
			</rect>

			<rect name="tabsContents" depth="2" pos="0,-37" height="761">
				<sprite depth="0" pos="2,0" width="1096" name="backgroundMain" sprite="menu_empty3px" color="[mediumGrey]" type="sliced" fillcenter="true" />

				<rect tab_key="xuiPrefabEditorHelpMain">
					<table columns="2" depth="3" padding="10,10" pos="10,-20">
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" pivot="topleft" text_key="xuiPrefabEditorHelpFocusBlockKey" />
						<label width="750" overflow="resizeheight" pivot="topleft" text_key="xuiPrefabEditorHelpFocusBlockText" />
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpDeleteBlockKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpDeleteBlockText" />
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpCopyBlocksKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpCopyBlocksText" />
					</table>
				</rect>

				<rect tab_key="xuiPrefabEditorHelpSelectionsGeneric">
					<table columns="2" depth="3" padding="10,10" pos="10,-20">
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpCreateSelectionKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpCreateSelectionText" />
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpUnselectBoxKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpUnselectBoxText" />
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpSelectionPropertiesKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpSelectionPropertiesText" />
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpSelectionAboveTerrainKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpSelectionAboveTerrainText" />
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpSelectionMoveKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpSelectionMoveText" />
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpSelectionMoveModeKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpSelectionMoveModeText" />
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpSelectionMoveDirectKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpSelectionMoveDirectText" />
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpSelectionResizeKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpSelectionResizeText" />
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpSelectionFaceKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpSelectionFaceText" />
					</table>
				</rect>

				<rect tab_key="xuiPrefabEditorHelpSelectionsEdit">
					<table columns="2" depth="3" padding="10,10" pos="10,-20">
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpSelectionFillKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpSelectionFillText" />
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpSelectionClearKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpSelectionClearText" />
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpSelectionRotateKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpSelectionRotateText" />
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpSelectionMirrorKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpSelectionMirrorText" />
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpSelectionDensityKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpSelectionDensityText" />
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpSelectionRemoveKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpSelectionRemoveText" />
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpCopyKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpCopyText" />
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpPasteKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpPasteText" />
						<label parse_actions="true" width="300" overflow="resizeheight" justify="right" text_key="xuiPrefabEditorHelpPasteAdvancedKey" />
						<label width="750" overflow="resizeheight" text_key="xuiPrefabEditorHelpPasteAdvancedText" />
					</table>
				</rect>
			</rect>
		</rect>
	</window>

	<window name="reportPlayer" anchor="CenterCenter" pos="-500,240" width="1000" height="480" controller="ReportPlayer" cursor_area="true">
		<panel name="header" pos="0,0" height="43" depth="1" disableautobackground="true" >
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="43" color="[black]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.7" />
			<label style="header.name" pos="6,-6" text_key="xuiReportPlayer" />
		</panel>
		<panel name="content" pos="0,-46" height="380" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" height="380" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="376" width="995" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<table depth="2" columns="2" padding="10,10">
				<label text_key="xuiReportPlayerReportedPlayer" width="220" height="30" justify="right" pivot="topleft" />
				<label name="lblReportedPlayer" width="730" height="30" justify="left" pivot="topleft" />

				<label text_key="xuiReportPlayerCategory" width="220" height="30" justify="right" pivot="topleft" on_hover="true" tooltip_key="xuiReportPlayerCategoryTip" />
				<combobox name="cbxCategory" type="ComboBoxList&lt;XUiC_ReportPlayer.ReportCategory&gt;" localization_prefix="xuiCategory" width="730" height="30" />

				<label text_key="xuiReportPlayerMessage" width="220" height="30" justify="right" pivot="topleft" on_hover="true" />
				<rect>
					<textfield_multiline name="txtMessage" pos="0,0" width="730" height="250" font_size="30" pivot="topleft" on_return="newline" />
				</rect>
			</table>
		</panel>

		<grid depth="2" rows="1" cols="2" pos="690, -430" height="32" cell_width="160" cell_height="32" repeat_content="false" arrangement="horizontal">
			<simplebutton name="btnCancel" depth="3" width="150" height="32" caption_key="xuiCancel" />
			<simplebutton name="btnSend" depth="3" width="150" height="32" caption_key="xuiReportPlayerSend" />
		</grid>
	</window>

	<window name="serverjoinrulesdialog" anchor="CenterCenter" pos="-450,300" width="900" height="600" controller="ServerJoinRulesDialog" cursor_area="true">
		<panel name="header" pos="0,0" height="43" depth="1" disableautobackground="true" >
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="43" color="[black]" type="sliced" fillcenter="true" globalopacity="true" />
			<label style="header.name" pos="6,-6" text_key="xuiServerJoinRulesDialog" />
		</panel>
		<panel name="content" pos="0,-46" height="500" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="496" width="896" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<label name="labelConfirmationText" pos="10,-10" width="880" height="480" depth="2" />
		</panel>

		<grid depth="2" rows="1" cols="2" pos="590, -550" height="32" cell_width="160" cell_height="32" repeat_content="false" arrangement="horizontal">
			<simplebutton name="btnLeave" depth="3" width="150" height="32" caption_key="xuiLeave" />
			<simplebutton name="btnSpawn" depth="3" width="150" height="32" caption_key="xuiSpawn" />
		</grid>
	</window>

	<window name="chatoutput" pos="20, -250" depth="100" width="500" height="250" anchor="LeftTop" controller="ChatOutput" fadeout_wait_time="5" fadeout_duration="2">
		<textlist name="txtOutput" pos="8,-214" width="484" height="210" list_style="chat" pivot="bottomleft" depth="2" font_size="26" crispness="Never" />
	</window>

	<window name="chat" pos="20, -250" width="500" height="250" anchor="LeftTop" controller="Chat" cursor_area="true">
		<sprite depth="8" name="border" sprite="menu_empty2px" color="[black]" type="sliced" fillcenter="false" />
		<sprite color="[darkGrey]" type="sliced" globalopacitymod="0.7" />

		<rect name="input" depth="2" pos="0,-218" height="32">
			<sprite depth="8" name="border" sprite="menu_empty2px" color="[black]" type="sliced" fillcenter="false" />

			<combobox name="cbxTarget" type="ComboBoxList`1[EChatType]" value_max="party" pos="2, -6" width="100" height="22" font_size="22" localization_prefix="xuiChatTarget" />
			<textfield name="txtInput" backgroundcolor="[transparent]" depth="2" pos="110,-16" width="386" height="28" pivot="left" justify="left" overflow="ClampContent" max_line_count="1" crispness="Never" />
		</rect>
	</window>


<!--
	<window name="serverinfowindow" anchor="CenterTop" pos="-450,-100" width="900" height="800" cursor_area="true">
		<panel name="header" pos="0,0" height="43" depth="1" disableautobackground="true" >
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="43" color="[black]" type="sliced" fillcenter="true" globalopacity="true" />
			<label style="header.name" pos="6,-6" text="Server Information" />
		</panel>
		<panel name="content" pos="0,-46" height="750" depth="1" pivot="center" disableautobackground="true" >
			<sprite depth="6" name="border" sprite="menu_empty3px" pos="0,0" height="750" color="[black]" type="sliced" fillcenter="false" globalopacity="true" globalopacitymod="0.9" />
			<sprite depth="1" name="backgroundMain" sprite="menu_empty3px" pos="2,-2" height="746" width="896" color="[darkGrey]" type="sliced" fillcenter="true" globalopacity="true" globalopacitymod="0.65" />

			<label pos="10,-10" depth="2" text="Rules on this server:" />
			<grid pos="20,-42" rows="0" cell_width="890" cell_height="32" repeat_content="false" arrangement="vertical" >
				<label text="- No cheating" />
				<label text="- No killing zeds" />
				<label text="- And a lot more stuff on here ......." />
			</grid>
		</panel>
	</window>
-->

	<window name="messageBox" anchor="CenterCenter" pos="-280,140" width="560" height="279" cursor_area="true">
		<panel name="header" pos="0,0" height="43" depth="1" backgroundspritename="ui_game_panel_header" bordercolor="[black]" borderthickness="3" >
			<label style="header.name" pos="6,-6" width="550" text="{msgTitle}" />
		</panel>
		<panel name="content" pos="0,-46" height="194" depth="1" backgroundcolor="[darkGrey]" bordercolor="[black]" borderthickness="3" pivot="center">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" pos="0,0" height="194" color="[black]" type="sliced" fillcenter="false" />
			<label depth="3" name="descriptionText" pos="8,-6" width="544" text="{msgText}" font_size="28" overflow="resizeheight" />
		</panel>

		<rect name="btnLeft" depth="3" pos="0, -243" width="200" height="36" disableautobackground="true" visible="{showleftbutton}">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="3" pos="0,-3" height="31">
				<button name="clickable2" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
				<!-- <sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_check"/> -->
				<label depth="2" name="btnLabel" pos="0,-2" justify="center" text_key="{leftbuttontext}" effect="outline" />
			</rect>
		</rect>

		<rect name="btnRight" depth="3" pos="360, -243" width="200" height="36" disableautobackground="true">
			<sprite depth="8" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
			<rect depth="3" pos="0,-3" height="31">
				<button name="clickable" sprite="menu_empty" defaultcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" hoverscale="1.0"/>
				<!-- <sprite depth="2" name="windowIcon" width="24" height="24" pos="45,-2" color="[iconColor]" sprite="ui_game_symbol_check"/> -->
				<label depth="2" name="btnLabel" pos="0,-2" justify="center" text_key="{rightbuttontext}" effect="outline" />
			</rect>
		</rect>
	</window>

</windows>